Zephyr
From Destiny 2 Wiki
| Zephyr
| |
|---|---|
| Attributes
| |
| Season | 25 |
| Type | Sword |
| Slot | Power |
| Ammo | Heavy |
| Rarity | Legendary |
| Damage Type | Stasis |
| Foundry | ????? |
| Archetype | ????? |
| Description | In the cold of winter, we remember that the warm west wind will blow again. |
| Statistics
| |
| Impact | 60 |
| Range | 40 |
| Ammo Capacity | 60 |
| Swing Speed | 40 |
| Zoom | 0 |
| Inventory Size | 0 |
Acquisition
| |
|---|---|
| ' | |
| Zephyr PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Blade
Honed Edge - Increased sword damage.
Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Trait 2
Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Origin Trait
Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
Perks - Random Rolls
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Blade
Hungry Edge - Increased sword ammo.
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Honed Edge - Increased sword damage.
Jagged Edge - Increased damage at the cost of sword ammo.
Tempered Edge — Increased sword damage and ammo.
Possible Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Burst Guard - Sword Guard has low efficiency and high defense.
Enduring Guard - Sword Guard has high efficiency and low defense.
Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Tireless Blade — Sword ammo granted for every other powered sword kill.
Rimestealer - Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor.
Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance. - 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Possible Trait 2
Cold Steel - Powered Sword hits slow targets. -
Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
One for All - Hitting three separate targets increases damage for a moderate duration.
Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Possible Origin Trait
Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.
How to Obtain
Detailed explanation on how to acquire Zephyr
Notes
Lore
Images
Versions
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |