Acosmic (Season 22)
Acosmic (Season 22)
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Attributes
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Season | 22 |
Type | Grenade Launcher |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Void |
Foundry | Nadir |
Archetype | Rapid-Fire |
Description | How may we endure the desolation of the absolute? |
Statistics
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Blast Radius | 20 |
Velocity | 58 |
Stability | 23 |
Handling | 25 |
Reload Speed | 26 |
Rounds Per Minute | 150 |
Magazine | 5 |
Zoom | 13 |
Inventory Size | 50 |
Aim Assistance | 36 |
Airborne Effectiveness | 18 |
Recoil | 64 |
Bounce Intensity | 36 |
Bounce Direction | Tends Right |
Acquisition
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Festival of the Lost |
Acosmic (Season 22) PvP Stats |
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Acosmic is a Legendary Grenade Launcher.
Contents
Perks - Curated Roll
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Launcher Barrel
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
Magazine
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases Reload Speed.
- Decreases Stability.
Trait 1
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
Trait 2
- Destabilizing Rounds - Final blows cause nearby targets to become volatile.
Origin Trait
- Search Party - This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
- Nadir Focus - Sustained fire increases accuracy and range. Increases lunge distance for Swords, and projectile velocity for Launchers.
Perks - Random Rolls
Intrinsic
- Rapid-Fire Frame - Deeper ammo reserves. Slightly faster reload when magazine is empty.
Possible Launcher Barrel
- Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
- Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
- Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Possible Magazine
- Proximity Grenades - Grenades fired from this weapon have increased proximity detection.
- Spike Grenades - Grenades fired from this weapon do increased damage on direct hits.
- Increases stability
- Alloy Casing - Reduces weight for faster reloads.
- Greatly increases Reload Speed.
- Decreases Stability.
- Augmented Drum - Heavy, high capacity drum.
- Greatly increases magazine size.
- Greatly decreases Reload Speed.
- High-Explosive Ordnance — This weapon's projectiles are larger and travel faster.
- Increases blast radius
- Slightly increases projectile speed
- Decreases magazine size
- High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
- Mini Frags - Grenades are smaller and more compact for easier reloading.
- Increases magazine size.
- Increases reload speed.
- Decreases blast radius.
Possible Trait 1
- Enlightened Action - Dealing damage improves reload speed and handling.
- Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
- Surplus - Substantially increases handling, reload speed, and stability for each fully charged ability.
- Loose Change - Applying an elemental debuff to a target increases this weapon's reload speed for an improved duration.
- Clown Cartridge - Reloading this weapon randomly overfills it from reserves to an improved degree.
- Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
- Quickdraw - This weapon can be drawn unbelievably fast. Handling is improved.
Possible Trait 2
- Repulsor Brace - Defeating a Void-debuffed target grants an overshield.
- Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
- Explosive Light - Picking up an Orb of Power increases the next projectile's blast radius and damage. Increases projectile velocity.
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
- Destabilizing Rounds - Final blows cause nearby targets to become volatile.
- High Ground - This weapon gains bonus damage when attacking targets from higher ground. Increases reload.
Origin Trait
- Search Party - This weapon is granted faster aim down sights speed and movement speed while aiming down sights when no allies are near.
- Nadir Focus - Sustained fire increases accuracy and range. Increases lunge distance for Swords, and projectile velocity for Launchers.
Notes
Lore
The noise of the Bazaar was a background hum, the seemingly electric energy pulsating all around Sloane as she wandered among the Festival of the Lost vendors. A Human sold delicate pottery beside Eliksni weavers showcasing their intricate fabrics. There were platters of stuffed figs and mugs of Ether Fizz. A Bracus tended a flame below a spit. The charring meat sizzled with each turn, and war beasts lapped at the fat that trickled to the ground. Two Awoken Corsairs shared a roasted artichoke, both warming their fingers on the coal-blistered petals. Human and Eliksni children darted past, their laughter and chittering carried on the wind.
Everything here struck Sloane's senses as ruefully foreign and strangely dissonant. She'd missed so much. Her grief caught in her throat as the spiny shell of a Hive Ghost glided into view, and Sloane felt her jaw drop. She mentally noted even more questions for Zavala.
Rehnpeir's Drunken Noodle caught her eye up ahead, the sign blissfully familiar, and she sighed with relief for a moment.
Aisha and Shayura waved her over to a table. "You made it," Shayura said, affection laced into the edge of her voice.
"I'm glad you're here too," Sloane said. "Both of you." Aisha handed a steaming bowl to Sloane and put another in front of an empty chair.
Aisha's gaze followed Sloane's. "Reed will always have a seat at our table," Aisha said. Shayura nodded and offered a supportive but strained smile, and Aisha gave her hand a reassuring squeeze.
Sloane looked down again at the bowl in front of her. Swirls of noodles and slices of meat soaked in the creamy broth, and the egg's golden yolk pooled around the bok choy nestled beside it. She stared at her meal, as if to commit every noodle to memory.
"Are you planning on eating it or painting it?" a voice teased from behind.
Sloane turned to see Zavala standing beside her. A small laugh escaped from her lips. "I just... I've been waiting—wanting—for this for so long. Now that I have it, I... I almost don't want this moment to end."
"We know how you feel," Aisha said.
"However, there's good news," Zavala quipped.
"What's that?"
"You can savor the next bowl too."
Sloane grinned and lifted the first noodles to her lips. She savored the umami flavors, surprised by the complexity.
"How is it?" he asked.
"It's different. But... still good."
A look of understanding passed between them, and Zavala gave her a reassuring smile.
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |