Zephyr (Season 23)

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Zephyr (Season 23)
Attributes
Season 23
Type Sword
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Stasis
Archetype Adaptive
Description In the cold of winter, we remember that the warm west wind will blow again.
Statistics
Impact 60
Range 40
Magazine 50
Ammo Capacity 60
Swing Speed 40
Zoom 0
Inventory Size 0
Acquisition
Earned during the seasonal Dawning event.
Zephyr (Season 23) PvP Stats

Zephyr is a Legendary Sword.

Perks - Curated Roll

Intrinsic

Blade

Guard

Trait 1

  • Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.

Trait 2

Origin Trait

  • Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.

Perks - Random Rolls

Intrinsic

Possible Blade

Possible Guard

  • Balanced Guard - Sword Guard has balanced efficiency and defense.
  • Burst Guard - Sword Guard has low efficiency and high defense.
  • Enduring Guard - Sword Guard has high efficiency and low defense.
  • Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
  • Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.

Possible Trait 1

  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
  • Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
  • Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
  • Tireless Blade — Sword ammo granted for every other powered sword kill.
  • Turnabout - Using this weapon to break the shield of a combatant or a Guardian using their Super will grant you an overshield.
  • Adaptive Munitions - This weapon adapts its damage output and effectiveness against energy shields that don't match the weapon's damage type.

Possible Trait 2

  • Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
  • Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
  • Cold Steel - Powered Sword hits slow targets.
  • Attrition Orbs - Dealing sustained damage creates an Orb of Power.
  • Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.

Origin Trait

  • Dawning Surprise - Rapidly defeating targets awards a Dawning gift. Defeated powerful targets count as more than one.

Notes

Images

Versions


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons