Adventures
This page describes content which is not available in the game. | |
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"Adventures" was moved into the Destiny Content Vault in Beyond Light. |
Adventures, a feature of Destiny 2 which was not present in Destiny, are a PvE Game Mode that are found in patrol zones. All of them are side-missions that can be dispatched to Guardians by free-roaming NPCs that you’ll manage to find wandering about on their own respective planets. Throughout the expansion of Destiny 2, these adventures are going to be used to fill the players on some lore or story that they wouldn’t receive in any other way.
Adventures are tracked on the player's map and take about 10 to 15 minutes to complete. Once all Adventures in a patrol zone have been completed for the first time on a character, the zone's Vendor will allow you to replay them for additional rewards once a day.
Adventures were removed from the game and added to the Destiny Content Vault with the release of the Beyond Light expansion. However, Legend and Master Lost Sectors are sometimes referred to as Adventures, with the game displaying a "New Adventures Available" notification when the player gains access to the daily Lost Sector.
Contents
European Dead Zone
Name | Recommended Power | Description |
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A Frame Job | 20 | Travel deep into enemy territory, ambush the Red Legion, and trick them into retaliating against the Fallen. |
A New Frontier | 30 | It’s not just the Red Legion in the European Dead Zone. Explore the area and see what the Fallen are up to. |
Anti-Anti-Air | 160 | Infiltrate the Red Legion base and disable their network of flak turrets. |
Calling Them Home | 20 | Hawthorne is broadcasting a message from the Farm to guide refugees there. Help her amplify it to reach the entire region. |
Dark Alliance | 160 | Red Legion Psions are meddling with forces best left alone. Investigate their connection to dark forces in the region. |
Getting Your Hands Dirty | 160 | Seize upon the Taken invasion of the EDZ, direct their assault against the Red Legion, and end it before it gets out of control. |
No Safe Distance | 170 | The Red Legion base is full of explosives even more dangerous than usual. Find them and neutralize them before they can enter the field. |
Poor Reception | 20 | The Fallen are trying to block all communications in the EDZ. Find the source of the interference, and shut it down. |
Red Legion, Black Oil | 170 | Destroy the dark liquid that the Cabal use to power their technology, or contaminate it for a subtler approach. |
Reverse the Polarity | 160 | The Cabal often struggle to use a single technology to power everything in their arsenal. Take advantage of that design flaw to send them a message. |
Stop and Go | 160 | Power generators in the Red Legion base are open to attack, but only for a short time. Speed into the subterranean complex, and shut them down. |
Supply and Demand | 170 | An old friend is looking for Red Legion supplies to... reappropriate. Scour Fallen territory for anything to scavenge. |
Unsafe at Any Speed | 160 | A nasty Fallen Pike Gang is wreaking havoc in the area. Capture enemy vehicles and use them to even the odds. |
Titan
Name | Recommended Power | Description |
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Bad Neighbors | 60 | Resolve a dangerous conflict between the Fallen and the Hive. |
Deathless | 70 | Clear out the Knight that’s keeping Sloane’s crews from their work. |
Siren Song | 70 | Disrupt a Hive ritual to keep The Rig from sinking. |
Thief of Thieves | 750 | Recover the supplies that the Fallen have taken. |
Nessus
Name | Recommended Power | Description |
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Deep Conversation | 90 | Failsafe has a plan to retrieve Vex data. But she'll need Ghost's help. |
Exodus Siege | 90 | Fallen activity near the Exodus Black has risen. |
Hack the Planet | 90 | Find a way into the local Vex network so we can learn more about the planet. |
Invitation from the Emperor | 90 | Intercept data the Cabal are gathering from the Vex confluxes. |
Lost Crew | 90 | Help Failsafe find two long-lost members of her crew. |
Release | 90 | The Vex are trapping the Fallen in a cave nearby. |
Unbreakable | 90 | The Vex have set up a disrupting device. Find and destroy it. |
Io
Name | Recommended Power | Description |
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Arecibo | 220 | Follow a trail of mysterious Golden Age beacons across the moon. |
Cliffhanger | 130 | Stop the Vex from advancing their designs on the moon. |
Postmodern Prometheus | 130 | Assist Asher in his ambitious plan to tap directly into the moon’s power. |
Road Rage | 130 | Use leftover hardware from the Cabal occupation to assault the Vex head-on. |
Unexpected Guests | 120 | End a Taken plot to throw wide the doors of reality. |
Mercury
Mercury Adventures are only available to owners of Curse of Osiris on characters which have completed the Curse of Osiris campaign. Characters with a sufficiently high Power Level can also play these adventures as Heroic Adventures (unlike the normal Adventures, Heroic versions can only be completed twice a week rather than once a day).
Name | Recommended Power | Description |
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Bug in the System | 250 | Corrupt a Vex data-harvesting operation by withstanding an onslaught of Hive. |
The Runner | 250 | Stop a Cabal simulation carrying heavily encrypted data. |
The Up and Up | 250 | Prevent the Vex from completing a simulation of Fallen combat tactics. |