Charged with Light

From Destiny 2 Wiki
Jump to: navigation, search

Charged with Light is a buff introduced in the Season of Dawn.

Overview

By using certain Charged with Light Mods, the player gains or consumes stacks of Charged with Light.

Mods with green icons give the player a stack of Charged with Light when their conditions are met. The maximum amount of stacks is 2, but the limit can be increased by using certain mods. Mods with yellow icons consume stacks of Charged with Light when their conditions are met, providing benefits to the player. Mods with white icons have other effects related to this buff.

The player has four Charged with Light Mods available by default, three green and one yellow. The green icon mods are Empowered Finish, Shield Break Charge and Taking Charge. The yellow icon mod is High-Energy Fire. The rest of the mods are randomly sold by Banshee-44.

Mods

Gain Charges

Name Image Cost Affinity Description
Blast Radius Blast Radius (Mod) icon.png 3 Solar.png Become Charged with Light by rapidly defeating multiple enemies with Grenade Launchers or Rocket Launchers.
Charge Harvester Charge Harvester icon.png 3 Void.png While you are not Charged with Light, any kill or assist has a small cumulative chance to cause you to become Charged with Light.
-10 to the stat that governs your class ability recharge rate.
Elemental Charge Elemental charge icon1.png 2 (any) Become Charged with Light by picking up an Elemental Well. If the elemental well's element type matches your subclass element, you gain 2 stacks of Charged with Light.
Empowered Finish Empowered Finish icon.png 1 (any) Become Charged with Light by finishing a combatant, consuming one-tenth of your Super energy.
Incinerating Light Warmind's Light icon.png 3 Solar.png Become Charged with Light by rapidly defeating multiple enemies with the explosion of a Warmind Cell.
Light from Darkness Warmind's Light icon.png 3 Void.png Become Charged with Light by rapidly defeating multiple enemies near a Warmind Cell using weapons or abilities.
Precisely Charged Precisely Charged icon.png 1 Void.png Become Charged with Light by getting multiple rapid precision final blows with Linear Fusion Rifles or Sniper Rifles.
-10 Discipline.
Precision Charge Precision Charge icon.png 2 Void.png Become Charged with Light by rapidly defeating combatants with precision kills from Bows, Hand Cannons, and Scout Rifles.
-10 Strength.
Quick Charge Quick Charge icon.png 5 Arc.png Become Charged with Light by rapidly defeating multiple enemies with Fusion Rifles or Shotguns.
Greatly increases the ready speed of Fusion Rifles, Shotguns, Submachine Guns, and Swords.
Shield Break Charge Shield Break Charge icon.png 1 (any) Become Charged with Light by breaking an enemy shield with the matching energy type.
Sustained Charge Sustained Charge icon.png 4 Solar.png Become Charged with Light by rapidly defeating combatants with Auto Rifles, Trace Rifles, or Machine Guns.
Swift Charge Swift Charge icon.png 5 Arc.png Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.
Defeating combatants with a Pulse Rifle grants a chance to drop Special ammo for your allies.
Taking Charge Taking Charge icon.png 3 (any) Become Charged with Light by picking up Orbs of Light.
Warmind's Light Warmind's Light icon.png 3 Arc.png Become Charged with Light by collecting a Warmind Cell.

Consume Charges

Name Image Cost Affinity Description
Argent Ordnance Argent Ordnance icon.png 5 Solar.png While Charged with Light, dealing damage with a Rocket Launcher to a powerful combatant gives you a major increase to Rocket Launcher damage for a short time, consuming one stack of Charged with Light.
Energy Converter Energy Converter icon.png 4 Void.png While Charged with Light, using your grenade attack grants you Super energy, consuming all stacks of Charged with Light.
-10 Discipline.
Extra Reserves Extra Reserves icon.png 3 Void.png While Charged with Light, defeating combatants with Void damage grants a chance to drop Special ammo. This effect consumes all stacks of Charged with Light. The more stacks you have, the higher your chance of gaining the ammo drop.
-10 Intellect.
High-Energy Fire High-Energy Fire icon.png 4 (any) While Charged with Light, gain a bonus to weapon damage. Each defeated enemy consumes one stack of Charged with Light.
Heal Thyself Heal Thyself icon.png 4 Solar.png While Charged with Light, grenade final blows heal you and consume one stack of Charged with Light.
Heavy Handed Heavy Handed icon.png 7 Arc.png While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light.
While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves.
Firepower Firepower icon.png 4 Solar.png While Charged with Light, regain a portion of your grenade energy when you use your grenade, consuming one stack of Charged with Light.
Kindling the Flame Kindling the Flame icon.png 2 Solar.png While Charged with Light, reviving a downed Guardian gives you a burst of healing, consuming one stack of Charged with Light.
Lucent Blade Lucent Blade icon.png 4 Arc.png While Charged with Light, dealing damage with a Sword gives you bonus Sword damage for 5 seconds, consuming one stack of Charged with Light.
Greatly increases the charge rate for your equipped Swords.
Protective Light Protective Light icon.png 2 Void.png While Charged with Light, you gain significant damage resistance against combatants when your shields are destroyed. This effect consumes all stacks of Charged with Light. The more stacks consumed, the longer the damage resistance lasts.
-10 Strength.
Reactive Pulse Reactive Pulse icon.png 3 Arc.png While Charged with Light, taking damage when surrounded by combatants allows you to emit a burst of damaging Arc energy, consuming one stack of Charged with Light.
Gain a powerful overshield while performing your finisher.
Striking Light Striking Light icon.png 5 Arc.png While Charged with Light, defeating enemies with melee damage and Swords spawns 1 Orb of Light for your allies and consumes one stack of Charged with Light.
Gain damage resistance against non-Guardian enemies while sprinting.
Surprise Attack Surprise Attack icon.png 1 Void.png While Charged with Light, reloading or readying a Sidearm will consume all stacks of Charged with Light and convert them into stacks of a major damage buff, which are depleted as you damage combatants with that Sidearm.
-10 Intellect.

Other

Name Image Cost Affinity Description
Charged Up Charged Up icon.png 2 Solar.png Allows for 1 additional stack of Charged with Light.
Powerful Friends Powerful Friends icon.png 4 Arc.png When you become Charged with Light, nearby allies also become Charged with Light, if they are not already.
+20 Mobility.
Radiant Light Radiant Light icon.png 3 Arc.png Casting your Super causes nearby allies to become Charged with Light.
+20 Strength.
Stacks on Stacks Stacks on Stacks icon.png 4 Void.png Gain an extra stack of Charged with Light for every stack you gain.
-10 Recovery.
Supercharged Supercharged icon.png 5 Solar.png You can have 2 additional stacks of Charged with Light, up to a maximum of 5.

Do Not Sell My Personal Information