Seasonal Mod
From Destiny 2 Wiki
- See also: Mods
Season 15
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier Auto Rifle | ![]() | Legendary | Auto Rifles you are wielding fire shield-piercing rounds and stun ![]() Auto Rifles deal bonus damage against ![]() |
Auto Rifle Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Auto Rifles. |
Disrupting Blade | ![]() | Legendary | Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. |
Fire and Ice | ![]() | Legendary | Defeating a Champion spawns a random array of Solar and Stasis wells. |
Focusing Lens | ![]() | Legendary | Your Light abilities do bonus damage to combatants affected by Stasis. |
Fusion Rifle Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Fusion Rifles. |
Fusion Scavenger | ![]() | Legendary | Fusion Rifles get bonus reserves when picking up ammo used by that Fusion Rifle. |
Hands-On (Seasonal) | ![]() | Legendary | Gain bonus Super energy on melee kills. |
Linear Fusion Rifle Targeting (Seasonal) | ![]() | Legendary | Improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles. |
Overload Bow | ![]() | Legendary | Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against ![]() |
Particle Deconstruction | ![]() | Legendary | Dealing damage to a combatant with a Fusion Rifle or Linear Fusion Rifle grants bonus damage with a Fusion Rifle or Linear Fusion Rifle against that combatant for a short duration. This effect stacks up to 5 times. |
Passive Guard | ![]() | Legendary | Receive less damage from combatants that are close to you while you are wielding a sword. |
Pyretic Embrace | ![]() | Legendary | Casting a Solar Super restores you to full health and shields. |
Resonance Siphon | ![]() | Legendary | Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion. |
Shotgun Ammo Finder (Seasonal) | ![]() | Legendary | Increases your chance of finding ammo while you have a Shotgun equipped. |
Shotgun Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Shotguns. |
Sidearm Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Sidearms. |
Sword Scavenger (Seasonal) | ![]() | Legendary | Swords get larger bonus reserves when you pick up ammo. |
Thermoclastic Blooming | ![]() | Legendary | Defeating a combatant with a Solar or Stasis melee creates an Orb of Power. |
Thermoclastic Strike | ![]() | Legendary | Solar and Stasis melees disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. Strong against ![]() |
Unstoppable Fusion Rifles | ![]() | Legendary | Aiming down Fusion Rifle and Linear Fusion Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against ![]() |
Unstoppable Pulse Rifle | ![]() | Legendary | Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Unstoppable Sidearm | ![]() | Legendary | Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. |
Well of Potency | ![]() | Legendary | Picking up a matching elemental well grants you Super energy. |
Withering Heat | ![]() | Legendary | Causing damage with a Solar ability weakens Champions for a short duration. |
Season 14
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier Auto Rifle | ![]() | Legendary | Auto Rifles you are wielding fire shield-piercing rounds and stun ![]() Auto Rifles deal bonus damage against ![]() |
Anti-Barrier Scout Rifle | ![]() | Legendary | Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Scout Rifles deal bonus damage against [Shield-Piercing] Barrier Champions. |
Argent Ordnance (Seasonal) | ![]() | Legendary | While Charged with Light, readying or firing a Rocket Launcher grants it increased damage and reload speed. Damaging a combatant with a rocket consumes one stack of Charged with Light. |
Ashes to Assets (Seasonal) | ![]() | Legendary | Gain bonus Super energy on grenade kills. |
Blast Radius (Seasonal) | ![]() | Legendary | Become Charged with Light by rapidly defeating multiple combatants with Grenade Launchers or Rocket Launchers. |
Breach and Clear | ![]() | Legendary | When using a Grenade Launcher, damaging a boss, damaging a Champion, or breaking a combatant's shield reloads your stowed weapons and causes the combatant to take increased damage for a short duration. |
Energy Accelerant | ![]() | Legendary | Your Dragonfly, Chain Reaction, and Firefly explosions deal more damage. |
Glacial Inheritance | ![]() | Legendary | Defeating targets with your Stasis Super refunds Super energy. |
Grenade Launcher Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Grenade Launchers. |
Grenade Launcher Scavenger (Seasonal) | ![]() | Legendary | Grenade Launchers get bonus reserves when you pick up ammo. |
Hammer of the Warmind | ![]() | Legendary | The detonations from Warmind Cells you destroy cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions and Unstoppable Champions. |
Impulse Recycler | ![]() | Legendary | Grenade final blows grant grenade energy. Multiple copies of this mod increase the amount of energy gained. |
Overload Hand Cannon | ![]() | Legendary | Landing consecutive hits disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. |
Overload Submachine Gun | ![]() | Legendary | Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. |
Rocket Launcher Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Rocket Launchers. |
Rocket Launcher Scavenger (Seasonal) | ![]() | Legendary | Rocket Launchers get bonus reserves when picking up Heavy ammo. |
Scout Rifle Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Scout Rifles. |
Sundering Blast | ![]() | Legendary | Stunning a Champion creates an explosive blast. |
Surge Detonators | ![]() | Legendary | Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. |
Unflinching Auto Rifle Aim (Seasonal) | ![]() | Legendary | Greatly reduces flinching from incoming fire while aiming Auto Rifles. |
Unflinching Pulse Rifle Aim (Seasonal) | ![]() | Legendary | Reduces flinching from incoming fire while aiming Pulse Rifles. |
Unstoppable Grenade Launcher | ![]() | Legendary | When you ready or reload a Grenade Launcher, for a short period, that weapon stuns Unstoppable Champions. |
Unstoppable Schwarzschild Condensor | ![]() | Legendary | Void melee abilities stun unshielded combatants. |
Unstoppable Sidearm | ![]() | Legendary | Aiming down sights with any Sidearm you are wielding loads a powerful explosive payload that stuns unshielded combatants. |
Warmind's Decree | ![]() | Legendary | Void splash damage final blows have a chance to create Warmind Cells. |
Season 13
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier Scout Rifle | ![]() | Legendary | Scout Rifles you are wielding fire shield-piercing rounds and stun [Shield-Piercing] Barrier Champions. Scout Rifles deal bonus damage against [Shield-Piercing] Barrier Champions. |
Anti-Barrier Sniper Rifle | ![]() | Legendary | Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. |
Bow Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Bows. |
Bow Reloader (Seasonal) | ![]() | Legendary | Increases reload speed of Bows. |
Disrupting Blade | ![]() | Legendary | Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. |
Focusing Lens | ![]() | Legendary | Your Light abilities do bonus damage to combatants affected by Stasis. |
Glacial Inheritance | ![]() | Legendary | Defeating targets with your Stasis Super refunds Super energy. |
Inferno Whip | ![]() | Legendary | Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Overload Bow | ![]() | Legendary | Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against ![]() |
Overload Submachine Gun | ![]() | Legendary | Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. |
Passive Guard | ![]() | Legendary | Receive less damage from combatants that are close to you while you are wielding a sword. |
Resonance Siphon | ![]() | Legendary | Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion. |
Scout Rifle Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Scout Rifles. |
Scout and Sniper Rifle Targeting | ![]() | Legendary | Improves targeting for Scout Rifles and Sniper Rifles. |
Sidearm Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Sidearms. |
Sniper Rifle Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Sniper Rifles. |
Sniper Rifle Scavenger (Seasonal) | ![]() | Legendary | Sniper Rifles get bonus reserves when you pick up Special ammo. |
Submachine Gun Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Submachine Guns. |
Sundering Glare | ![]() | Legendary | Rapid precision hits against distant combatants weaken them for a short duration. |
Surge Detonators | ![]() | Legendary | Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. |
Unflinching Scout Rifle Aim (Seasonal) | ![]() | Legendary | Reduces flinching from incoming fire while aiming Scout Rifles. |
Unflinching Sniper Aim (Seasonal) | ![]() | Legendary | Reduces flinching from incoming fire while aiming Sniper Rifles. |
Unstoppable Hand Cannon | ![]() | Legendary | Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Unstoppable Pulse Rifle | ![]() | Legendary | Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Volatile Conduction | ![]() | Legendary | Grants bonus Arc Super Damage if cast while critically wounded. Lasts until the end of the Super activation. |
Season 12
Mod | Image | Rarity | Description |
---|---|---|---|
Abyssal Charge | ![]() | Legendary | Become Charged with Light by defeating combatants with Void melee abilities. |
Anti-Barrier Pulse Rifle | ![]() | Legendary | Grants weapon shield-piercing to any Pulse Rifle you are wielding, bypassing combatant defenses. |
Anti-Barrier Submachine Gun | ![]() | Legendary | Grants weapon shield-piercing to any Submachine Gun you are wielding, bypassing combatant defenses. |
Berserker | ![]() | Legendary | When your Super ends, you gain a temporary bonus to weapon damage. |
Grenade Launcher Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Grenade Launchers. |
Grenade Launcher Scavenger (Seasonal) | ![]() | Legendary | Grenade Launchers get bonus reserves when you pick up ammo. |
Hand Cannon Targeting (Seasonal) | ![]() | Legendary | Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons. |
Momentum Siphon | ![]() | Legendary | Recharge your melee ability whenever you or a member of your fireteam staggers a Champion. |
Overload Rounds (Auto Rifle) | ![]() | Legendary | Landing sustained hits on combatants with any Auto Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. |
Overload Rounds (Scout Rifle) | ![]() | Legendary | Landing consecutive hits on combatants with any Scout Rifle you are wielding causes disruption, delaying ability energy regeneration and lowering combatant damage output. |
Pulse Rifle Loader (Seasonal) | ![]() | Legendary | Increases reload speed of Pulse Rifles. |
Pyretic Embrace | ![]() | Legendary | Casting a Solar Super restores you to full health and shields. |
Scout Rifle Targeting (Seasonal) | ![]() | Legendary | Improved target acquisition, accuracy, and aim-down-sights speed for Scout Rifles. |
Shotgun Ammo Finder (Seasonal) | ![]() | Legendary | Increases your chance of finding ammo while you have a Shotgun equipped. |
Shotgun Dexterity (Seasonal) | ![]() | Legendary | Faster ready and stow speed for Shotguns. |
Spoils of War (Seasonal) | ![]() | Legendary | Defeating a Champion by using a finisher spawns Heavy ammo for you and your fireteam. |
Surge Eater | ![]() | Legendary | Recharge your grenade ability whenever you or a member of your fireteam disrupts a Champion. |
Thermal Blooming | ![]() | Legendary | Rapidly defeating combatants with Solar or Stasis melee attacks creates an Orb of Power for your fireteam members. |
Thermal Overload | ![]() | Legendary | Solar and Stasis grenades cause disruption, delaying ability regeneration and lowering combatant damage output. |
Unflinching Hand Cannon Aim (Seasonal) | ![]() | Legendary | Reduces flinching from incoming fire while aiming Hand Cannons. |
Unflinching Pulse Rifle Aim (Seasonal) | ![]() | Legendary | Reduces flinching from incoming fire while aiming Pulse Rifles. |
Unflinching Scout Rifle Aim (Seasonal) | ![]() | Legendary | Reduces flinching from incoming fire while aiming Scout Rifles. |
Unstoppable Hand Cannon | ![]() | Legendary | Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Unstoppable Schwarzschild Condensor | ![]() | Legendary | Void melee abilities stun unshielded combatants. |
Unstoppable Shotgun | ![]() | Legendary | Shotguns you wield fire a powerful explosive payload that staggers unshielded combatants. |
Season 11
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier Rounds | ![]() | Legendary | Shield-piercing rounds designed to bypass combatant defenses. Strong against Barrier Champions. |
Ascendant Bounty | ![]() | Legendary | Defeating Taken combatants with your finisher grants a large amount of glimmer. |
Automatic Prize | ![]() | Legendary | Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack. |
Breach Resonator | ![]() | Legendary | Grants melee and grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability. |
Counter Charge | ![]() | Legendary | Become Charged with Light whenever you or a member of your fireteam staggers or disrupts a Champion or pierces a Champion's barrier. |
Dimensional Tithes | ![]() | Legendary | Defeating Taken combatants has a chance to grant a small amount of Glimmer. |
Enhanced Bow Loader | ![]() | Legendary | Greatly increases the nocking speed of arrows. |
Enhanced Pulse Rifle Loader (Seasonal) | ![]() | Legendary | Greatly increases reload speed of Pulse Rifles. |
Enhanced Scatter Projectile Targeting | ![]() | Legendary | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles. |
Enhanced Sword Scavenger | ![]() | Legendary | Swords get larger bonus reserves when you pick up ammo. |
Enhanced Unflinching Rifle Aim | ![]() | Legendary | Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon. |
Flourishing Blade | ![]() | Legendary | Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack. |
Guardian Angel (Mod) | ![]() | Legendary | Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows. |
Heavy Finisher | ![]() | Legendary | Finishers generate Heavy ammo. Requires one-half of your Super energy. |
Inferno Whip | ![]() | Legendary | Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Oppressive Darkness | ![]() | Legendary | Causing damage with a Void grenade adds a weaken effect to combatants. |
Overload Arrowheads | ![]() | Legendary | Damage by fully drawn arrows causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Overload Grenades | ![]() | Legendary | Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
Overload Rounds (Sidearms and Hand Cannons) | ![]() | Legendary | Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Prized Shooting | ![]() | Legendary | Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack. |
Solar Plexus | ![]() | Legendary | Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped. |
Unstoppable Burst | ![]() | Legendary | Aiming down sights loads a high-impact burst that staggers unshielded enemy combatants. Strong against Unstoppable Champions. |
Unstoppable Hand Cannon | ![]() | Legendary | Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Unstoppable Pulse Rifle | ![]() | Legendary | Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Volatile Conduction | ![]() | Legendary | Grants bonus Arc Super Damage if cast while critically wounded. Lasts until the end of the Super activation. |
Season 10
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier SMG | ![]() | Legendary | Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions. |
Anti-Barrier Sidearm | ![]() | Legendary | Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions. |
Automatic Prize | ![]() | Legendary | Defeating combatants or opponents with Auto Rifles or Submachine Guns grants a small amount of Glimmer. Mod does not stack. |
Disrupting Blade | ![]() | Legendary | Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. |
Enhanced Auto Rifle Loader | ![]() | Legendary | Greatly increases reload speed of Auto Rifles. |
Enhanced Scatter Projectile Targeting | ![]() | Legendary | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Auto Rifles, Machine Guns, SMGs, Pulse Rifles, Sidearms, and Fusion Rifles. |
Enhanced Small Arms Loader | ![]() | Legendary | Greatly increases reload speed of Hand Cannons, Sidearms, Submachine Guns, and Bows. |
Enhanced Sword Scavenger | ![]() | Legendary | Swords get larger bonus reserves when you pick up ammo. |
Enhanced Unflinching Auto Rifle Aim | ![]() | Legendary | Greatly reduces flinching from incoming fire while aiming Auto Rifles. |
Flare-Up | ![]() | Legendary | Immediately regain your melee charge when you or an ally staggers an Unstoppable Champion. |
Flourishing Blade | ![]() | Legendary | Defeating combatants or opponents with Swords has a chance to grant a large amount of Glimmer. Mod does not stack. |
Hammer of the Warmind | ![]() | Legendary | The detonations from Warmind Cells you destroy cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions and Unstoppable Champions. |
Inferno Whip | ![]() | Legendary | Solar melee abilities stun unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Lightning Strikes Twice (Mod) | ![]() | Legendary | After throwing an Arc grenade, gain increased grenade recharge for a short time. Arc final blows extend the duration of this benefit. |
Overload Rounds (Auto Rifles and SMG) | ![]() | Legendary | Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
Overload Rounds (Sidearms and Hand Cannons) | ![]() | Legendary | Landing consecutive hits on enemy targets causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Passive Guard | ![]() | Legendary | Receive less damage from combatants that are close to you while you are wielding a sword. |
Prized Shooting | ![]() | Legendary | Defeating combatants or opponents with Hand Cannons or Sidearms grants a small amount of Glimmer. Mod does not stack. |
Soul of the Praxic Fire | ![]() | Legendary | Activating Solar class abilities grants an overshield and increases the cooldown of your class ability. |
Splintered Gladius | ![]() | Legendary | Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack. |
Surge Detonators | ![]() | Legendary | Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output. |
Thunder Coil | ![]() | Legendary | Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows. |
Tyrant's Surge | ![]() | Legendary | Dealing damage with Arc melee, Super, and grenade abilities spawns a Warmind Cell. |
Unstoppable Hand Cannon | ![]() | Legendary | Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
While Ye May | ![]() | Legendary | Defeating Fallen Captains grants destination materials. Mod does not stack. |
Season 9
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier Ranger | ![]() | Legendary | Grants weapon shield-piercing, bypassing combatant defenses. Strong against Barrier Champions. |
Biomonetizer | ![]() | Legendary | Defeating Hive combatants grants extra Glimmer. Mod does not stack. |
Breach Resonator | ![]() | Legendary | Grants melee and grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability. |
Disruptor Spike | ![]() | Legendary | Improves the effects of disruption, lowering combatants' damage output even further. |
Enhanced Bow Loader | ![]() | Legendary | Greatly increases the nocking speed of arrows. |
Enhanced Linear Fusion Targeting | ![]() | Legendary | Greatly improved target acquisition, accuracy, and aim-down-sights speed for Linear Fusion Rifles. |
Enhanced Rifle Loader | ![]() | Legendary | Greatly increases reload speed of Rifle-class weapons. |
Enhanced Sniper Rifle Loader | ![]() | Legendary | Greatly increases the reload speed of Sniper Rifles. |
Enhanced Unflinching Rifle Aim | ![]() | Legendary | Greatly reduces flinching from incoming fire while aiming any Rifle-class weapon. |
From the Depths | ![]() | Legendary | Grants bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation. |
Guardian Angel (Mod) | ![]() | Legendary | Grants a chance to generate healing orbs for you on Scout Rifle, Sniper Rifle, Bow, and Linear Fusion Rifle precision final blows. |
Heavy Finisher | ![]() | Legendary | Finishers generate Heavy ammo. Requires one-half of your Super energy. |
Knight Errant | ![]() | Legendary | Defeating Hive Knights grants Destination Materials. Mod does not stack. |
Molten Overload | ![]() | Legendary | Solar grenades cause disruption, delaying ability regeneration and lowering combatant damage output. Strong against Overload Champions. |
Overload Rounds | ![]() | Legendary | Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Solar Plexus | ![]() | Legendary | Increases damage of all Solar melee abilities. Gain Super energy from performing finishers with a Solar subclass equipped. |
Solidus Strike | ![]() | Legendary | Defeating Cabal combatants with finishers grants extra Glimmer. Mod does not stack. |
Splintered Gladius | ![]() | Legendary | Defeating Cabal Centurions grants Gunsmith Materials. Mod does not stack. |
Tenderizer | ![]() | Legendary | Staggering Unstoppable Champions temporarily boosts weapon damage for allied players. |
Tithe Collector's Sigil | ![]() | Legendary | Defeating Cabal combatants grants a small amount of Glimmer. Mod does not stack. |
Unstoppable Arrows | ![]() | Legendary | Fully drawn arrows release a powerful explosive payload that staggers unshielded enemies. Strong against Unstoppable Champions. |
Unstoppable Burst | ![]() | Legendary | Aiming down sights loads a high-impact burst that staggers unshielded enemy combatants. Strong against Unstoppable Champions. |
Unstoppable Schwarzschild Condensor | ![]() | Legendary | Void melee abilities stun unshielded combatants. |
Unstoppable Shot | ![]() | Legendary | Aiming down sights loads a powerful explosive payload that staggers unshielded enemies. Strong against Unstoppable Champions. |
Void Battery | ![]() | Legendary | Activating Void class abilities grants an overshield. Increases cooldown of your class ability. |
Season 8
Mod | Image | Rarity | Description |
---|---|---|---|
Anti-Barrier Hand Cannon | ![]() | Legendary | Shield-piercing rounds designed to bypass combatant defenses. Strong against Barrier Champions. |
Anti-Barrier Rounds | ![]() | Legendary | Shield-piercing rounds designed to bypass combatant defenses. Strong against Barrier Champions. |
Arc Battery | ![]() | Legendary | Grants overshield and reduced cooldown during activation for all Arc class abilities. |
Ballistic Combo | ![]() | Legendary | Grants melee energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability. |
Biomonetizer | ![]() | Legendary | Defeating Hive combatants grants extra Glimmer. Mod does not stack. |
Breach Refractor | ![]() | Legendary | Grants grenade energy on final blows with shield-piercing weapons or when a member of your fireteam shuts down a Barrier Champion's ability. |
Circuit Scavenger | ![]() | Legendary | Defeating Vex combatants grants extra Glimmer. Mod does not stack. |
Dark Glimmer | ![]() | Legendary | Defeating Hive combatants with finishers grants extra Glimmer. Mod does not stack. |
Disruptor Spike | ![]() | Legendary | Improves the effects of disruption, lowering combatants' damage output even further. |
Dissection Matrix | ![]() | Legendary | Defeating Vex Hobgoblins grants Destination Materials. Mod does not stack. |
Enhanced Auto Rifle Loader | ![]() | Legendary | Greatly increases reload speed of Auto Rifles. |
Enhanced Bow Loader | ![]() | Legendary | Greatly increases the nocking speed of arrows. |
Enhanced Fusion Rifle Loader | ![]() | Legendary | Greatly increases reload speed of Fusion Rifles. |
Enhanced Hand Cannon Loader | ![]() | Legendary | Greatly increases reload speed of Hand Cannons. |
Enhanced Submachine Gun Loader | ![]() | Legendary | Greatly increases reload speed of Submachine Guns. |
From the Depths | ![]() | Legendary | Grants bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation. |
Heavy Finisher | ![]() | Legendary | Finishers generate Heavy ammo. Requires one-half of your Super energy. |
Labyrinth Miner | ![]() | Legendary | Defeating Vex Minotaurs grants Gunsmith Materials. Mod does not stack. |
Oppressive Darkness | ![]() | Legendary | Causing damage with a Void grenade adds a weaken effect to combatants. |
Overload Arrowheads | ![]() | Legendary | Damage by fully drawn arrows causes disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Overload Grenades | ![]() | Legendary | Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against [Disruption] Overload Champions. |
Overload Rounds | ![]() | Legendary | Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. |
Thunder Coil | ![]() | Legendary | Grants bonus damage for all Arc melee abilities and refunds Super energy on finisher final blows. |
Unstoppable Hand Cannon | ![]() | Legendary | Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against [Stagger] Unstoppable Champions. |
Unstoppable Melee | ![]() | Legendary | Arc melee abilities stagger unshielded enemy combatants. Strong against Unstoppable Champions. |