Zephyr
From Destiny 2 Wiki
Zephyr
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Attributes
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Season | 19 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Stasis |
Archetype | Adaptive |
Description | In the cold of winter, we remember that the warm west wind will blow again. |
Statistics
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Impact | 60 |
Range | 40 |
Ammo Capacity | 60 |
Swing Speed | 40 |
Zoom | 0 |
Inventory Size | 0 |
Acquisition
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Earned during the 2022 Dawning event | |
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Eva Levante Purchase for 25
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Edgy Gift Exchange Possible reward when purchasing package for 10
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Zephyr PvP Stats |
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Perks - Curated Roll
Intrinsic
Adaptive Frame - [Heavy Attack] : Launch a heavy uppercut attack.
- Heavy attacks are stronger with full energy.
Blade
Honed Edge - Increased sword damage.
Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
Osmosis — Using your grenade ability changes this weapon's damage type to match your subclass until you stow it.
Trait 2
Cold Steel - Powered Sword hits slow targets.
Origin Trait
Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Perks - Random Rolls
Intrinsic
Adaptive Frame - [Heavy Attack] : Launch a heavy uppercut attack.
- Heavy attacks are stronger with full energy.
Possible Blade
Hungry Edge - Increased sword ammo.
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Honed Edge - Increased sword damage.
Jagged Edge - Increased damage at the cost of sword ammo.
Tempered Edge — Increased sword damage and ammo.
Possible Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Burst Guard - Sword Guard has low efficiency and high defense.
Enduring Guard - Sword Guard has high efficiency and low defense.
Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Tireless Blade — Sword ammo granted for every other powered sword kill.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
Possible Trait 2
En Garde - Quick attacks immediately after swapping to this sword do additional damage.
Assassin's Blade - Sword Kills boost movement speed and damage.
Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
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Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
Cold Steel - Powered Sword hits slow targets.
Origin Trait
Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Notes
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives |
Heavy | Swords • Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |