The Heron

From Destiny 2 Wiki
Jump to navigation Jump to search
The Heron
Attributes
Season 28
Type Glaive
Slot Energy
Ammo Special
Rarity Legendary
Damage Type Void
Archetype Aggressive Glaive
Description Strike from calm waters.
Statistics
Impact 95
Range 61
Shield Duration 39
Handling 46
Reload Speed 27
Rounds Per Minute 45
Charge Time 35
Magazine 5
Aim Assistance 76
Airborne Effectiveness 10
Acquisition
Events. Part of S28 Event Gear Set
The Heron PvP Stats

The Heron is a Legendary Glaive.

Perks - Random Rolls

Intrinsic

  • Aggressive Glaive - Hard-hitting, slow melee/ranged polearm with a frontal shield.
    • Generates energy on dealing ranged damage.
    • [Aim Down Sights]  : Raise shield, depleting energy over time
    • [Melee]  : Kinetic melee combo

Possible Sight / Barrel

  • Tempered Truss Rod - High stiffness for quick handling.
    • Greatly increases handling speed
    • Slightly decreases reload speed
    • Slightly decreases range
  • Low-Impedance Windings - Improved output efficiency.
    • Increases shield duration
    • Slightly increases reload speed
    • Decreases range
  • Auxiliary Reserves - Additional energy storage.
    • Greatly increases shield duration
    • Decreases reload speed
  • Lightweight Emitter - Weight reduction for better agility.
    • Increases reload speed
    • Slightly increases handling speed
    • Decreases shield duration
  • Ballistic Tuning - Power diverted from shield.
    • Greatly increases range
    • Decreases shield duration
  • Supercooled Accelerator - Optimized for extended range.
    • Increases range
    • Slightly decreases reload speed
    • Slightly decreases handling speed

Possible Magazine / Battery

  • Alloy Magazine - Faster Reload when the magazine is empty.
  • Appended Mag - This weapon's magazine is built for higher capacity.
    • Increases magazine size.
  • Accurized Rounds - This weapon can fire longer distances.
    • Increases Range.
  • Swap Mag — Swap weapons much faster for a short duration after emptying the magazine.
  • Light Mag — Improved reload and range.
    • Increases reload speed
    • Slightly increases range
  • Extended Mag - This weapon has a greatly increased magazine size, but reloads much slower.
    • Greatly increases magazine size.
    • Greatly decreases Reload Speed.

Possible Trait 1

  • Replenishing Aegis - Blocking damage partially reloads this weapon from reserves.
  • Disruption Break - Breaking a combatant's shield with this weapon makes them more vulnerable to Kinetic damage for an improved duration.
  • Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
  • Proximity Power - When targets are nearby, final blows grant bonus Melee stat.
  • Lead from Gold - Picking up Heavy ammo also grants increased ammo to this weapon.
  • Overflow - Picking up Special or Heavy ammo automatically loads this weapon beyond normal capacity.
  • Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.

Possible Trait 2

  • Destabilizing Rounds - Final blows cause nearby targets to become volatile.
  • Binary Orbit - Elemental final blows opposite this weapon increase damage for a short duration. Darkness final blows boost Arc, Solar, and Void weapons. Light final blows boost Stasis, Strand, and Kinetic weapons.
  • Close to Melee - Glaive projectile final blows improve Glaive melee damage. Glaive projectile or melee damage extends the duration.
  • Redirection - Damaging rank-and-file combatants increases damage against more powerful ones.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Unstoppable Force - Blocking damage with your shield increases projectile damage for a short time.
  • Sword Logic - Final blows with this weapon grant bonus damage. The strength and duration of the bonus increases when more powerful targets are defeated.

Origin Trait

  • Nail, Meet Hammer - This weapon is more effective against combatant shields. Destroying a shield with this weapon grants bonus Special ammo progress if it uses Primary or Heavy ammo, or Heavy ammo progress if it uses Special ammo.

Notes

Images

Related Links


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons