Zephyr (Season 15)
From Destiny 2 Wiki
Zephyr (Season 15)
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Attributes
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Season | 15 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Stasis |
Archetype | Adaptive |
Description | In the cold of winter, we remember that the warm west wind will blow again. |
Statistics
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Impact | 60 |
Range | 40 |
Ammo Capacity | 60 |
Swing Speed | 40 |
Efficiency | 0 |
Zoom | 0 |
Acquisition
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Dawning 2021 |
Zephyr (Season 15) PvP Stats |
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Perks - Curated Roll
Intrinsic
- Adaptive Frame - [Heavy Attack] : Launch a heavy uppercut attack.
- Heavy attacks are stronger with full energy.
Blade
- Honed Edge - Increased sword damage.
Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
- Energy Transfer - Guarding while receiving damage generates class ability energy.
Trait 2
- Cold Steel - Powered Sword hits slow targets.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - [Heavy Attack] : Launch a heavy uppercut attack.
- Heavy attacks are stronger with full energy.
Possible Blade
- Honed Edge - Increased sword damage.
- Jagged Edge - Increased damage at the cost of sword ammo.
- Tempered Edge — Increased sword damage and ammo.
- Hungry Edge - Increased sword ammo.
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
Possible Guard
- Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
- Enduring Guard - Sword Guard has high efficiency and low defense.
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
- Burst Guard - Sword Guard has low efficiency and high defense.
- Balanced Guard - Sword Guard has balanced efficiency and defense.
Possible Trait 1
- Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
- Energy Transfer - Guarding while receiving damage generates class ability energy.
- Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Tireless Blade — Sword ammo granted for every other powered sword kill.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Possible Trait 2
- Assassin's Blade - Sword Kills boost movement speed and damage.
- Cold Steel - Powered Sword hits slow targets.
- Counterattack - Guarding while receiving damage grants a damage buff for 5 seconds.
- Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
- Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
- Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Notes
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |