Edge Transit
Edge Transit
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Attributes
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Season | 23 |
Type | Grenade Launcher |
Slot | Power Weapons |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Void |
Foundry | BRAVE Arsenal |
Archetype | Adaptive Frame |
Description | What did you trade away to secure passage to the edge? |
Statistics
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Blast Radius | 30 |
Velocity | 39 |
Stability | 48 |
Handling | 48 |
Reload Speed | 45 |
Rounds Per Minute | 120 |
Magazine | 6 |
Zoom | 13 |
Inventory Size | 38 |
Aim Assistance | 62 |
Recoil | 70 |
Bounce Intensity | 30 |
Bounce Direction | Tends Left |
Acquisition
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Open Legendary engrams and earn faction rank-up packages. |
Edge Transit is a Legendary Grenade Launcher.
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight / Barrel
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
Magazine / Battery
- Augmented Drum - Heavy, high capacity drum.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
Trait 1
- Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Trait 2
- Destabilizing Rounds - Final blows cause nearby targets to become volatile.
Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Sight / Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine / Battery
- Thermoplastic Grenades - Grenades fired from this weapon bounce further.
- Increases Stability.
- Increases projectile speed.
- Proximity Grenades - Grenades fired from this weapon have increased proximity detection.
- Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
- Increases stability
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases Reload Speed.
- Decreases Stability.
- Augmented Drum - Heavy, high capacity drum.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- High-Explosive Ordnance — This weapon's projectiles are larger and travel faster.
- Increases blast radius
- Slightly increases projectile speed
- Decreases magazine size
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Mini Frags - Grenades are smaller and more compact for easier reloading.
- Increases magazine size.
- Increases reload speed.
- Decreases blast radius.
- Sticky Grenades - Grenades fired from this weapon attach on impact and detonate when enemies are in proximity.
Possible Trait 1
- Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
- Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
- Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
- Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
Possible Trait 2
- Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
- Full Court - Increases detonation damage as the projectile travels further before exploding.
- Destabilizing Rounds - Final blows cause nearby targets to become volatile.
- Explosive Light - Picking up an Orb of Power increases the next projectile's blast radius and damage. Increases projectile velocity.
- Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
- Deconstruct - Dealing sustained damage grants bonus damage against vehicles and constructs and partially refills the magazine. Damage with Primary ammo or against constructs provides additional progress.Constructs include barricades, turrets, Stasis crystals, and other objects created in the field.
- Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
Possible Origin Trait
- 35px Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.
Lore
What did you trade away to secure passage to the edge?
Devrim was surrounded as soon as he arrived in Neu Turbach. Villagers patted him on the arms, children tugged at his fatigues, and homemade treats were stuffed into his pockets. Each one thanked him in their own way.
Eventually the village leader, Joacham, led him to a small homestead. A spread of tea and sweet pastries were laid out. Devrim was honored—tea and sugar were rare commodities this far from the City.
"We expect another offensive in the coming weeks," Devrim advised. "We suggest you start preparing immediately."
Joacham grinned. "We have been preparing ever since the last attack. We now have trip wires, barricades, and even an auto turret!"
Devrim's chest swelled with pride. It was not long ago that he'd taught these same villagers to defend themselves against Shadow Legion captors. At the time, he'd wondered whether they would last the winter. Now, they were stronger than ever.
"Would you like to see the upgrades?" Joacham offered.
Devrim beamed. "Nothing would make me happier."
Images
Variants
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |