Zephyr (Season 19)

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Zephyr (Season 19)
Attributes
Season 19
Type Sword
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Stasis
Archetype Adaptive
Description In the cold of winter, we remember that the warm west wind will blow again.
Statistics
Impact 60
Range 40
Ammo Capacity 60
Swing Speed 40
Zoom 0
Inventory Size 0
Acquisition
Earned during the 2022 Dawning event
Eva Levante
Purchase for 25 Dawning Spirit and A Gift in Return. Requires weapon unlocked in Collections and Limited Exchange Ticket upgrade unlocked from Eva.
Edgy Gift Exchange
Possible reward when purchasing package for 10 Dawning Spirit and A Gift in Return. Requires Giftwrapped Exchange Ticket upgrade unlocked from Eva.
Zephyr (Season 19) PvP Stats

Zephyr is a Legendary Sword.

Perks - Curated Roll

Intrinsic

  • Adaptive Frame Adaptive Frame - [Heavy Attack]  : Launch a heavy uppercut attack.
    • Heavy attacks are stronger with full energy.

Blade

Guard

Trait 1

  • Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.

Trait 2

Origin Trait

  • Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.

Perks - Random Rolls

Intrinsic

  • Adaptive Frame Adaptive Frame - [Heavy Attack]  : Launch a heavy uppercut attack.
    • Heavy attacks are stronger with full energy.

Possible Blade

Possible Guard

  • Balanced Guard - Sword Guard has balanced efficiency and defense.
  • Burst Guard - Sword Guard has low efficiency and high defense.
  • Enduring Guard - Sword Guard has high efficiency and low defense.
  • Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
  • Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.

Possible Trait 1

  • Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
  • Tireless Blade — Sword ammo granted for every other powered sword kill.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
  • Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.

Possible Trait 2

  • En Garde - Quick attacks immediately after swapping to this sword do additional damage.
  • Assassin's Blade - Sword Kills boost movement speed and damage.
  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
  • Cold Steel - Powered Sword hits slow targets.

Origin Trait

  • Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.

Notes

Images

Versions


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons