Wilderflight
Wilderflight
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---|---|
Attributes
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Season | 19 |
Type | Grenade Launcher |
Slot | Energy |
Ammo | Special |
Rarity | Legendary |
Damage Type | Void |
Foundry | ????? |
Archetype | ????? |
Description | The flightless blind, venturing out into the dark. Never to return. |
Statistics
| |
Blast Radius | 60 |
Velocity | 93 |
Stability | 20 |
Handling | 43 |
Reload Speed | 32 |
Rounds Per Minute | 100 |
Magazine | 1 |
Zoom | 13 |
Inventory Size | 10 |
Aim Assistance | 67 |
Recoil | 25 |
Acquisition
| |
---|---|
Spire of the Watcher Dungeon |
Wilderflight PvP Stats |
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Perks - Curated Roll
Intrinsic
- Double Fire - Hard-hitting twin-fire rounds.
Sight / Barrel
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Magazine / Battery
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Trait 1
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Trait 2
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Origin Trait
- Tex Balanced Stock - Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights.
Perks - Random Rolls
Intrinsic
- Double Fire - Hard-hitting twin-fire rounds.
Possible Sight / Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine / Battery
- Disorienting Grenades - Detonation has a brief disorienting effect.
- Greatly decreases blast radius
- Proximity Grenades - Grenades fired from this weapon have increased proximity detection.
- Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
- Increases stability
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Possible Trait 1
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
- Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
- Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
- Danger Zone - The blast radius of this weapon increases when surrounded by combatants.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Possible Trait 2
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
- Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
Possible Origin Trait
- Tex Balanced Stock - Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights.
How to Obtain
Detailed explanation on how to acquire Wilderflight
Notes
Lore
The flightless blind, venturing out into the dark. Never to return.
TM-Fireteam, Tex // RECOVERED MISSION TRANSCRIPTS: 7-7-7
>>WHISPER NEUTRINO NEEDLE>>
N/A//SECRET HADAL INSTANT
AI-COM/STRI: FEED//AUGUR-ECHO, WARWATCH//IMPERATIVE
REPLY:
Encoded neutrino script: I concur, S. Anomalous masses demonstrate independent movement. Consider timeline escalation under TWILIGHT to preserve [H]. Warwatch to monitor Sol border/anomalous intersection based on received data.
***
EMERGENCY EVENT CAPTURE – TRIGGER: AI-S, MANUAL EVENT – GENERAL
[Emergency Alarm Sounds Throughout Complex]
Em-Automated: Scramble! Event… Scramble! Event…[Repeats]
[Em. NavForward Team– Koranthin, Saturn Site, Check-in: 3:57.39 – ST]
[Em. NavForward – Koranthin, awaiting ECHO contingency launch orders…]
[…]
[Em. NavForward – Koranthin, awaiting ECHO contingency launch orders…]
[AI-S ENACTING EMERGENCY OVERRIDE, ACTING COMMAND]
[AI-S, ORDER ISSUED – COMMAND: EMEGENCRY SCRAMBLE, LAUNCH CONTINGENCY]
[SCRAMBLE ACKNOWLEDGED//Koranthin Network: LAUNCHING! LAUNCHING! LAUNCHING!]
[Em. Flight OpCon – Ares Spire Command, Check-in: 3:59:07am – ST]
[CBI – Ares Spire Command, Check-in: 4:03:01am – ST]
[Noted Absent: Dr. MS, associated Ishtar team members. | Due: Termination]
EMERGENCY EVENT CAPTURE – ARES SPIRE COMMAND: 4:7:01am – ST
Em-Automated: Scramble! Event… [Repeats]
CBI: Enough.
[…]
CBI: Why aren't I being briefed?
OpCon-A: Emergency scramble initiated by AI-Soteria. Soteria, confirm.
AI-S: Confirmed. Emergency Scramble Event successful. All teams checked-in.
CBI: You've launched the Koranthin network?
AI-S: Confirmed. Emergency Scramble Event Successful.
CBI: [Sigh] The launch is meant to be simulated, not executed. Provide an explanation.
AI-S: In the event of an emergency, we must be ready. This is the third and final emergency scramble test, after which I am now confident in the response capabilities of our newly onboarded staff.
NvF-Kor: Forward reports pods are engaging Neutrino Sails.
OpCon: Sir, we're being locked out of manual control.
CBI: Soteria, what are you doing?
AI-S: Aligning ECHO fleet for departure and testing initial burn. This will conclude the test.
Images
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