The Mountaintop

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The Mountaintop
Attributes
Season 23
Type Grenade Launcher
Slot Kinetic
Ammo Special
Rarity Legendary
Damage Type Kinetic
Foundry BRAVE Arsenal
Archetype Micro-Missile Frame
Description "In the heat of battle, Guardian, you will know the right choice to make." —Lord Shaxx
Statistics
Blast Radius 55
Velocity 78
Stability 31
Handling 72
Reload Speed 67
Rounds Per Minute 90
Magazine 1
Zoom 13
Inventory Size 61
Aim Assistance 75
Recoil 62
Bounce Intensity 38
Bounce Direction Tends Right

The Mountaintop is a Legendary Grenade Launcher.

Perks - Curated Roll

Intrinsic

Sight / Barrel

  • Hard Launch - This weapon's launch barrel is optimized for projectile speed.
    • Greatly increases projectile speed
    • Decreases stability
    • Slightly decreases blast radius

Magazine / Battery

  • Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
    • Increases stability

Trait 1

  • Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.

Trait 2

  • One for All - Hitting three separate targets increases damage for a moderate duration.

Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Perks - Random Roll

Possible Barrel

  • Volatile Launch - This weapon is optimized for an especially explosive payload.
    • Greatly increases Blast Radius.
    • Slightly decreases Handling Speed.
    • Slightly decreases projectile speed.
  • Confined Launch - This weapon's launch parameters are particularly stable.
    • Greatly increases Stability.
    • Increases Blast Radius.
    • Decreases projectile speed.
  • Countermass - This weapon is weighted for vertical recoil.
    • Greatly controls recoil
    • Increases stability
    • Increases handling speed
  • Hard Launch - This weapon's launch barrel is optimized for projectile speed.
    • Greatly increases projectile speed
    • Decreases stability
    • Slightly decreases blast radius
  • Linear Compensator - This weapon's launch barrel is well-balanced.
    • Slightly increases projectile speed
    • Slightly increases blast radius
    • Slightly increases stability
  • Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
    • Greatly increases handling speed
    • Increases projectile speed
  • Smart Drift Control — This barrel is broadly optimized for firing control.
    • Moderately controls recoil
    • Increases stability
    • Increases handling speed
    • Slightly increases projectile speed

Possible Magazine

  • High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
    • Increases Reload Speed.
  • Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
    • Increases projectile speed.
    • Greatly increases Stability.
    • Decreases Blast Radius.
  • Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
    • Increases stability
  • Sticky Grenades - Grenades fired from this weapon attach on impact and detonate when enemies are in proximity.

Possible Trait 1

  • Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
  • Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
  • Slickdraw - Significantly increases handling, significantly decreases target acquisition.
  • Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
  • Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
  • Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.

Possible Trait 2

  • Recombination - Elemental final blows increase the damage of this weapon's next shot.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat.
  • Rampage - Final blows with this weapon grant increased damage for an improved duration. Stacks 3 times.
  • Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.

Possible Origin Trait

  • Indomitability - Final blows grant grenade energy when playing a Light subclass or melee energy when playing a Darkness subclass.

Lore

"In the heat of battle, Guardian, you will know the right choice to make." — Lord Shaxx

Empress Caiatl strolled between rows of Legionaries standing at attention.

"I commend you, Valus Saladin." The empress projected her voice for the benefit of the soldiers. "Your training has made the Iron War Beasts the very tusks of the empire."

Caiatl returned to the head of the formation and gave a nod. Saladin's gravelly voice boomed. "Armor and weapons will be stripped and stowed. Hand-to-hand training begins in two cycles. Fall out."

Once the soldiers had dispersed, the empress's tone softened. "Your soldiers are exemplary. Yet you seem… unsatisfied."

"Many years ago," Saladin replied, "at Twilight Gap, I gave an order that was disobeyed."

"A rash attack?" The empress inquired.

Saladin shook his head. "The opposite. A retreat."

"In retrospect, it was a mistake," he continued. "If not for my soldiers' insubordination, we would have lost."

"I drilled the Iron War Beasts on Darkness-based tactics from the Hive to Clovis Bray and back again," Saladin concluded. "I just hope that when their time comes, they have the strength of conviction to defy the Light with equal ferocity."

Images

Variants


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