Zephyr

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Zephyr
Attributes
Season 25
Type Sword
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Stasis
Foundry ?????
Archetype ?????
Description In the cold of winter, we remember that the warm west wind will blow again.
Statistics
Impact 60
Range 40
Ammo Capacity 60
Swing Speed 40
Zoom 0
Inventory Size 0
Acquisition
'
Zephyr PvP Stats

Zephyr is a Legendary Sword.

Perks - Curated Roll

Intrinsic

Blade

Guard

Trait 1

Trait 2

  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.

Origin Trait

  • Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.

Perks - Random Rolls

Intrinsic

Possible Blade

Possible Guard

  • Balanced Guard - Sword Guard has balanced efficiency and defense.
  • Burst Guard - Sword Guard has low efficiency and high defense.
  • Enduring Guard - Sword Guard has high efficiency and low defense.
  • Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
  • Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.

Possible Trait 1

  • Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
  • Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
  • Tireless Blade — Sword ammo granted for every other powered sword kill.
  • Rimestealer - Destroying a Stasis crystal or defeating a frozen target with this weapon grants you Frost Armor.
  • Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
  • Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
  • Attrition Orbs - Dealing sustained damage creates an Orb of Power.

Possible Trait 2

  • Cold Steel - Powered Sword hits slow targets.
  • Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
  • Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • One for All - Hitting three separate targets increases damage for a moderate duration.
  • Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.

Possible Origin Trait

  • Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.

How to Obtain

Detailed explanation on how to acquire Zephyr

Notes

Lore

Images

Versions

Related Links


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Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons