Hullabaloo (Season 23)

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Hullabaloo (Season 23)
Hullabaloo icon1.jpg
Attributes
Season 26
Type Grenade Launcher
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Arc
Foundry ?????
Archetype ?????
Description Let's make some noise.
Statistics
Blast Radius 50
Velocity 28
Stability 38
Handling 41
Reload Speed 39
Rounds Per Minute 120
Magazine 5
Zoom 13
Inventory Size 27
Aim Assistance 61
Airborne Effectiveness 11
Recoil 80
Acquisition
Guardian Games 2025
Hullabaloo (Season 23) PvP Stats
Hullabaloo is a Legendary Grenade Launcher.


Perks - Curated Roll

Intrinsic

Sight / Barrel

  • Volatile launch icon1.png Volatile Launch - This weapon is optimized for an especially explosive payload.
    • Greatly increases Blast Radius.
    • Slightly decreases Handling Speed.
    • Slightly decreases projectile speed.

Magazine / Battery

  • High-velocity rounds icon1.png High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
    • Increases Reload Speed.

Trait 1

  • Voltshot icon1.png Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.

Trait 2

  • 35px Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.

Origin Trait

Perks - Random Rolls

Intrinsic

Possible Sight / Barrel

  • Linear compensator icon1.png Linear Compensator - This weapon's launch barrel is well-balanced.
    • Slightly increases projectile speed
    • Slightly increases blast radius
    • Slightly increases stability
  • Quick launch icon1.png Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
    • Greatly increases handling speed
    • Increases projectile speed
  • Smart Drift Control icon.png Smart Drift Control — This barrel is broadly optimized for firing control.
    • Moderately controls recoil
    • Increases stability
    • Increases handling speed
    • Slightly increases projectile speed
  • Volatile launch icon1.png Volatile Launch - This weapon is optimized for an especially explosive payload.
    • Greatly increases Blast Radius.
    • Slightly decreases Handling Speed.
    • Slightly decreases projectile speed.
  • Confined launch icon1.png Confined Launch - This weapon's launch parameters are particularly stable.
    • Greatly increases Stability.
    • Increases Blast Radius.
    • Decreases projectile speed.
  • Countermass icon1.png Countermass - This weapon is weighted for vertical recoil.
    • Greatly controls recoil
    • Increases stability
    • Increases handling speed
  • Hard launch icon1.png Hard Launch - This weapon's launch barrel is optimized for projectile speed.
    • Greatly increases projectile speed
    • Decreases stability
    • Slightly decreases blast radius

Possible Magazine / Battery

  • High-velocity rounds icon1.png High-Velocity Rounds - This weapon's projectiles are particularly light and quick. Increases projectile speed.
    • Increases Reload Speed.
  • Implosion rounds icon1.png Implosion Rounds - This weapon's projectiles travel faster and have a controlled explosion.
    • Increases projectile speed.
    • Greatly increases Stability.
    • Decreases Blast Radius.

Possible Trait 1

  • Demolitionist icon1.png Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
  • Voltshot icon1.png Voltshot - Reloading this weapon after defeating a target overcharges this weapon for a short period of time, causing it to jolt on its next hit.
  • Field prep icon1.png Field Prep - Greatly increased ammo reserves. Improved faster reload, stow, and ready when you're crouching.
  • Envious assassin icon1.png Envious Assassin - Rapidly defeating targets with other weapons before drawing this one transfers ammo to the magazine from reserves. This effect can overflow the magazine based on the number of targets defeated.
  • Envious arsenal icon1.png Envious Arsenal - Dealing damage with both other weapons before readying this weapon refills it from reserves.
  • Impulse amplifier icon1.png Impulse Amplifier - Massively increases projectile velocity, substantially increases reload speed.
  • Stats for all icon1.png Stats for All - Hitting three separate targets increases weapon handling, stability, reload, and range for a moderate duration.

Possible Trait 2

  • Golden tricorn icon1.png Golden Tricorn - Final blows with this weapon grant bonus damage. While this buff is active, grenade or melee kills of the same damage type greatly increase its damage and duration.
  • Chain reaction icon1.png Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.
  • Cascade point icon1.png Cascade Point - Final blows or sustained precision hits with another weapon increase this weapon's rate of fire for a short duration.
  • 35px Rolling Storm - Final blows grant Bolt Charge.While amplified, final blows grant additional Bolt Charge. Gain increased Bolt Charge stacks when you have none.
  • Adrenaline junkie icon1.png Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
  • Golden tricorn enhanced icon1.png Golden Tricorn Enhanced - Final blows with this weapon grant bonus damage for an improved duration. While this buff is active, grenade or melee final blows of the same damage type greatly increase its damage for an improved duration.

Possible Origin Trait

How to Obtain

Detailed explanation on how to acquire Hullabaloo (Season 23)

Notes

Lore

Let's make some noise.

Nonpareil's Ghost marks off the last of their bounties as complete, radiating satisfaction.

Nonpareil groans. "Back home already? The energy in the Tower is so off lately."

Behind her, Taranov shakes off her robe to release a shower of spinmetal fragments, gained on an unintended roll through the Mothyards. "Yeah, but there aren't any working showers here. Let's get going."

"Already?" Thoughtfully, Nonpareil summons a ball of Void Light and tosses it up and down. "Hey. Taranov, think fast!"

The other Guardian turns around just in time to catch the Light with her face.

Taranov splutters as she's resurrected. "I will kill you."

Nonpareil beckons to her. "Yeah? Give me your best shot."

Taranov lifts her grenade launcher and shoots directly at Nonpareil.

She's still bent over laughing when Nonpareil's Ghost brings her back up.

They each go down three more times before they work out the rules for their new game: grenade launchers for the serve, Light weapons for the return.

Nonpareil smacks the grenade firmly this time with her Sentinel Shield; Taranov watches as it sails overhead and hits an old shack in the distance. After a moment, the noise of the explosion reaches their ears.

They keep their Ghosts busy with resurrections the whole afternoon.

As daylight fades, so does their energy. Taranov releases her Dawnblade with a groan. "You ready to take on the Tower now?"

Nonpareil slings an arm over her shoulder. "We're going to fix the Tower. Good times for everyone! Listen: we get in on the ground floor of a whole new sports league. Bookings. Betting. Licensed gear. The works."

Sunset over Old Russia is a beautiful sight. Small fires burn in the scrub. The view warms Nonpareil's heart.

A week later, they have 300 signups for their new grenadeketball league, and roughly as many citations from the Praxics for alleged manipulation of betting rings.

Images

Hullabaloo1.jpg

Versions



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