Forbearance
Forbearance
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Attributes
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Season | 23 |
Type | Grenade Launcher |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Arc |
Foundry | BRAVE Arsenal |
Archetype | Wave Frame |
Description | Shape: Temperance |
Statistics
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Blast Radius | 100 |
Velocity | 74 |
Stability | 27 |
Handling | 70 |
Reload Speed | 71 |
Rounds Per Minute | 72 |
Magazine | 1 |
Zoom | 13 |
Inventory Size | 67 |
Aim Assistance | 79 |
Airborne Effectiveness | 4 |
Recoil | 73 |
Bounce Intensity | 27 |
Bounce Direction | Tends Left |
Forbearance is a Legendary Grenade Launcher.
Perks - Curated Roll
Intrinsic
- Wave Frame — One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
Launcher Barrel
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Magazine
- Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Trait 1
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Trait 2
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Perks - Random Rolls
Intrinsic
- Wave Frame — One-shot handheld Grenade Launcher. Projectiles release a wave of energy when they contact the ground.
Possible Launcher Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Possible Trait 1
Normal
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
- Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
- Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
- Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
- Steady Hands - Kills provide improved handling for all weapons for a short duration.
Possible Trait 2
Normal
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
- Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
- 35px Desperate Measures — Weapon final blows grant bonus damage. Melee and grenade final blows grant a larger damage bonus that can stack.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Lore
Shape: Temperance
Mara Sov stepped lightly. She knew that nothing short of gunfire could disrupt the Cryptarchs' meditation, yet she was still loathe to disturb the uncanny silence of the Hygiea Division's libraries.
She approached a raised dais, where Cryptarch Sjalla held a glowing engram in her hands. It pulsed faintly in time with her heartbeat.
"The queen wears a question on her face," Sjalla stated, her expression impassive.
"You see beyond sight, as always," Queen Mara replied. "What will happen when the Darkness of the Witness comingles with the Light of the Traveler?"
The Cryptarch set the engram aside and held her hands out, palms up. "Some believe that Light and Darkness are opposites. Contradictory. Irreconcilable."
"But we know better." Sjalla brought her hands together in a sharp clap. "When Light and Dark merge, they form something more." Her fingers intertwined. "A synthesis. Stronger than either alone. Powerful… like the Awoken."
"And like our people," she concluded, "its form will arise from memories of the forgotten. Those who witnessed the end…and return as a beginning."
Images
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Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
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