Zephyr (Season 15)
From Destiny 2 Wiki
| Zephyr (Season 15)
| |
|---|---|
| Attributes
| |
| Season | 15 |
| Type | Sword |
| Slot | Power |
| Ammo | Heavy |
| Rarity | Legendary |
| Damage Type | Stasis |
| Archetype | Adaptive |
| Description | In the cold of winter, we remember that the warm west wind will blow again. |
| Statistics
| |
| Impact | 60 |
| Range | 40 |
| Ammo Capacity | 60 |
| Swing Speed | 40 |
| Efficiency | 0 |
| Zoom | 0 |
Acquisition
| |
|---|---|
| Dawning 2021 | |
| Zephyr (Season 15) PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
Adaptive Frame - [Heavy Attack] : Launch a heavy uppercut attack.
- Heavy attacks are stronger with full energy.
Blade
Honed Edge - Increased sword damage.
Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
Energy Transfer - Guarding while receiving damage generates class ability energy.
Trait 2
Cold Steel - Powered Sword hits slow targets.
Perks - Random Rolls
Intrinsic
Adaptive Frame - [Heavy Attack] : Launch a heavy uppercut attack.
- Heavy attacks are stronger with full energy.
Possible Blade
Honed Edge - Increased sword damage.
Jagged Edge - Increased damage at the cost of sword ammo.
Tempered Edge — Increased sword damage and ammo.
Hungry Edge - Increased sword ammo.
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Possible Guard
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Enduring Guard - Sword Guard has high efficiency and low defense.
Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Burst Guard - Sword Guard has low efficiency and high defense.
Balanced Guard - Sword Guard has balanced efficiency and defense.
Possible Trait 1
Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
Energy Transfer - Guarding while receiving damage generates class ability energy.
Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Tireless Blade — Sword ammo granted for every other powered sword kill.
Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Possible Trait 2
Assassin's Blade - Sword Kills boost movement speed and damage.
Cold Steel - Powered Sword hits slow targets.
Counterattack - Guarding while receiving damage grants a damage buff for 5 seconds.
Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration. -
Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Notes
Images
Versions
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |