Bell of Conquests
Hear the seventh strike, calling blades to meet.
This Artifact is the reward for the "A Challenger Rises" quest.
This style of Cabal war bell, known as the Bell of Conquests, is a standout example of the traditional combat artistry known as scal'sangus—literally "blood etching"—popular during the Era of Lead, before the Cabal extended their reach beyond their immediate star system. These objects commemorated martial feats and personal victories but varied widely in appearance. Peasant mercenaries often simply stitched the carved teeth of their defeated foes into their leathers; those with more resources sometimes claimed the entire torsos of vanquished opponents to preserve, lacquer, and display as busts.
The Bell of Conquests was a less grisly chronicle of the victories of its owner. Unadorned bells were given to warriors at their first blood. Those who wished to challenge a warrior in combat would request their bell and ring it seven times.
As warriors collected victories, they could have artisans decorate their bells to commemorate their glories. These adornments allowed the bearers to call upon benefits for honorable combat related to their past victories: a warrior who had completed the Trial of Beasts could bring a trained war beast into a duel; a survivor of the Flayed Night was allowed to cut their opponent twice across the stomach; those who had withstood the Cold Iron Mouth could coat their blades in caustic white ash.
Defeating the bearer of a war bell entitled the victor to claim the bell as their own. The clapper of the bell would be carved with a shallow engraving representing the previous owner's cause of death. Ownership would fully transfer after the engraving had been worn away by new challengers ringing the bell. At that point, all the privileges the bell bestowed upon its former owner would be granted to the new holder. For this reason, elaborate war bells were both highly sought after and heavily defended.
War bells continued to be carried into the galactic-colonial period, and their decorations became even more refined. Intricate mosaics pressed with precious gems became symbols of wealth and granted further allowances in duels, while also creating a larger incentive for would-be challengers. As the scale of warfare increased, the logistical difficulties of claiming war bells became apparent. Captured war bells were sometimes melted down en masse and recast as elaborate war gongs, and there were specific rituals in place for spacefaring rivals to ring the gong in challenge.
In the post-Red War Cabal, few soldiers adhere to the tradition, as the Bell of Conquests is seen as a cumbersome relic. Nevertheless, they may still find a place of honor aboard the ships of those who wish to respect the combat traditions of their ancestors.
|Overload Bow||Arms Armor Mod||Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.|
|Unstoppable Pulse Rifle||Arms Armor Mod||Aiming down Pulse Rifle sights loads a high-impact burst that stuns unshielded combatants.|
|Anti-Barrier Scout Rifle||Arms Armor Mod|| Scout Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Scout Rifles deal bonus damage against Barrier Champions.
|Unstoppable Hand Cannon||Arms Armor Mod||Aiming down sights with any Hand Cannon you are wielding loads a powerful explosive payload that stuns unshielded combatants.|
|Overload Submachine Gun||Arms Armor Mod||Uninterrupted fire from your equipped SMGs grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output.|
|Scout and Sniper Rifle Targeting||Helmet Armor Mod||Improves targeting for Scout Rifles and Sniper Rifles.|
|Scout Rifle Loader||Arms Armor Mod||Increases reload speed of Scout Rifles.|
|Bow Dexterity||Arms Armor Mod||Faster ready and stow speed for Bows.|
|Sniper Rifle Dexterity||Arms Armor Mod||Faster ready and stow speed for Sniper Rifles.|
|Sidearm Dexterity||Arms Armor Mod||Faster ready and stow speed for Sidearms.|
|Unflinching Scout Rifle Aim||Chest Armor Mod||Reduces flinching from incoming fire while aiming Scout Rifles.|
|Sniper Rifle Scavenger||Legs Armor Mod||Sniper Rifles get bonus reserves when you pick up Special ammo.|
|Bow Reloader||Arms Armor Mod||Increases reload speed of Bows.|
|Unflinching Sniper Aim||Chest Armor Mod||Reduces flinching from incoming fire while aiming Sniper Rifles.|
|Submachine Gun Loader||Arms Armor Mod||Increases reload speed of Submachine Guns.|
|Anti-Barrier Sniper Rifle||Arms Armor Mod|| Sniper Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions.
Sniper Rifles deal bonus damage against Barrier Champions.
|Disrupting Blade||Arms Armor Mod||Landing consecutive hits with any Sword you are wielding disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output.|
|Resonance Siphon||Class Item Mod||Gain Stasis ability energy whenever you or a member of your fireteam stuns a Champion.|
|Surge Detonators||Class Item Mod||Arc grenades disrupt combatants, stunning them, delaying ability regeneration and lowering combatant damage output.|
|Inferno Whip||Class Item Mod||Solar melee abilities stun unshielded combatants.|
|Focusing Lens||Class Item Mod||Your Light abilities do bonus damage to combatants affected by Stasis.|
|Passive Guard||Class Item Mod||Receive less damage from combatants that are close to you while you are wielding a sword.|
|Glacial Inheritance||Class Item Mod||Defeating targets with your Stasis Super refunds Super energy.|
|Sundering Glare||Class Item Mod||Rapid precision hits against distant combatants weaken them for a short duration.|
|Volatile Conduction||Class Item Mod||Grants bonus Arc Super damage if cast while critically wounded. Lasts until the end of the Super activation.|