The Call
The Call
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Attributes
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Season | 24 |
Type | Sidearm |
Slot | Kinetic |
Ammo | Special |
Rarity | Legendary |
Damage Type | Strand |
Foundry | ????? |
Archetype | ????? |
Description | "We go together." |
Vendor | Ghost |
Statistics
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Blast Radius | 31 |
Range | 30 |
Velocity | 60 |
Stability | 35 |
Handling | 40 |
Reload Speed | 35 |
Rounds Per Minute | 100 |
Magazine | 9 |
Zoom | 18 |
Inventory Size | 25 |
Aim Assistance | 70 |
Airborne Effectiveness | 14 |
Recoil | 75 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Exploring the Pale Heart |
The Call PvP Stats |
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Perks - Curated Roll
Intrinsic
- 35px Rocket-Assisted Frame — Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Sight / Barrel
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Magazine / Battery
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Trait 1
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
Trait 2
- One for All - Hitting three separate targets increases damage for a moderate duration.
Origin Trait
- 35px Dealer's Choice - Final blows with this weapon grant a small amount of Super energy. Equipping multiple weapons from the Pale Heart increases this effect.
Perks - Random Rolls
Intrinsic
- 35px Rocket-Assisted Frame — Sidearm fires self-propelled rocket ammunition. Projectiles explode on impact for high damage.
Possible Sight / Barrel
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
Possible Magazine / Battery
- Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
- Flared Magwell - Optimized for fast reloading.
- Slightly increases Stability.
- Greatly increases Reload Speed.
- Alloy Magazine - Faster Reload when the magazine is empty.
- High-Explosive Ordnance — This weapon's projectiles are larger and travel faster.
- Increases blast radius
- Slightly increases projectile speed
- Decreases magazine size
- Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
- Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Possible Trait 1
- Subsistence - Defeating targets partially reloads the magazine from reserves with an increased amount of ammo.
- 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
- Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
- 35px Slice - Casting your class ability allows this weapon to sever targets on hit for a brief duration, up to a maximum number of targets.
- Beacon Rounds - Final blows with this weapon grant your projectiles tracking. Dealing further damage extends the duration.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Possible Trait 2
- One for All - Hitting three separate targets increases damage for a moderate duration.
- 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
- Multikill Clip - Reloading grants increased damage based on the number of rapid kills made beforehand.
- Hatchling - Precision final blows or rapidly defeating targets with a non-precision weapon spawns a Threadling at the target's location.
- Golden Tricorn Enhanced - Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.
Possible Origin Trait
- 35px Dealer's Choice - Final blows with this weapon grant a small amount of Super energy. Equipping multiple weapons from the Pale Heart increases this effect.
How to Obtain
Detailed explanation on how to acquire The Call
Notes
Lore
"We go together."
A wheezy blast of smoke vents out of the Gray Pigeon's engines. Its thrusters wind down, failing to initialize.
"When was the last time you had this rust bucket serviced?" Osiris wonders aloud, running a hand along the pockmarked side of the jumpship. "Better yet, when was the last time you even flew it?"
Saint-14 shouts indistinctly from the cockpit. Hammering follows, and then another weary whine from the engines before a dusty blast of smoke sputters from the exhaust. Osiris makes a soft sound in the back of his throat and ducks under one of the wings.
"Don't," Saint blurts out as he emerges from the cockpit, stopping Osiris before he can set foot on the stairs.
"You need a new ship."
"I say 'don't' and still you criticize," Saint grumbles, lumbering down the steps. "She is a good bird, flies well. It has just been a little while. She is... sleepy."
Osiris swipes a finger along the hydraulics. "She certainly is," he quips while Saint glowers tenderly from nearby. "Didn't you have Miss Holliday-" He stops and lowers his gaze. "Ah, yes..."
"I am not one to easily trust another's hands," Saint says as he approaches Osiris, lacing their fingers together. "And... I have not had time to maintain the ship myself." Osiris leans into the touch and presses his free hand to Saint's breastplate. "But I have to be ready to answer Zavala's call when the time comes."
Osiris shakes his head, looking up into Saint's eyes. "We answer that call together. I will not leave you aside to wander off into another dimension without me again." His hand at Saint's chest curls into a fist. "Never again."
Saint wants to fight, but it is one battle he knows he will not win. Instead, he lifts the hand he holds to his mouth and presses a kiss to Osiris's knuckles.
"Never again."
Images
Related Links
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
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