Blast Battue
Blast Battue
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Attributes
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Season | 12 |
Type | Grenade Launcher |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Arc |
Archetype | ????? |
Description | "Yes, you got the kill, but the pelt is ruined." —Devrim Kay |
Statistics
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Blast Radius | 30 |
Velocity | 44 |
Stability | 44 |
Handling | 47 |
Reload Speed | 46 |
Rounds Per Minute | 120 |
Magazine | 6 |
Zoom | 13 |
Inventory Size | 48 |
Aim Assistance | 63 |
Recoil | 63 |
Bounce Intensity | 37 |
Bounce Direction | Tends Right |
Acquisition
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Season Pass Reward |
Blast Battue PvP Stats |
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Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight / Barrel
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
Magazine / Battery
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Trait 1
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Trait 2
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
Perks - Random Rolls
Intrinsic
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Sight / Barrel
- Proximity Grenades - Grenades fired from this weapon have increased proximity detection.
- Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
- Increases stability
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases Reload Speed.
- Decreases Stability.
- Augmented Drum - Heavy, high capacity drum.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- High-Explosive Ordnance — This weapon's projectiles are larger and travel faster.
- Increases blast radius
- Slightly increases projectile speed
- Decreases magazine size
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Mini Frags - Grenades are smaller and more compact for easier reloading.
- Increases magazine size.
- Increases reload speed.
- Decreases blast radius.
- Sticky Grenades - Grenades fired from this weapon attach on impact and detonate when enemies are in proximity.
Possible Magazine / Battery
- Clown Cartridge - Reloading this weapon randomly overfills it from reserves to an improved degree.
- Killing Wind - Final blows grant increased mobility, weapon range, and handling for a short duration.
- Pulse Monitor - Automatically reloads the magazine and improves weapon handling when wounded—even when this weapon is stowed.
- Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
- Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.
Possible Trait
- Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
- Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
- Snapshot Sights - Faster time to aim down sights. Stability is increased.
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
How to Obtain
Detailed explanation on how to acquire Blast Battue
Notes
Lore
"Yes, you got the kill, but the pelt is ruined." —Devrim Kay
Rc-9: This is Vanguard Militia Scout-ship: Recon-9, making my report via VanNet proxy satellite. I have completed my sweep through the Reef and am filing an incident report hence forth referred to as Inc-01, should it be referenced.
Shuffling is heard as the speaker adjusts. Papers sift and the microphone crackles slightly.
Rc-9: The basis of my visit to the Tangled Shore was to conduct routine Vanguard/Reef security sweeps, as agreed upon since the day of incursion. I was escorted most of the way to the Shore by Awoken gunships, and only landed once my long-range scanner picked up a sub-audio reading emanating from the underbelly of one of the larger asteroid landmasses.
The speaker clears their throat.
Rc-9: I called in the disturbance to a nearby Awoken vessel and was told to, and I quote, "Mind my own business and be on my way," so naturally, I thanked them for their assistance, feigned departure, and landed to check it out. They didn't seem to notice the signal. At the signal's source, I discovered a small camp of what I initially thought were Scorn. Upon further observation, I found that these were not Scorn but Fallen afflicted with some kind of flesh deformity and mental degradation. Shot one dead and the others just looked at me. They didn't fight back. Fired a few cesium charges into the asteroid hole and watched 'em burn. Just sat there. I didn't hear it clearly, but they were chanting something. I don't know. Hard to hear over the fire.
The speaker laughs to themselves and emulates popping noises.
Rc-9: I heard more of them whispering a little deeper in, so I waited for the area to burn out and continued inside. I found one structure of apparent Hive architecture, though it did not appear to have been constructed in any traditional sense… but then again, I don't know what I should even expect from the Hive at this point. A single Fallen was inside, became violent when I approached and brandished a weapon. The weapon was not loaded, and I put them down.
Rc-9: My logs will show a few recovered pieces of equipment that I will list now. One presumably organic section of the Hive structure. It is perpetually wet, just… great job on that, and causes dizziness and blurred vision when held with ungloved hands. It also has the unnerving ability to project dysphoria or general unease. I was asked to collect a sample for study by my CO. I've done that. Put it in a lead box all the way in the back of the cargo hold. Yeah. Eternal tithings to Xivu Arath. Whatever. Um… as I was saying.
A tin is heard being unlatched.
Rc-9: Also recovered: one tube-style Grenade Launcher. It has no foundry markings. Definitely not Fallen, and I don't think the Scorn even know how to make weapons. Do the Awoken make Grenade Launchers? Always struck me as a Human weapon. Beautiful weapon. The thing wants to be used. Maybe I'll get an opportunity to use it before I get back to the Tower. Lastly, I recovered a locational tracker from one of the Fallen. Following it back to someplace else in the Reef. Little remote. I'll call in my findings once I've finished there.
Rc-9: Beautiful weapon.
The recording cuts.
Images
Related Links
Weapons | |
---|---|
Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |