Charged with Light
Charged with Light is a buff introduced in the Season of Dawn.
Mods with green icons give the player a stack of Charged with Light when their conditions are met. The maximum amount of stacks is 2, but the limit can be increased using some mods. Mods with yellow icons consume stacks of Charged with Light when their conditions are met, providing additional benefits to the player. Mods with white icons have other effects related to this buff.
The player has four Dawn Armor Mods available by default, three green and one yellow. The green icon mods are Empowered Finish, Shield Break Charge and Taking Charge. The yellow icon mod is High-Energy Fire. The rest of the mods are randomly sold by Banshee-44. Arrival mods can be bought from the Prismatic Recaster.
|Blast Radius||3||Become Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers.|
|Charge Harvester||3|| While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light.|
-10 to the stat that governs your class ability recharge rate.
|Empowered Finish||1||(any)||Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.|
|Incinerating Light||3||Become Charged with Light by rapidly defeating multiple enemies with the explosion of a Warmind Cell.|
|Light from Darkness||3||Become Charged with Light by rapidly defeating multiple enemies near a Warmind Cell using weapons or abilities.|
|Precisely Charged||1|| Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles.|
|Precision Charge||2|| Become Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles.|
|Quick Charge||5|| Become Charged with Light by rapidly defeating multiple enemies with Fusion Rifles or Shotguns.|
Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords.
|Shield Break Charge||1||(any)||Become Charged with Light by breaking an enemy shield with the matching energy type.|
|Sustained Charge||4||Become Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns.|
|Swift Charge||5|| Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.|
Defeating combatants with a Pulse Rifle grants a chance to drop Special ammo for your allies.
|Taking Charge||3||(any)||Become Charged with Light by picking up Orbs of Light.|
|Warmind's Light||3||Become Charged with Light by collecting a Warmind Cell.|
|Argent Ordnance||5||While Charged with Light, dealing damage with a Rocket Launcher to a powerful combatant gives you a major increase to Rocket Launcher damage for a short time, consuming one stack of Charged with Light.|
|Energy Converter||4|| While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light.|
|Extra Reserves||3|| While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop.|
|High-Energy Fire||4||(any)||While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.|
|Heal Thyself||4||While Charged with Light, grenade final blows heal you and consume one stack of Charged with Light.|
|Heavy Handed||7|| While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light.|
While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves.
|Firepower||4||While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light.|
|Kindling the Flame||2||While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light.|
|Lucent Blade||4|| While Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light.|
Greatly increases the charge rate for your equipped Swords.
|Protective Light||2|| While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.|
|Reactive Pulse||3|| While Charged with Light, taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light.|
Gain a powerful overshield while performing your finisher.
|Striking Light||5|| While Charged with Light, defeating enemies with melee damage and Swords spawns 1 Orb of Light for your allies and consumes one stack of Charged with Light.|
Gain damage resistance against non-Guardian enemies while sprinting.
|Surprise Attack||1|| While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm.|
|Charged Up||2||Allows for 1 additional stack of Charged with Light.|
|Powerful Friends||4|| When you become Charged with Light, nearby allies also become Charged with Light, if they are not already.|
|Radiant Light||3|| Casting your Super causes nearby allies to become Charged with Light.|
|Stacks on Stacks||4|| Gain an extra stack of Charged with Light for every stack you gain.|
|Supercharged||5||You can have 2 additional stacks of Charged with Light, up to a maximum of 5.|