No Safe Distance

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No Safe Distance
Type Adventures
Number 10
Location Sunken Isles, European Dead Zone
Recommended Power 170
Description The Red Legion base is full of explosives even more dangerous than usual. Find them and neutralize them before they can enter the field.
Enemy Types Cabal
Prerequisite Completion of Story Mission Unbroken.
Previous Red Legion, Black Oil
Next Stop and Go
Equipment Harsh Language, Rare Gear
No Safe Distance is an Adventure in EDZ.


Recommended Power: 170

Equipment Recommendations:

  • Prioritize AoE damage, as you will have a lot of enemies to deal with at once.
  • Bring at least one Solar-based weapon, as you will be facing Cabal on this Adventure.


First, follow your objective marker and annihilate the Centurion Quartermaster you will come across. He will drop a delivery report that you need to pick up. Once you do, follow the objective marker again and fight your way to Legion's Anchor. Keep in mind that Legion's Anchor will be a Restricted Zone during the Adventure.

Your current task will be to break into the heavily guarded room that holds the three explosive charges you need. Fight your way through the Cabal forces to the best of your abilities. There will be some special yellow canisters along the way that you can use to your advantage. When shot, they will trigger a massive explosion that could prove useful in dealing with the enemy. Just make sure you stand at a safe distance before you take the shot.

After eliminating all resistance, search the room and transmat the three marked containers. This will make some Cabal assault your position, so make sure to stand your ground and not let you guard down.

Next, follow your objective marker outside and neutralize any enemies you find. Then, move to the marked Goliath. This will update your objective and you will have to place explosives under the nearby tanks. As you do this, make sure you are ready to stand your ground again.

You will have to arm the charges now by standing on the Goliath platform, defending your position against incoming Cabal forces. Try to not leave the platform at all, as this will pause the progress. The longer you stay at this phase of the Adventure, the more enemies you will have to deal with. Use whatever you feel is necessary to complete the objective.

Once you've armed the explosives, follow your objective marker to a designated console. Interact with it to detonate the charges and follow your marker to escape the base. You will encounter heavy resistance on your way out, so be prepared.

Heading for the exit, watch out for the explosive yellow canisters. They can be invaluable when it comes to taking groups of enemies down, but they can also cause your own destruction, so make sure you keep a safe distance from them. Also, the final corridor will be guarded by a Centurion and his squad, so be ready for a serious fight right before the exit. If your Super is charged, don't hesitate to use it to fight your way out.

Once you're out, the Adventure will end and you will receive your reward.