Goldtusk (Season 20)

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Goldtusk (Season 20)
Attributes
Season 20
Type Sword
Slot Power
Ammo Heavy
Rarity Legendary
Class Hunter
Damage Type Arc
Foundry VEIST
Archetype Lightweight
Description An Earth artifact, refashioned to suit the Emperor's modest tastes.
Statistics
Impact 60
Range 20
Ammo Capacity 74
Swing Speed 80
Efficiency 55
Zoom 0
Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Open Legendary engrams and earn faction rank-up packages.
War Table: Recovered Leviathan Weapons Engram
Possible reward when playing as a Hunter.

Goldtusk is a Legendary Sword.

Perks - Curated Roll

Intrinsic

  • Lightweight Frame - [Heavy Attack]  : Launch a heavy dash attack.
    • Heavy attacks are stronger with full energy.

Blade

  • Jagged Edge - Increased damage at the cost of sword ammo.

Guard

Trait 1

  • Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.

Trait 2

Origin Trait

  • To Excess - Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.
  • Veist Stinger - Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

Perks - Random Rolls

Intrinsic

  • Lightweight Frame - [Heavy Attack]  : Launch a heavy dash attack.
    • Heavy attacks are stronger with full energy.

Possible Blade

Possible Guard

Possible Trait 1

  • Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
  • Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
  • Assassin's Blade - Sword Kills boost movement speed and damage.
  • Tireless Blade — Sword ammo granted for every other powered sword kill.
  • Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.

Possible Trait 2

  • Counterattack - Guarding while receiving damage grants a damage buff for 5 seconds.
  • Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
  • Harmony - Final blows with other weapons improve this weapon's damage and performance for a short duration.
  • Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
  • Adrenaline Junkie - This weapon gains increased damage and handling from final blows with grenades or this weapon.
  • One for All - Hitting three separate targets increases damage for a moderate duration.

Origin Trait

  • To Excess - Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.
  • Veist Stinger - Damaging an enemy with this weapon has a small chance to reload the magazine and increase movement speed while aiming down sights. Bows receive faster draw speed and swords receive faster charge rate while this perk is active.

Notes

Images

Versions


Weapons
Primary Auto RiflesScout RiflesPulse RiflesHand CannonsSubmachine GunsSidearmsCombat Bows
Special ShotgunsBreech Grenade LaunchersFusion RiflesSniper RiflesTrace RiflesGlaivesRocket Sidearms
Heavy SwordsDrum Grenade LaunchersRocket LaunchersLinear Fusion RiflesMachine Guns
Exotic Weapons