Combat Style Mod
From Destiny 2 Wiki
- See also: Mods
Mod | Image | Type | Description |
---|---|---|---|
Argent Ordnance | Charged with Light Mod | While Charged with Light, dealing damage with a Rocket Launcher to a powerful combatant gives you a major increase to Rocket Launcher damage for a short time, consuming one stack of Charged with Light. | |
Blast Radius (Mod) | Charged with Light Mod | Become Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers. | |
Blessing of Rasputin | Warmind Cell Mod | Collecting a Warmind Cell increases the chances that your next final blow with a Seraph weapon will create a Warmind Cell. | |
Burning Cells | Warmind Cell Mod | Destroying a Warmind Cell creates a burst of Solar energy that causes enemies to burn for several seconds. | |
Cellular Suppression | Warmind Cell Mod | Damaging a Warmind Cell creates a burst of suppressing Void energy. Additionally, you deal less damage to Warmind Cells. | |
Charge Harvester | Charged with Light Mod | While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light. -10 to the stat that governs your class ability recharge rate. | |
Charged Up | Charged with Light Mod | Allows for 1 additional stack of Charged with Light. | |
Chosen of the Warmind | Warmind Cell Mod | Collecting or destroying a Warmind Cell creates a concussive blast that pushes enemies away. | |
Elemental Armaments | Elemental Well Mod | Weapons takedowns with a damage type that matches your subclass element have an escalating chance to spawn an elemental well. | |
Elemental Charge | Elemental Well Mod | Become Charged with Light by picking up an elemental well. If the elemental well's element type matches your subclass element, you gain 2 stacks of Charged with Light. | |
Elemental Light | Elemental Well Mod | Defeating a combatant with your Super spawns an elemental well that matches your subclass energy type. | |
Elemental Ordnance | Elemental Well Mod | Defeating a combatant with a grenade spawns an elemental well that matches your subclass energy type. | |
Empowered Finish | Charged with Light Mod | Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy. | |
Energy Converter | Charged with Light Mod | While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. -10 Discipline. | |
Explosive Wellmaker | Elemental Well Mod | Rapidly defeating combatants with explosive damage spawns a Solar elemental well. | |
Extra Reserves | Charged with Light Mod | While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop. -10 Intellect. | |
Firepower | Charged with Light Mod | While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light. | |
Fireteam Medic | Warmind Cell Mod | Destroying a Warmind Cell creates a burst of healing for you and allies near you. | |
Font of Might | Elemental Well Mod | Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type. | |
Font of Wisdom | Elemental Well Mod | Picking up an elemental well that matches your subclass energy type grants you a temporary significant increase in your Intellect, improving the recharge rate of your Super. | |
Global Reach | Warmind Cell Mod | Warmind Cells you create affect and damage targets at a greater distance. | |
Grasp of the Warmind | Warmind Cell Mod | You can pick up, carry, and throw Warmind Cells. Once thrown, a Warmind Cell cannot be picked up again. | |
Heal Thyself | Charged with Light Mod | While Charged with Light, grenade final blows heal you and consume one stack of Charged with Light. | |
Heavy Handed | Charged with Light Mod | While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light. While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves. | |
High-Energy Fire | Charged with Light Mod | While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light. | |
Incinerating Light | Warmind Cell Mod | Become Charged with Light by rapidly defeating multiple enemies with the explosion of a Warmind Cell. | |
Kindling the Flame | Charged with Light Mod | While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light. | |
Light from Darkness | Warmind Cell Mod | Become Charged with Light by rapidly defeating multiple enemies near a Warmind Cell using weapons or abilities. | |
Light of the Fire | Warmind Cell Mod | Rapidly defeating targets with the detonation of a Warmind Cell generates an Orb of Power. | |
Lucent Blade | Charged with Light Mod | While Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light. Greatly increases the charge rate for your equipped Swords. | |
Modular Lightning | Warmind Cell Mod | Collecting a Warmind Cell creates a burst of chaining Arc energy around you. | |
Overcharge Wellmaker | Elemental Well Mod | Defeating a combatant with a finisher spawns 2 Arc elemental wells. | |
Power of Rasputin | Warmind Cell Mod | You gain a bonus to weapon damage against enemies that are near Warmind Cells. | |
Powerful Friends | Charged with Light Mod | When you become Charged with Light, nearby allies also become Charged with Light, if they are not already. +20 Mobility. | |
Precisely Charged | Charged with Light Mod | Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles. -10 Discipline. | |
Precision Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles. -10 Strength. | |
Protective Light | Charged with Light Mod | While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts. -10 Strength. | |
Quick Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating multiple enemies with Fusion Rifles or Shotguns. Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords. | |
Radiant Light | Charged with Light Mod | Casting your Super causes nearby allies to become Charged with Light. +20 Strength. | |
Rage of the Warmind | Warmind Cell Mod | Adds additional Solar damage to the explosions of Warmind Cells you destroy. | |
Reactive Pulse | Charged with Light Mod | While Charged with Light, taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light. Gain a powerful overshield while performing your finisher. | |
Reaping Wellmaker | Elemental Well Mod | After activating your class ability, your next weapon final blow spawns a Void elemental well. | |
Sheltering Energy | Warmind Cell Mod | Collecting a Warmind Cell grants you an overshield. | |
Shield Break Charge | Charged with Light Mod | Become Charged with Light by breaking an enemy shield with the matching energy type. | |
Shieldcrash Wellmaker | Elemental Well Mod | Breaking a shield with the matching weapon type creates an elemental well. | |
Stacks on Stacks | Charged with Light Mod | Gain an extra stack of Charged with Light for every stack you gain. -10 Recovery. | |
Strength of Rasputin | Warmind Cell Mod | Collecting a Warmind Cell grants you melee energy. | |
Striking Light | Charged with Light Mod | While Charged with Light, defeating enemies with melee damage and Swords spawns 1 Orb of Light for your allies and consumes one stack of Charged with Light. Gain damage resistance against non-Guardian enemies while sprinting. | |
Supercharged | Charged with Light Mod | You can have 2 additional stacks of Charged with Light, up to a maximum of 5. | |
Surprise Attack | Charged with Light Mod | While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm. -10 Intellect. | |
Sustained Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns. | |
Swift Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns. Defeating combatants with a Pulse Rifle grants a chance to drop Special ammo for your allies. | |
Taking Charge | Charged with Light Mod | Become Charged with Light by picking up Orbs of Light. | |
Warmind's Light | Warmind Cell Mod | Become Charged with Light by collecting a Warmind Cell. | |
Warmind's Longevity | Warmind Cell Mod | Warmind Cells you create last longer. | |
Warmind's Protection | Warmind Cell Mod | You take reduced damage from enemies that are near Warmind Cells. | |
Well of Ions | Elemental Well Mod | Picking up an Arc elemental well causes your next melee to deal increased damage. | |
Well of Life | Elemental Well Mod | Picking up a Solar elemental well grants increased regeneration for a short period of time. | |
Well of Tenacity | Elemental Well Mod | Picking up a Void elemental well reduces the damage you take from combatants for a short period of time. | |
Wrath of Rasputin | Warmind Cell Mod | Solar splash damage final blows have a chance to create Warmind Cells. |