The Witch Queen (Quest 2)

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See also: The Witch Queen and The Witch Queen (Quest 1)
The Witch Queen (Quest 2)
The Witch Queen Quest icon.jpg
Information
Season 16
Type Quest
Rarity Legendary
Steps 19
Previous The Witch Queen (Quest 1)
Next Of Queens and Worms
Vendors Fynch
Rewards
Rewards Empirical Evidence, Red Herring, Osteo Striga Weapon Pattern (Any Difficulty); Gear Bundle (1520 Power), Exotic armor item (Legendary Difficulty)


The Witch Queen (Quest 2) is a Legendary Quest. This is the second of two quests (both referred to as "The Witch Queen" in-game) that make up The Witch Queen campaign. The first quest can be found at The Witch Queen (Quest 1).

This quest represents the portion of campaign that requires ownership of the Witch Queen expansion.

1. The Witch Queen

Description

Complete "The Ghosts" mission.

The rebel Hive Ghost, Fynch, knows the location of a Hive temple that might hold useful information about Savathûn. Although he's wary of you, he's agreed to help you infiltrate it.

Objectives

[Quest] Mission completed: 1

2. The Witch Queen

Description

Speak with Ikora in the Enclave on Mars.

When you found Sagira's shell, you heard an echo of Savathûn's voice, speaking about something called the "Witness." Ikora awaits you on Mars to discuss what you heard.

Objectives

Ikora visited: 1

Reward

Empirical evidence icon1.jpg Kinetic Empirical Evidence
Primary ammo Sidearm

Notes

3. The Witch Queen

Description

Complete "The Communion" mission at the Europan Pyramid.

Ikora believes that strengthening your connection to Darkness will improve your Deepsight ability, allowing you to "read" the memory associated with Sagira's shell. The Pyramid on Europa might grant you the power you seek.

Objectives

[Quest] Mission completed: 1

4. The Witch Queen

Description

Speak with Ikora in the Enclave on Mars.

You visited the Pyramid on Europa to strengthen your connection to Darkness. Before you return to Savathûn's throne world, Ikora wants to speak with you about Sagira's shell.

Objectives

Ikora visited: 1

5. The Witch Queen

Description

Complete "The Mirror" mission.

The Hidden have identified an area in Savathûn's throne world that might allow you to access the memory tied to Sagira's shell. Ikora has sent you to investigate.

Objectives

[Quest] Mission completed: 1

6. The Witch Queen

Description

Speak with Fynch in the Throne World.

You saw a memory where Savathûn, disguised as Osiris, may have tricked Ikora into revealing information about the Light. Before you speak to Ikora about it, however, Fynch has an important lead to share.

Objectives

Fynch visited: 1

7. The Witch Queen

Description

Complete "The Lightblade" strike.

Fynch believes there might be an important artifact hidden in Savathûn's temple to Oryx. He's offered to help you reach the temple and find out.

Objectives

Strike completed: 1

8. The Witch Queen

Description

Return to the Altar of Reflection in Witch's Echo, Throne World.

With Fynch's help, you acquired a piece of Oryx's Tablets of Ruin. If you bring the Tablet to the Altar of Reflection, you may be able to witness another of Savathûn's memories. Return to the Altar in Witch's Echo.

Objectives

Memory unlocked: 1

Notes

  • An orange portal near the beginning of Witch's Echo will take the player directly to the room with the Altar portal.

9. The Witch Queen

Description

Speak with Ikora in the Enclave on Mars.

After witnessing two of Savathûn's memories, one of which detailed her plan to steal the Traveler from our sky, it's time to return to Ikora with your findings.

Objectives

Ikora visited: 1

Reward

Red herring icon1.jpg Void Red Herring
Heavy ammo Rocket Launcher

Notes

  • The Red Herring given by Ikora will have Deepsight Resonance. Completing its attunement and extracting it will unlock its Weapon Pattern.

10. The Witch Queen

Description

Complete "The Cunning" mission.

Ikora wants you to follow up on a tip from Fynch. He believes there may be another important artifact hidden in a dangerous area of Savathûn's throne world.

Objectives

[Quest] Mission completed: 1

11. The Witch Queen

Description

Return to the Altar of Reflection in Witch's Echo, Throne World.

With Fynch's help, you recovered a strange artifact: a statue of the worm familiar that spoke to Savathûn before she and her siblings became the Hive. This no doubt holds an important memory from her early life.

Objectives

Unspecified Goal: 1

12. The Witch Queen

Description

Speak with Ikora in the Enclave on Mars.

You were unable to access the memory linked to the worm statue. Ikora asks you to return to Mars to discuss what happened.

Objectives

Ikora visited: 1

Notes

  • Ikora will be in a small side area to the right of the landing zone instead of where she usually is. A scene with some dialogue will occur when the player gets near, and they are able to walk around while it is happening.

13. The Witch Queen

Description

Complete "The Last Chance" mission.

A trusted source has informed Eris of an artifact in Savathûn's throne world that might hold the answer to how she acquired the Light. Eris wants you to infiltrate Savathûn's fortress and find it.

Objectives

[Quest] Mission completed: 1

14. The Witch Queen

Description

Return to the Altar of Reflection in Witch's Echo, Throne World.

You acquired a piece of the crystal prison that held Savathûn before she acquired the Light. This fragment might hold a memory that explains what happened.

Objectives

Memory unlocked: 1

15. The Witch Queen

Description

Meet with the Vanguard in Zavala's office in the Tower.

The last memory you saw revealed that Savathûn was chosen by the Traveler, the same as any Guardian. You should consult the Vanguard about this shocking revelation.

Objectives

Vanguard consulted: 1

Notes

  • Interacting with the door to Zavala's office will trigger a cutscene.

16. The Witch Queen

Description

Speak with Ikora in the Tower.

Ikora has a theory about how to stop Savathûn from stealing the Traveler, but she needs your help.

Objectives

Ikora visited: 1

17. The Witch Queen

Description

Speak with Ikora on Mars.

When Ikora unlocked the memory tied to Savathûn's worm familiar, she discovered the proto-Hive were tricked by the Witness. This information might be the key to stopping Savathûn.

Objectives

Ikora visited: 1

Notes

  • Traveling to the Enclave will trigger a cutscene.

18. The Witch Queen

Description

Complete "The Ritual" mission.

Ikora believes Savathûn can be stopped by showing her the memory of how she and her siblings were tricked by the Witness. Her ritual to steal the Traveler has already begun, so there's no time to lose.

Objectives

[Quest] Mission completed: 1

19. The Witch Queen

Description

Speak with Ikora on Mars.

Savathûn is defeated, but her throne world is still swarming with enemies, and the Witness is still at large. Ikora wishes to speak with you about the work yet to be done.

Objectives

[Quest] Mission completed: 1

Rewards (Any Difficulty)

Rewards (Legendary Difficulty)

Notes

  • The Power Level of the Exotic armor item chosen depends on the player's current Power Level. The Rare bundle will always be at 1520 Power, regardless of the player's Power Level.
  • An Exotic armor item cannot be claimed if the player's inventory for that armor slot is full.
  • The Exotic armor item chosen will have the default Collections stat roll, which has a relatively low total stat value compared to possible rolls received from random drops.
  • Choosing an Exotic armor item will add it to the general Exotic Engram loot pool, allowing higher stat rolls to be obtained as rare drops from other activities.
  • The Exotic armor items can also be obtained from Legend and Master difficulty Lost Sectors.
    • Choosing an Exotic armor item will make it less likely to drop from Lost Sectors, as the loot pool prioritizes items that are not in Collections. Despite this, Legend and Master Lost Sectors can still be a viable method for farming higher stat rolls of these items.
  • If this quest is completed by playing through the campaign on Classic difficulty, finishing the campaign on Legendary later will still allow the player to obtain all of the Legendary rewards.
  • If Ikora disappears from the Enclave and the player has not claimed their Legendary difficulty rewards, the rewards can be claimed from Ikora in the Tower.