Zephyr (Season 15)

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Zephyr (Season 15)
Attributes
Season 15
Type Sword
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Stasis
Archetype Adaptive
Description In the cold of winter, we remember that the warm west wind will blow again.
Statistics
Impact 60
Range 40
Ammo Capacity 60
Swing Speed 40
Efficiency 0
Zoom 0
Acquisition
Dawning 2021
Zephyr (Season 15) PvP Stats

Zephyr is a Legendary Sword.

Perks - Curated Roll

Intrinsic

  • Adaptive Frame Adaptive Frame - [Heavy Attack]  : Launch a heavy uppercut attack.
    • Heavy attacks are stronger with full energy.

Blade

Guard

Trait 1

  • Energy Transfer - Guarding while receiving damage generates class ability energy.

Trait 2

Perks - Random Rolls

Intrinsic

  • Adaptive Frame Adaptive Frame - [Heavy Attack]  : Launch a heavy uppercut attack.
    • Heavy attacks are stronger with full energy.

Possible Blade

Possible Guard

  • Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
  • Enduring Guard - Sword Guard has high efficiency and low defense.
  • Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
  • Burst Guard - Sword Guard has low efficiency and high defense.
  • Balanced Guard - Sword Guard has balanced efficiency and defense.

Possible Trait 1

  • Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
  • Energy Transfer - Guarding while receiving damage generates class ability energy.
  • Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
  • Thresh - Killing combatants with this weapon generates a small amount of Super energy.
  • Tireless Blade — Sword ammo granted for every other powered sword kill.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.

Possible Trait 2

  • Assassin's Blade - Sword Kills boost movement speed and damage.
  • Cold Steel - Powered Sword hits slow targets.
  • Counterattack - Guarding while receiving damage grants a damage buff for 5 seconds.
  • Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
  • Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.

Notes

Images

Versions


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons