Nox Sidereal IV
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Nox Sidereal IV
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|---|---|
Attributes
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| Season | 28 |
| Type | Fusion Rifle |
| Slot | Kinetic |
| Ammo | Special |
| Rarity | Legendary |
| Damage Type | Stasis |
| Archetype | Aggressive Frame |
| Description | You move, unseen, through the field of battle. |
| Vendor | Weekly: Vanguard Arms Rewards |
Statistics
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| Impact | 70 |
| Range | 30 |
| Stability | 35 |
| Handling | 29 |
| Reload Speed | 33 |
| Charge Time | 667 |
| Magazine | 6 |
| Zoom | 15 |
| Aim Assistance | 43 |
| Airborne Effectiveness | 7 |
| Recoil | 51 |
Acquisition
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| Weekly: Vanguard Arms Rewards. Part of S28 Portal Gear Set | |
| Nox Sidereal IV PvP Stats |
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Nox Sidereal IV is a Legendary Fusion Rifle.
Perks - Random Rolls
Intrinsic
Aggressive Frame - High damage, high recoil.
Possible Sight / Barrel
Arrowhead Brake - Lightly vented barrel.
- Greatly controls Recoil.
- Increases Handling Speed.
Chambered Compensator - Stable barrel attachment.
- Increases Stability.
- Improves Recoil Direction.
- Slightly decreases Handling Speed.
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Fluted Barrel - Ultra-light barrel.
- Greatly increases Handling Speed.
- Slightly increases Stability.
Hammer-Forged Rifling - Durable ranged barrel.
- Increases Range.
Polygonal Rifling - Barrel optimized for recoil reduction.
- Increases Stability.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Full Bore - Barrel optimized for distance.
- Greatly increases Range.
- Decreases Stability.
- Slightly decreases Handling Speed.
Full Choke - Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.
Rifled Barrel - Ranged shotgun barrel.
- Increases range
- Greatly decreases handling speed
Possible Magazine / Battery
Accelerated Coils - Speeds up charge.
- Faster charge time
- Decreases impact damage
Enhanced Battery — Strong battery life.
- Increases magazine size.
Ionized Battery — Large heavy battery.
- Greatly increases magazine size
- Greatly decreases reload speed
Liquid Coils - Slower-building charge for higher damage.
- Increases Impact damage.
- Slower Charge Time.
Particle Repeater — Constrains recoil for every bolt.
- Increases stability.
Projection Fuse - Distance optimizations.
- Increases Range.
Possible Trait 1
Clown Cartridge - Reloading this weapon randomly overfills it from reserves to an improved degree.
Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Proximity Power - When targets are nearby, final blows grant bonus Melee stat.
Shot Swap - Final blows build and store charges which allow you to swap and stow this weapon at a faster rate.
Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Possible Trait 2
Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
Crystalline Corpsebloom - Rapid final blows spawn a [Stasis] Stasis crystal near the victim's location.
Reservoir Burst — When the battery is full, your next burst deals additional damage and causes enemies to explode on death.
Master of Arms - Kills with any weapon improve this weapon's damage for a short time.
Discord - Final blows with another weapon grant this weapon increased speed for aiming down sights, accuracy, and airborne effectiveness for a short time. When Discord is active, final blows refund ammo.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Origin Trait
Vanguard Determination - After using your class ability, final blows with this weapon grant you bonus damage resistance.
Wild Card - Final blows with this weapon have a chance to create experimental submunitions at the target's location.
Notes
Images
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |