Charged with Light Mod
From Destiny 2 Wiki
- See also: Mods
Mod | Image | Type | Description |
---|---|---|---|
Argent Ordnance | Charged with Light Mod | While Charged with Light, dealing damage with a Rocket Launcher to a powerful combatant gives you a major increase to Rocket Launcher damage for a short time, consuming one stack of Charged with Light. | |
Blast Radius (Mod) | Charged with Light Mod | Become Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers. | |
Charge Harvester | Charged with Light Mod | While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light. -10 to the stat that governs your class ability recharge rate. | |
Charged Up | Charged with Light Mod | Allows for 1 additional stack of Charged with Light. | |
Empowered Finish | Charged with Light Mod | Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy. | |
Energy Converter | Charged with Light Mod | While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light. -10 Discipline. | |
Extra Reserves | Charged with Light Mod | While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop. -10 Intellect. | |
Firepower | Charged with Light Mod | While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light. | |
Heal Thyself | Charged with Light Mod | While Charged with Light, grenade final blows heal you and consume one stack of Charged with Light. | |
Heavy Handed | Charged with Light Mod | While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light. While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves. | |
High-Energy Fire | Charged with Light Mod | While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light. | |
Kindling the Flame | Charged with Light Mod | While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light. | |
Lucent Blade | Charged with Light Mod | While Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light. Greatly increases the charge rate for your equipped Swords. | |
Powerful Friends | Charged with Light Mod | When you become Charged with Light, nearby allies also become Charged with Light, if they are not already. +20 Mobility. | |
Precisely Charged | Charged with Light Mod | Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles. -10 Discipline. | |
Precision Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles. -10 Strength. | |
Protective Light | Charged with Light Mod | While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts. -10 Strength. | |
Quick Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating multiple enemies with Fusion Rifles or Shotguns. Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords. | |
Radiant Light | Charged with Light Mod | Casting your Super causes nearby allies to become Charged with Light. +20 Strength. | |
Reactive Pulse | Charged with Light Mod | While Charged with Light, taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light. Gain a powerful overshield while performing your finisher. | |
Shield Break Charge | Charged with Light Mod | Become Charged with Light by breaking an enemy shield with the matching energy type. | |
Stacks on Stacks | Charged with Light Mod | Gain an extra stack of Charged with Light for every stack you gain. -10 Recovery. | |
Striking Light | Charged with Light Mod | While Charged with Light, defeating enemies with melee damage and Swords spawns 1 Orb of Light for your allies and consumes one stack of Charged with Light. Gain damage resistance against non-Guardian enemies while sprinting. | |
Supercharged | Charged with Light Mod | You can have 2 additional stacks of Charged with Light, up to a maximum of 5. | |
Surprise Attack | Charged with Light Mod | While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm. -10 Intellect. | |
Sustained Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns. | |
Swift Charge | Charged with Light Mod | Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns. Defeating combatants with a Pulse Rifle grants a chance to drop Special ammo for your allies. | |
Taking Charge | Charged with Light Mod | Become Charged with Light by picking up Orbs of Light. |