Sundered Doctrine

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Sundered Doctrine
Sundered Doctrine banner.jpg
Information
Location The Sunken Pyramid, Court of Savathûn
Players 1-3
Power 1965
Requirement 18px The Drowning Labyrinth
Expansion 20pxEpisode: Heresy
Enemies The Dread, Hive
Boss Zoetic Lockset (Shrieker)
Kerrev, The Erased (Scion)
Description Prevent Dread and Hive from unlocking a dangerous vault in Rhulk's Pyramid.

Sundered Doctrine is a dungeon introduced in Destiny 2 during Episode: Heresy. Set within The Sunken Pyramid in Court of Savathûn, players are tasked by The Hidden to investigate increased Dread and Hive activity, uncover the Pyramid’s secrets, and stop a new Dread leader from unlocking its deepest vault.

Overview

Enemies Encountered

Bosses

Unique Enemies

Walkthrough

Find the Path

File:Sundered Doctrine Start.jpg
The entrance to Sundered Doctrine.
Players begin in Flooded Inspection, near The Hidden's base in The Sunken Pyramid. Proceed left across a bridge to a closed door, then jump up to a ledge on the left and take the first right to drop down into a series of rooms. Defeat Attendants and Subjugators (non-boss variants that can be crowd-controlled). In the back-left corner of the second corridor, a slanted rectangular block lowers when stood on, granting passage.

Navigate downward through tight spaces to a large, cross-shaped room with more enemies. Clear the area and locate a small waterfall on the right side from the entrance. Pass through the waterfall to access a tunnel leading to the first encounter, marked by a damaging light beam and a Raid Banner.

Solve the Riddle (Flooded Inspection)

File:Sundered Doctrine Riddle.jpg
The central chamber with symbol wheel.
The first encounter involves directing light beams to specific symbols based on Vow of the Disciple lore or Truthspeaker hints. The central chamber features three lenses and a symbol wheel with seven slots, initially displaying two symbols with one missing. The goal is to identify the missing symbol and connect a light beam to its corresponding wheel in one of four surrounding rooms.

Mechanics

  • Identify the Symbol: Either use lore knowledge (for example Guardian, Kill, Witness completes "Guardians killed the Witness") or defeat a Truthspeaker Grim in one of the four rooms to reveal the missing symbol.
  • Locate the Wheel: Find the room with a wheel displaying the correct symbol.
  • Create a Light Path: Shoot a Pyramid switch above one of the three central lenses to activate a light beam. Defeat a Lens Bearer Subjugator to obtain a lens, place it in an empty holster, and rotate it to direct the beam toward the target wheel. Typically, 2-3 lenses are needed per path.
  • Progression: Complete one beam in the first round, two in the second, and three in the third. A new Truthspeaker spawns after each beam completion in rounds two and three. Incorrect beams spawn a Tormentor and break placed lenses.

Upon completing six total beam connections, a notification (“The Pyramid accepts a truth”) signals the encounter’s end, opening a door to the next area.

Navigate the Maze

File:Sundered Doctrine Maze.jpg
The maze with rolling boulders.
After the first encounter, players enter a maze-like traversal section with traps. From the central room, ascend stairs to a locked door, then drop off either side and descend to the bottom. Proceed through a hole, leading to a narrow maze.
  • Maze Path: At the first junction, turn right and go straight to the end. Drop down, turn right, take the first left up stairs, and follow the path to exit.
  • Secret Chest: Destroy three Resonance crystals (audible humming) in the maze to unlock a hidden door with the first secret chest.

Exit the maze into a large open area with enemies. Cross a bridge to the right, enter a dark hallway, and take the second left exit to drop through a hole. This leads to a room with a pit and rolling spiked boulders. Use alcoves on either side to avoid the first boulder, then jump into a hole halfway up the ramp. Navigate crisscrossing boulders in the next hallway to reach the second encounter’s preparatory room.

Open the Locks (Altered Convolution)

File:Sundered Doctrine Door.jpg
The door with symbol wheels.
Before the second encounter, players must open a locked door by aligning symbols on two wheels to match those beside the door. Defeat a Preceptor Wizard to collect Resonance Splinters, granting Heightened Knowledge (1 splinter, moves symbol one space), Brimming Knowledge (2 splinters, two spaces), or Overflowing Knowledge (3 splinters, three spaces). Shoot the Crux above each wheel to change rotation direction, then deposit splinters to highlight the correct symbols. An Ogre spawns initially, followed by more Preceptors. Once aligned, the door opens to the second encounter.

Zoetic Lockset

File:Sundered Doctrine Zoetic.jpg
The Zoetic Lockset arena.
The second encounter involves four Shriekers (Zoetic Lockset) with a shared health pool, four symbol wheels, and a Lockset Progression buff. Players manipulate wheel symbols to control enemy spawns and trigger a damage phase.

Mechanics

  • Wheel Activation: Shriekers gaze at wheels from left to right, filling the Lockset Progression bar (25%, 50%, 75%, 100%). At each quarter, the rightmost unlocked wheel’s symbol locks into a large panel, executed from right to left.
  • Symbol Effects:
  • Symbol Manipulation: Defeat Preceptors to collect Resonance Splinters. Deposit splinters to rotate symbols (as above). Shoot Cruxes to change rotation direction. Wheels tick automatically if untouched, so monitor them.
  • Strategy: Set the rightmost three wheels to Stop to minimize enemies, and the leftmost to Kill for the longest damage phase. Avoid Hive to prevent Ogre spawns.

Damage Phase

When Kill is locked, the damage phase begins. Focus fire on any open Shrieker, as they share health. Safe spots include the left side near the platform for cover. Use Anarchy, Thunderlord, or Le Monarch for high damage, as Shriekers lack precision damage. If not defeated, repeat the mechanics. After defeating the Shriekers, shoot a dropped core into a concave bowl near the loot chest to open the exit.

Locate the Vault

File:Sundered Doctrine Vault.jpg
The worm carcass tunnel.
Proceed through a large hole and follow a narrow path to a room with fossilized worms. Ascend the rightmost worm carcass through a ribcage tunnel to a ledge. Continue up to a bone network and enter a tunnel leading to a light puzzle room. Break Hive gunk to free lenses, shoot Cruxes near Enter and Worm symbols, and direct beams to their respective wheels to unlock the path.

The next room has a sealed door that opens when shot (rapid-fire weapons recommended). Pass through quickly to avoid being crushed. Ascend another worm carcass to the final encounter’s Raid Banner.

Kerrev, The Erased

The final encounter pits players against Kerrev, The Erased, a mobile Scion with an invincible shield. The arena spans a central room with a symbol wheel (six symbols, split vertically) and side rooms (left and right). Players must illuminate symbols of a false lore statement while darkening the true one to lower Kerrev’s shield.

Mechanics

  • Truth and Lie: The wheel displays two three-symbol stories (for example Pyramid, Give, Darkness vs. Witness, Drink, Light). One is true, one false. Either use lore knowledge or defeat a Truthspeaker Grim (spawns in left or right room) to identify the true symbol’s side. Illuminate the three lie symbols and darken the true ones.
  • Symbol Locations:
  • Lens Manipulation: Defeat Unwritten Attendants to gain Unwritten Empowerment (7 seconds), allowing destruction of Strand tethers locking lenses. Free and rotate lenses to shine beams on lie symbols and avoid true ones.
  • Activation: Once correct symbols are lit, interact with the central wheel’s console. The room ignites with a burning effect; take cover (for example back-left corner) to survive. If correct, Kerrev’s shield drops.

Damage Phase

Kerrev moves rapidly, using Strand pulls and suspends. Use Divinity with Linear Fusion Rifles (Sleeper Simulant, Queensbreaker) or Thunderlord for high damage. Stay in cover to avoid pulls. If not defeated, the shield regenerates, and a new truth/lie puzzle appears. Repeat until Kerrev is defeated.

22px The Drowning Labyrinth

File:Sundered Doctrine Worm.jpg
Worm larvae for the quest.
The The Drowning Labyrinth quest requires collecting nine worm larvae scattered throughout the dungeon. These grant dialogue from Savathûn and progress toward the final vault, unlocking a class item and lore about the Dread’s activities.
  • First Worm: In the maze, near a Resonance crystal.
  • Second Worm: In the boulder gauntlet, in an alcove.
  • Third Worm: In the worm carcass tunnel, on a ledge.
  • Completing the quest opens the vault behind Kerrev, revealing a chest and a Memory of Oryx message.

Rewards

Each encounter drops specific loot, farmable unlimited times except for Finality's Auger, which is limited to one chance per character per week. Armor from Master difficulty includes the Artifice Armor perk.

Solve the Riddle

64px Flain Helm
Titan Titan Helmet
64px Flain Mask
Hunter Hunter Helmet
64px Flain Cover
Warlock Warlock Helmet

64px Flain Gauntlets
Titan Gauntlets
64px Flain Grips
Hunter Gauntlets
64px Flain Gloves
Warlock Gauntlets

64px Flain Greaves
Titan Leg Armor
64px Flain Strides
Hunter Leg Armor
64px Flain Boots
Warlock Leg Armor

Unworthy icon1.jpg Arc Unworthy
Primary ammo Scout Rifle
Unloved icon1.jpg Strand Unloved
Primary ammo Hand Cannon
Unsworn icon1.jpg Strand Unsworn
Special ammo Trace Rifle

Zoetic Lockset

64px Flain Helm
Titan Titan Helmet
64px Flain Mask
Hunter Hunter Helmet
64px Flain Cover
Warlock Warlock Helmet

64px Flain Gauntlets
Titan Gauntlets
64px Flain Grips
Hunter Gauntlets
64px Flain Gloves
Warlock Gauntlets

64px Flain Greaves
Titan Leg Armor
64px Flain Strides
Hunter Leg Armor
64px Flain Boots
Warlock Leg Armor

Unworthy icon1.jpg Arc Unworthy
Primary ammo Scout Rifle
Unsworn icon1.jpg Strand Unsworn
Special ammo Trace Rifle
Unvoiced icon1.jpg Void Unvoiced
Special ammo Shotgun

Kerrev, The Erased

64px Flain Helm
Titan Titan Helmet
64px Flain Mask
Hunter Hunter Helmet
64px Flain Cover
Warlock Warlock Helmet

64px Flain Gauntlets
Titan Gauntlets
64px Flain Grips
Hunter Gauntlets
64px Flain Gloves
Warlock Gauntlets

64px Flain Plate
Titan Titan Chest Armor
64px Flain Vest
Hunter Hunter Chest Armor
64px Flain Robes
Warlock Warlock Chest Armor

64px Flain Greaves
Titan Leg Armor
64px Flain Strides
Hunter Leg Armor
64px Flain Boots
Warlock Leg Armor

64px Solar Finality's Auger
Heavy ammo Linear Fusion Rifle
Unworthy icon1.jpg Arc Unworthy
Primary ammo Scout Rifle
Unloved icon1.jpg Strand Unloved
Primary ammo Hand Cannon

Unsworn icon1.jpg Strand Unsworn
Special ammo Trace Rifle
Unvoiced icon1.jpg Void Unvoiced
Special ammo Shotgun

Other Rewards

Last erasure icon1.jpg Last Erasure
Emblem
Pyramid's pilot icon1.jpg Pyramid's Pilot
Emblem
Unsounded depths icon1.jpg Unsounded Depths
Emblem

Future proof icon1.jpg Future Proof
Sparrow

Notes

Patch History

References

  1. "Destiny 2 Update 8.0.0.1" Bungie, posted by The Destiny 2 Dev Team, 4 Jun. 2024, https://www.bungie.net/7/en/News/article/destiny_2_update_8_0_0_1. wikipage