Wilderflight (Season 19)
| Wilderflight (Season 19)
| |
|---|---|
| Attributes
| |
| Season | 19 |
| Type | Grenade Launcher |
| Slot | Energy |
| Ammo | Special |
| Rarity | Legendary |
| Damage Type | Void |
| Foundry | ????? |
| Archetype | ????? |
| Description | The flightless blind, venturing out into the dark. Never to return. |
| Statistics
| |
| Blast Radius | 60 |
| Velocity | 93 |
| Stability | 20 |
| Handling | 43 |
| Reload Speed | 32 |
| Rounds Per Minute | 100 |
| Magazine | 1 |
| Zoom | 13 |
| Inventory Size | 10 |
| Aim Assistance | 67 |
| Recoil | 25 |
Acquisition
| |
|---|---|
| Spire of the Watcher Dungeon | |
| Wilderflight (Season 19) PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
Double Fire - Hard-hitting twin-fire rounds.
Sight / Barrel
Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Magazine / Battery
High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Trait 1
Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Trait 2
Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Origin Trait
Tex Balanced Stock - Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights.
Perks - Random Rolls
Intrinsic
Double Fire - Hard-hitting twin-fire rounds.
Possible Sight / Barrel
Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine / Battery
Disorienting Grenades - Detonation has a brief disorienting effect.
- Greatly decreases blast radius
Proximity Grenades - Grenades fired from this weapon have increased proximity detection.
Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
- Increases stability
High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Template:Undefined is an error-handling template in MediaWiki systems, including Destiny 2 wikis, that appears when template parameters are not properly defined or when templates are called with missing required values. This system template helps identify and troubleshoot template implementation issues.
Overview
Template:Undefined serves as a diagnostic tool in MediaWiki installations, appearing when template calls encounter undefined parameters or when referenced templates don't exist. In the context of Destiny 2 wikis, this often occurs when importing templates from other wikis without their dependencies or when template syntax contains errors.
Common Causes
Parameter Issues
- Missing required parameters in template calls
- Incorrectly named parameters
- Case sensitivity mismatches
- Empty parameter values without defaults
Template Dependencies
- Missing CSS requirements
- Dependent templates not imported
- Parser functions not installed
- Extension requirements not met
Syntax Errors
- Improper bracket usage:
{{{parameter}}}vs - Incorrect conditional statements
- Missing default values
- Nested template conflicts
MediaWiki Implementation
Parameter Handling
Proper parameter handling prevents undefined errors: ``` default value ```
Default Values
Setting defaults prevents undefined displays: ``` default text ```
Conditional Checks
Testing for parameter existence: ``` Parameter undefined ```
Resolution Methods
For Template Authors
1. Always provide default values 2. Use conditional checks for optional parameters 3. Document required parameters clearly 4. Test templates with various inputs 5. Include error handling
- For Wiki Administrators###
1. Check all template dependencies 2. Import complete template sets 3. Verify parser function availability 4. Review case sensitivity settings 5. Enable necessary extensions
- For Content Editors###
1. Review template documentation 2. Provide all required parameters 3. Check parameter spelling/case 4. Use preview to catch errors 5. Report persistent issues
Destiny 2 Wiki Context
- Common Occurrences###
- Weapon infobox templates
- Character templates
- Activity templates
- Loot table templates
- Navigation templates
- Import Considerations###
When importing Destiny 2 templates:
- Export with full history
- Include all dependencies
- Check for custom CSS
- Verify Lua modules
- Test thoroughly
Best Practices
- Template Design###
- Use descriptive parameter names
- Provide comprehensive documentation
- Include usage examples
- Set sensible defaults
- Build in error checking
- Error Prevention###
- Validate parameter inputs
- Use type checking where possible
- Provide clear error messages
- Log template usage
- Monitor for undefined calls
Technical Details
- Parameter Syntax###
Different parameter handling methods:
-
{{{param}}}- Shows {{{param}}} if undefined -
- Shows nothing if undefined -
default- Shows "default" if undefined
- Nested Parameters###
Handling complex parameter structures: ``` undefined ```
Troubleshooting Guide
- Identifying Issues###
1. Check page source for {{{undefined}}} 2. Review template call syntax 3. Verify template existence 4. Test with simplified parameters 5. Enable debug mode if available
- Common Fixes###
- Add missing templates
- Correct parameter names
- Include default values
- Fix syntax errors
- Update documentation
==Impact on User Experience##
- Broken page layouts
- Missing information display
- Confusion for editors
- Professional appearance issues
- SEO implications
==Documentation Standards## Every template should include:
- Purpose description
- Parameter list with types
- Required vs optional markers
- Usage examples
- Dependency notes
==Related Templates##
- Template:Error - General error display
- Template:Missing - Missing content indicator
- Template:Broken - Broken functionality marker
- Template:Todo - Work needed indicator
==Prevention Strategies## 1. Implement template validation 2. Create template test pages 3. Use template sandboxes 4. Regular template audits 5. Automated testing where possible
==Community Resources##
- MediaWiki template documentation
- Template coding guidelines
- Wiki administrator forums
- Template repositories
- Debugging tools
==Trivia##
- Not a visible template itself
- Indicates system-level issues
- Universal across MediaWiki
- Often first sign of import problems
- Key diagnostic indicator
==References##
Possible Trait 1
Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Danger Zone - The blast radius of this weapon increases when surrounded by combatants.
Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Possible Trait 2
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
Possible Origin Trait
Tex Balanced Stock - Damaging targets while firing from the hip increases handling, reload speed, and movement speed while aiming down sights.
How to Obtain
Detailed explanation on how to acquire Wilderflight (Season 19)
Notes
Lore
The flightless blind, venturing out into the dark. Never to return.
TM-Fireteam, Tex // RECOVERED MISSION TRANSCRIPTS: 7-7-7
>>WHISPER NEUTRINO NEEDLE>>
N/A//SECRET HADAL INSTANT
AI-COM/STRI: FEED//AUGUR-ECHO, WARWATCH//IMPERATIVE
REPLY:
Encoded neutrino script: I concur, S. Anomalous masses demonstrate independent movement. Consider timeline escalation under TWILIGHT to preserve [H]. Warwatch to monitor Sol border/anomalous intersection based on received data.
***
EMERGENCY EVENT CAPTURE – TRIGGER: AI-S, MANUAL EVENT – GENERAL
[Emergency Alarm Sounds Throughout Complex]
Em-Automated: Scramble! Event… Scramble! Event…[Repeats]
[Em. NavForward Team– Koranthin, Saturn Site, Check-in: 3:57.39 – ST]
[Em. NavForward – Koranthin, awaiting ECHO contingency launch orders…]
[…]
[Em. NavForward – Koranthin, awaiting ECHO contingency launch orders…]
[AI-S ENACTING EMERGENCY OVERRIDE, ACTING COMMAND]
[AI-S, ORDER ISSUED – COMMAND: EMEGENCRY SCRAMBLE, LAUNCH CONTINGENCY]
[SCRAMBLE ACKNOWLEDGED//Koranthin Network: LAUNCHING! LAUNCHING! LAUNCHING!]
[Em. Flight OpCon – Ares Spire Command, Check-in: 3:59:07am – ST]
[CBI – Ares Spire Command, Check-in: 4:03:01am – ST]
[Noted Absent: Dr. MS, associated Ishtar team members. | Due: Termination]
EMERGENCY EVENT CAPTURE – ARES SPIRE COMMAND: 4:7:01am – ST
Em-Automated: Scramble! Event… [Repeats]
CBI: Enough.
[…]
CBI: Why aren't I being briefed?
OpCon-A: Emergency scramble initiated by AI-Soteria. Soteria, confirm.
AI-S: Confirmed. Emergency Scramble Event successful. All teams checked-in.
CBI: You've launched the Koranthin network?
AI-S: Confirmed. Emergency Scramble Event Successful.
CBI: [Sigh] The launch is meant to be simulated, not executed. Provide an explanation.
AI-S: In the event of an emergency, we must be ready. This is the third and final emergency scramble test, after which I am now confident in the response capabilities of our newly onboarded staff.
NvF-Kor: Forward reports pods are engaging Neutrino Sails.
OpCon: Sir, we're being locked out of manual control.
CBI: Soteria, what are you doing?
AI-S: Aligning ECHO fleet for departure and testing initial burn. This will conclude the test.
Images
Versions
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |