Outbreak Perfected (Season 6)
Outbreak Perfected (Season 6)
| |
---|---|
Attributes
| |
Season | 6 |
Type | Pulse Rifle |
Slot | Kinetic |
Ammo | Primary |
Rarity | Exotic |
Damage Type | Kinetic |
Description | ~directive = KILL while enemies = PRESENT: execute(directive)~ |
Statistics
| |
Impact | 27 |
Range | 50 |
Stability | 46 |
Handling | 51 |
Reload Speed | 51 |
Rounds Per Minute | 450 |
Magazine | 35 |
Zoom | 17 |
Inventory Size | 54 |
Aim Assistance | 65 |
Recoil | 80 |
Bounce Intensity | 20 |
Bounce Direction | Tends Right |
Acquisition
| |
---|---|
Zero Hour Not available anymore.
| |
Monument to Lost Lights Red War Exotics.
|
Outbreak Perfected (Season 6) PvP Stats |
---|
Outbreak Perfected is an Exotic Pulse Rifle.
Perks - Curated Roll
Intrinsic
- The Corruption Spreads - This weapon creates SIVA nanite swarms on rapid hits and precision kills.
Sight / Barrel
- Extended Barrel - Weighty barrel extension.
- Increases range
- Decreases handling speed
- Moderately controls recoil
Magazine / Battery
- Accurized Rounds - This weapon can fire longer distances.
- Increases Range.
Trait 1
- Outlaw - Precision kills greatly decrease reload time.
Trait 2
- Parasitism - This weapon does more damage to enemies based on the number of SIVA nanites that attach to them.
Catalyst
- Disease Vector — Increases nanite damage. Enemies that die with nanites attached to them generate additional nanites.
Outbreak Perfected Catalyst is obtained by completing Heroic Zero Hour mission. To unlock its upgrade, the player has to get precision kills with this weapon and clear Heroic Zero Hour five more times.
The Catalyst adds the Disease Vector perk to this weapon and Masterworks it.
Notes
- Deals 165% damage on precision hit
- The Corruption Spreads
- Striking 10 rounds within 2.2s (estimated) will spawn 1 nanite.
Lore
The Captain stands with his primary hands braced on a command table. He stares down at a static holoprojection as though it might reveal some new secret. Nearby, the Hunter combs through scout reports. The Warlock taps rapidly at a datapad, running simulation after simulation. No one speaks.
There is a deafening boom. The holoprojection flickers; the whole Skiff tilts seventy degrees off-kilter. The Captain holds tight to the table, reaching out with a secondary arm to snatch the Hunter as he goes toppling by. The Warlock is not a concern; she has Blinked her way to a secure handhold.
The Captain calls to his crew, speaking Eliksni too fast for the Hunter or the Warlock to follow. Someone calls back. The Skiff tilts nauseously, then stabilizes.
"Eramis?" the Warlock asks.
The Captain nods. Letting go of the Hunter, he disappears through an access hatch to consult with his crew.
"I don't like this," the Hunter says lowly. "We should be there with him."
The Warlock chews on her lower lip. She doesn't like it either, but they've argued endlessly with their Captain and gained no ground. "We have to trust him," she says finally. "This is what he wants."
"Trust him to die?" the Hunter hisses. "Let's break down how stupid this is: not only does he wants to infiltrate the Tower without us, he's planning to wear Devils colors to interrupt a Devils heist to reclaim SIVA. And instead of leaning on us, his good Guardian friends, he's banking on some stranger—"
"Not a stranger," the Warlock cuts in.
"Fine! Not a stranger, but definitely not a friend!" The Hunter grits his teeth. "We should do it. We need to do it. Let's just go; let's go now. We can cut them off." He conjures his Ghost with a twist of his wrist, readying for transmat.
"We have to trust him," the Warlock repeats, reaching out to grasp the Hunter's forearm. "I think he's right when he says it doesn't mean anything if we do it. Guardians do extraordinary things all the time. And he needs more allies..."
The Captain reenters their little ad-hoc war room. They draw up guiltily. The Hunter hides his Ghost.
"All well?" he asks, looking between them.
"Eia, Mithrax," the Warlock murmurs. "We're all good."
The Hunter says nothing.
"We walk this hardship-path with joyful hearts. Be brave."
Variants
Images
Weapons | |
---|---|
Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |