Coriolis Force

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Coriolis Force
Attributes
Season 12
Type Fusion Rifle
Slot Energy
Ammo Special
Rarity Legendary
Damage Type Void
Archetype Aggressive
Description "A single idea can be enough to alter the spin of entire systems. I've had several of them." —Clovis Bray
Statistics
Impact 70
Range 40
Stability 43
Handling 33
Reload Speed 41
Charge Time 660
Magazine 6
Zoom 15
Inventory Size 34
Aim Assistance 45
Recoil 50
Bounce Intensity 50
Bounce Direction Tends Left
Acquisition
Fallen Empire campaign.
Coriolis Force PvP Stats

Coriolis Force is a Legendary Fusion Rifle.

Perks - Curated Roll

Intrinsic

  • Aggressive Frame - High damage, moderate charge time. Fires a horizontal volley.

Barrel

Battery

  • Liquid Coils - Slower-building charge for higher damage.
    • Increases Impact damage.
    • Slower Charge Time.

Trait 1

  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.

Trait 2

  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.

Perks - Random Rolls

Intrinsic

  • Aggressive Frame - High damage, moderate charge time. Fires a horizontal volley.

Possible Barrel

  • Arrowhead Brake - Lightly vented barrel.
    • Greatly controls Recoil.
    • Increases Handling Speed.
  • Chambered Compensator - Stable barrel attachment.
    • Increases Stability.
    • Improves Recoil Direction.
    • Slightly decreases Handling Speed.
  • Corkscrew Rifling - Balanced barrel.
    • Slightly increases Range and Stability.
    • Slightly increases Handling Speed.
  • Extended Barrel - Weighty barrel extension.
    • Increases range
    • Decreases handling speed
    • Moderately controls recoil
  • Fluted Barrel - Ultra-light barrel.
    • Greatly increases Handling Speed.
    • Slightly increases Stability.
  • Full Bore - Barrel optimized for distance.
    • Greatly increases Range.
    • Decreases Stability.
    • Slightly decreases Handling Speed.
  • Hammer-Forged Rifling - Durable ranged barrel.
    • Increases Range.
  • Polygonal Rifling - Barrel optimized for recoil reduction.
    • Increases Stability.
  • Smallbore - Dual strength barrel.
    • Increases Range.
    • Increases Stability.

Possible Battery

  • Accelerated Coils - Speeds up charge.
    • Faster charge time
    • Decreases impact damage
  • Enhanced Battery — Strong battery life.
    • Increases magazine size.
  • Ionized Battery — Large heavy battery.
    • Greatly increases magazine size
    • Greatly decreases reload speed
  • Liquid Coils - Slower-building charge for higher damage.
    • Increases Impact damage.
    • Slower Charge Time.
  • Particle Repeater — Constrains recoil for every bolt.
    • Increases stability.
  • Projection Fuse - Distance optimizations.
    • Increases Range.

Possible Trait 1

  • Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
  • Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
  • Under Pressure - Improved stability and accuracy as the magazine gets lower.
  • Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
  • Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
  • Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.

Possible Trait 2

  • Slideways - Sliding partially reloads this weapon's magazine and temporarily boosts handling and stability greatly.
  • Eye of the Storm - This weapon becomes more accurate and boosts handling as your health gets lower.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Rangefinder - Aiming this weapon increases its effective range and zoom magnification. Increased projectile velocity while aiming Rocket Launchers, Grenade Launchers, and Bows.
  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.

Notes

Images


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons