Zephyr
From Destiny 2 Wiki
Zephyr
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Attributes
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Season | 25 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Stasis |
Foundry | ????? |
Archetype | ????? |
Description | In the cold of winter, we remember that the warm west wind will blow again. |
Statistics
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Impact | 60 |
Range | 40 |
Ammo Capacity | 60 |
Swing Speed | 40 |
Zoom | 0 |
Inventory Size | 0 |
Acquisition
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' |
Zephyr PvP Stats |
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Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Blade
- Honed Edge - Increased sword damage.
Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Trait 2
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Origin Trait
- Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Blade
- Hungry Edge - Increased sword ammo.
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
- Honed Edge - Increased sword damage.
- Jagged Edge - Increased damage at the cost of sword ammo.
- Tempered Edge — Increased sword damage and ammo.
Possible Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
- Burst Guard - Sword Guard has low efficiency and high defense.
- Enduring Guard - Sword Guard has high efficiency and low defense.
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
- Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
- Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
- Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
- Tireless Blade — Sword ammo granted for every other powered sword kill.
- Rimestealer - Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor.
- Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
- 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Possible Trait 2
- Cold Steel - Powered Sword hits slow targets.
- Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Possible Origin Trait
- Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
How to Obtain
Detailed explanation on how to acquire Zephyr
Notes
Lore
Images
Versions
Related Links
Weapons | |
---|---|
Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |