Starscape Null
| Starscape Null
| |
|---|---|
| Attributes
| |
| Season | 27 |
| Type | Shotgun |
| Slot | Energy |
| Ammo | Special |
| Rarity | Legendary |
| Damage Type | Solar |
| Foundry | ????? |
| Archetype | ????? |
| Description | Entropy's lesson: one day we'll all be still. |
| Statistics
| |
| Impact | 65 |
| Range | 46 |
| Stability | 35 |
| Handling | 67 |
| Reload Speed | 61 |
| Rounds Per Minute | 80 |
| Magazine | 6 |
| Zoom | 12 |
| Aim Assistance | 49 |
| Airborne Effectiveness | 4 |
| Recoil | 49 |
Acquisition
| |
|---|---|
| "The Desert Perpetual" Epic Raid | |
| Starscape Null PvP Stats |
|---|
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Perks - Random Rolls
Intrinsic
Lightweight Frame - Superb Handling. Move faster with this weapon equipped.
Possible Sight / Barrel
Rifled Barrel - Ranged shotgun barrel.
- Increases range
- Greatly decreases handling speed
Smoothbore - Smooth shotgun barrel. Greatly increases Range at the cost of more projectile spread.
Smallbore - Dual strength barrel.
- Increases Range.
- Increases Stability.
Barrel Shroud - Balanced shotgun barrel.
- Increases stability
- Increases handling speed
Corkscrew Rifling - Balanced barrel.
- Slightly increases Range and Stability.
- Slightly increases Handling Speed.
Full Choke - Tightened barrel. Reduces projectile spread when aiming down sights at the cost of precision damage.
Possible Magazine / Battery
Assault Mag - This shotgun's magazine is optimized for quick combat.
- Greatly increases Stability.
- Increases Rate of Fire.
Appended Mag - This weapon's magazine is built for higher capacity.
- Increases magazine size.
Tactical Mag - This weapon has multiple tactical improvements.
- Slightly increases Stability.
- Slightly increases Reload Speed.
- Slightly increases magazine size.
Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Steady Rounds - This magazine is optimized for recoil control.
- Greatly increases Stability.
- Slightly decreases Range.
Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Light Mag — Improved reload and range.
- Increases reload speed
- Slightly increases range
Possible Trait 1
Reconstruction - This weapon slowly reloads itself over time, up to double capacity.
Heal Clip - Reloading shortly after dealing a final blow grants Cure to you and your nearby allies.
Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
Rewind Rounds - When this weapon's magazine is empty, it refills from reserves based on the number of hits.
Envious Arsenal - Dealing damage with both other weapons before readying this weapon refills it from reserves.
Possible Trait 2
Elemental Honing - Dealing unique elemental damage grants this weapon a stacking damage bonus for an improved duration. This bonus is increased for kinetic weapons.
Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
Aggregate Charge - This weapon deals more damage for each elemental debuff applied to the target.
Trench Barrel — After a successful melee hit, this weapon gains increased damage, handling, and reload speed for a short duration—or until three shots are fired.
Swashbuckler - This weapon gains increased damage from melee kills and kills with this weapon.
One-Two Punch - Hitting a target with every pellet in a shot increases melee damage for an improved short duration.
Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
Possible Origin Trait
Frame of Reference - Final blows with this weapon temporarily grant increased damage, reload speed, and range. This effect is frozen in time while the weapon is stowed.
How to Obtain
Detailed explanation on how to acquire Starscape Null
Notes
Lore
Entropy's lesson: one day we'll all be still.
Threads of simulation break as she runs. She has no lungs to burn, no muscle fibers to feel the strain. Her flight is swift as thought, as command.
The mantle rests heavily on the back of her neckâbuzzing, incomprehensible. Understanding Te'Qal now is like reading Morse code into the flickering of a dying light bulb.
Asphalt, sorghum, water, glassâflashing below her as she runs. A new world with every step. Seven-league boots carrying her away fromâ
Not her failure. Nothing but a setback.
The Echo failed her. Te'Qal's advice and will failed her. They couldn't. She is perfected, stripped down to unblemished essence.
If she failed, it was in overestimating her tools. It will not happen again.
A twitch of her fingers tells her where her nearest tools are. She turns towards them, pacing over stone inlaid with brass.
Thirteen Hobgoblins sing without mouths. Their leader is a miniature Harpy, encouraging their work with the high clean tones of an Oracle.
They've constructed a theater, seats rising in elegant arcs around them. There is no audience. None but her.
A false note. A Hobgoblin breaks out of position and pushes another in punishment, hand to glass.
Without warning, the group breaks into a brawl, a sort of cheerful surprise in their postures. One novel experience as good as another.
They've lost discipline. Her tools have ruined themselves.
She will need new ones.
Her spine aches. She tears open a passage through the network and is gone.
Images
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |