Hullabaloo (Season 23)
| Hullabaloo (Season 23)
| |
|---|---|
| Attributes
| |
| Season | 26 |
| Type | Grenade Launcher |
| Slot | Power |
| Ammo | Heavy |
| Rarity | Legendary |
| Damage Type | Arc |
| Foundry | ????? |
| Archetype | ????? |
| Description | Let's make some noise. |
| Statistics
| |
| Blast Radius | 50 |
| Velocity | 28 |
| Stability | 38 |
| Handling | 41 |
| Reload Speed | 39 |
| Rounds Per Minute | 120 |
| Magazine | 5 |
| Zoom | 13 |
| Inventory Size | 27 |
| Aim Assistance | 61 |
| Airborne Effectiveness | 11 |
| Recoil | 80 |
Acquisition
| |
|---|---|
| Guardian Games 2025 | |
| Hullabaloo (Season 23) PvP Stats |
|---|
Perks - Curated Roll
Intrinsic
Compressed Wave Frame - Projectiles release a wave of compressed energy when they contact the ground.
Sight / Barrel
Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
Magazine / Battery
High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Trait 1
Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
Trait 2
- 35px Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.
Origin Trait
Classy Contender - Final blows with this weapon grant class ability energy.
Perks - Random Rolls
Intrinsic
Compressed Wave Frame - Projectiles release a wave of compressed energy when they contact the ground.
Possible Sight / Barrel
Linear Compensator - This weapon's launch barrel is well-balanced.
- Slightly increases projectile speed
- Slightly increases blast radius
- Slightly increases stability
Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Volatile Launch - This weapon is optimized for an especially explosive payload.
- Greatly increases Blast Radius.
- Slightly decreases Handling Speed.
- Slightly decreases projectile speed.
Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
Countermass - This weapon is weighted for vertical recoil.
- Greatly controls recoil
- Increases stability
- Increases handling speed
Hard Launch - This weapon's launch barrel is optimized for projectile speed.
- Greatly increases projectile speed
- Decreases stability
- Slightly decreases blast radius
Possible Magazine / Battery
High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
- Increases Reload Speed.
Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
- Increases projectile speed.
- Greatly increases Stability.
- Decreases Blast Radius.
Possible Trait 1
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
Envious Arsenal - Dealing damage with both other weapons before readying this weapon refills it from reserves.
Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.
Possible Trait 2
Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
One for All - Hitting three separate targets increases damage for a moderate duration.
Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration. - 35px Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.
Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon. - 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
Golden Tricorn Enhanced - Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.
Possible Origin Trait
Classy Contender - Final blows with this weapon grant class ability energy.
How to Obtain
Detailed explanation on how to acquire Hullabaloo (Season 23)
Notes
Lore
Let's make some noise.
Nonpareil's Ghost marks off the last of their bounties as complete, radiating satisfaction.
Nonpareil groans. "Back home already? The energy in the Tower is so off lately."
Behind her, Taranov shakes off her robe to release a shower of spinmetal fragments, gained on an unintended roll through the Mothyards. "Yeah, but there aren't any working showers here. Let's get going."
"Already?" Thoughtfully, Nonpareil summons a ball of Void Light and tosses it up and down. "Hey. Taranov, think fast!"
The other Guardian turns around just in time to catch the Light with her face.
Taranov splutters as she's resurrected. "I will kill you."
Nonpareil beckons to her. "Yeah? Give me your best shot."
Taranov lifts her grenade launcher and shoots directly at Nonpareil.
She's still bent over laughing when Nonpareil's Ghost brings her back up.
They each go down three more times before they work out the rules for their new game: grenade launchers for the serve, Light weapons for the return.
Nonpareil smacks the grenade firmly this time with her Sentinel Shield; Taranov watches as it sails overhead and hits an old shack in the distance. After a moment, the noise of the explosion reaches their ears.
They keep their Ghosts busy with resurrections the whole afternoon.
As daylight fades, so does their energy. Taranov releases her Dawnblade with a groan. "You ready to take on the Tower now?"
Nonpareil slings an arm over her shoulder. "We're going to fix the Tower. Good times for everyone! Listen: we get in on the ground floor of a whole new sports league. Bookings. Betting. Licensed gear. The works."
Sunset over Old Russia is a beautiful sight. Small fires burn in the scrub. The view warms Nonpareil's heart.
A week later, they have 300 signups for their new grenadeketball league, and roughly as many citations from the Praxics for alleged manipulation of betting rings.
Images
Versions
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |