Synaptic Spear
- See also: Legacy: Synaptic Spear
A lance aligned with the psychic plane, capable of dispelling Light.
Synaptic Spear is the Seasonal Artifact from the Season of the Risen.
This Artifact is given by Ikora Rey in the Enclave after completing The Arrival story mission and The Relic quest, both part of The Witch Queen campaign.
After the end of the Season of the Risen, this item was converted into the Legacy: Synaptic Spear Seasonal Heirloom.
Lore
Commander,
I regret to disclose that the Cryptarchy's following report on the so-called "Synaptic Spear" is woefully ill-prepared, even coming as it does from the few fledgling Cryptarchs who are not busy studying Savathûn's throne world. I myself am overseeing the construction of the Psisorium, where a Psionically gifted individual could theoretically scan through the networked memories of preserved minds, but I digress...
Based as it is on the Light-suppressing technology that Dominus Ghaul used to restrain the Traveler during the Red War, the Synaptic Spear is capable of interrupting or dispelling a single instance of Light if, and only if, it is wielded by a Lightbearer. However, this repellant effect is too weak to be of any use in the physical plane—the spear is only capable of disrupting Light in an environment charged with Psionic energies.
Even then, it cannot be used against a subject unless they are also a Lightbearer (perish the thought!) who believes themselves in such a perilous situation that they manifest an aspect of their Light in the Psionic environment. That aspect could then, it is theorized, be slain by the spear, leaving the subject Lightless in the physical plane.
In short, Commander, any use of the Synaptic Spear relies on a truly improbably chain of hypotheticals. With such an inconceivably narrow usage, it is difficult to imagine how this spear will be of any use to us in the battles ahead.
—Master Rahool
Mods
In contrast to previous Seasonal Artifacts, it is possible for the player to unlock all 25 mods on the Synaptic Spear by increasing their seasonal rank.
Tier 1
Name | Image | Type | Description |
---|---|---|---|
Anti-Barrier Scout Rifle | Arms Armor Mod | Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions. Scout Rifles deal bonus damage against Barrier Champions. | |
Overload Rounds | Arms Armor Mod | Uninterrupted fire from your equipped Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | |
Unstoppable Hand Cannon | Arms Armor Mod | Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | |
Piercing Bowstring | Arms Armor Mod | Bows gain shield-piercing arrows, which bypass combatant defenses. Strong against Barrier Champions. | |
Unstoppable Pulse Rifle | Arms Armor Mod | Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants. Strong against Unstoppable Champions. |
Tier 2
Name | Image | Type | Description |
---|---|---|---|
Glaive Dexterity | Arms Armor Mod | Faster ready and stow speed for Glaives. | |
Rocket Launcher Scavenger | Leg Armor Mod | Rocket Launchers get bonus reserves when picking up Heavy ammo. | |
Psionic Forging I | Helmet Armor Mod | Increases the duration of the Psychohack Origin Trait and the effect of the Suros Synergy Origin Trait. | |
Melee Wellmaker | Elemental Well Mod | Powered melee combatant final blows spawn elemental wells matching your subclass energy type. | |
Hand Cannon Targeting | Helmet Armor Mod | Improved target acquisition, accuracy, and aim-down-sights speed for Hand Cannons. |
Tier 3
Name | Image | Type | Description |
---|---|---|---|
Glaive Scavenger | Leg Armor Mod | Glaives get bonus reserves when picking up ammo used by that Glaive. | |
Thermoshock Plating | Chest Armor Mod | Reduces incoming Arc damage from combatants. Reduces incoming Solar damage from combatants. | |
Auto Rifle Loader | Arms Armor Mod | Increases reload speed of Auto Rifles. | |
Font of Might | Elemental Well Mod | Picking up an elemental well that matches your subclass energy type grants a temporary bonus to weapon damage of that same elemental type. | |
Psionic Forging II | Helmet Armor Mod | Increases the duration of the Land Tank Origin Trait and the effect of the Häkke Breach Armaments Origin Trait. |
Tier 4
Name | Image | Type | Description |
---|---|---|---|
Unstoppable Glaive | Arms Armor Mod | Glaives you wield fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions. | |
Lucent Finisher | Class Item Mod | Defeating a Lucent Hive Lightbearer or Champion with your finisher spawns Heavy ammo for you and your allies. | |
Suppressing Glaive | Class Item Mod | Damaging combatants with your Glaive suppresses them, preventing them from using abilities for a short time. | |
Overload Grenades | Class Item Mod | Void grenades disrupt combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions. | |
Inferno Whip | Class Item Mod | Solar melee abilities stun unshielded combatants. Strong against Unstoppable Champions. |
Tier 5
Name | Image | Type | Description |
---|---|---|---|
Suppression Mastery | Class Item Mod | Suppression effects you create have increased duration. | |
Devouring Depths | Class Item Mod | Casting your Void Super while you are critically wounded or benefitting from Devour increases your damage with that Super. | |
Volatile Flow | Elemental Well Mod | Picking up a Void elemental well grants your Void weapons Volatile rounds. | |
Energy Vampirism | Class Item Mod | Gain energy for your least-charged ability when you suppress a target. | |
Suppressive Darkness | Class Item Mod | Whenever you suppress a combatant, you also weaken them, causing them to take additional damage for a short time. |