Psychopomp (Adept)
| Psychopomp (Adept)
| |
|---|---|
| Attributes
| |
| Season | 26 |
| Type | Grenade Launcher |
| Slot | Energy |
| Ammo | Special |
| Rarity | Legendary |
| Damage Type | Arc |
| Foundry | ????? |
| Archetype | ????? |
| Description | We'll bring you home. |
| Statistics
| |
| Blast Radius | 100 |
| Velocity | 72 |
| Stability | 24 |
| Handling | 71 |
| Reload Speed | 65 |
| Rounds Per Minute | 72 |
| Magazine | 1 |
| Zoom | 13 |
| Inventory Size | 70 |
| Aim Assistance | 71 |
| Airborne Effectiveness | 4 |
| Recoil | 61 |
Acquisition
| |
|---|---|
| Episode: Heresy Activities | |
| Psychopomp (Adept) PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
- 35px Area Denial Frame - Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
Sight / Barrel
Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Magazine / Battery
Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Trait 1
Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
Trait 2
- 35px Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.
Origin Trait
- 35px Willing Vessel - Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decreases over time but is gained more quickly while near allies.
Perks - Random Rolls
Intrinsic
- 35px Area Denial Frame - Burst fire Grenade Launcher. Each projectile creates a lingering pool on impact that deals damage over time.
Possible Sight / Barrel
Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
Possible Magazine / Battery
High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Possible Trait 1
Envious Arsenal - Dealing damage with both other weapons before readying this weapon refills it from reserves.
Ambitious Assassin - Greatly overflows the magazine based on the number of defeated targets before reloading.
Feeding Frenzy - Each rapid kill with this weapon progressively increases reload speed for a short time.
Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Threat Detector - Greatly increased reload, stability, and handling when targets are in close proximity.
Eddy Current - Temporarily increases reload speed after sprinting. This effect is improved when you are amplified.
Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Possible Trait 2
Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Frenzy - Being in combat for an extended time increases damage, handling, and reload for this weapon for an improved duration until you are out of combat. - 35px Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.
Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves. - 35px Elemental Honing - Dealing unique elemental damage grants this weapon a stacking damage bonus for an improved duration. This bonus is increased for kinetic weapons.
Full Court - Increases detonation damage as the projectile travels further before exploding.
Possible Origin Trait
- 35px Willing Vessel - Dealing damage or defeating targets with this weapon gradually grants increased stability, handling, reload speed, and charge rate. This effect gradually decreases over time but is gained more quickly while near allies.
How to Obtain
Detailed explanation on how to acquire Psychopomp (Adept)
Notes
Lore
We'll bring you home.
It's the Psions who go first, miserable weedy things. Can't take the pressure, one of 'em told Olgurn before the end. The whole ship around them weighing them down, crushing the juice out of their brains.
The rest of them last a little longer, daughters and sons of Torobatl with their heads made of rock already. Olgurn's grandma in the village wanted to die out in the sands. Let the wind scrape away her ossified features. That's how they did it back home.
Day he joined up with the Skyburners, their recruiter gave him his obol, and he learned something new.
"That's your death," she said. "Put it in your pocket and never forget it. The other Skyburners will take it when it's your time."
"Now pick up your gun. That's your duty. Victory for the empire. For the emperor."
Olgurn had to do the rites for Big Grusk all by himself. Had to cut his mangled armor open with a torch to get to his obol. Now it's just him, crawling through tunnels with alien chitin bolted to his armor and wormspore smeared wherever he can reach. Smelling like an acolyte.
Last one alive means he's ranking officer. Means the Dreadnaught's his responsibility.
So Olgurn puts on his stinking armor and he crawls through tunnels and he plants explosives and he makes sure he's at the minimum safe distance before he hits the trigger. He's a Skyburner. He said the oath. He doesn't get to give up.
And when the relief shows up, Olgurn's gonna give them his report and his obol.
Images
Related Links
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|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |