Goldtusk (Season 7)
From Destiny 2 Wiki
| Goldtusk (Season 7)
| |
|---|---|
| Attributes
| |
| Season | 7 |
| Type | Sword |
| Slot | Power |
| Ammo | Heavy |
| Rarity | Legendary |
| Class | Hunter |
| Damage Type | Void |
| Foundry | VEIST |
| Archetype | Lightweight |
| Description | An Earth artifact, refashioned to suit the Emperor's modest tastes. |
| Statistics
| |
| Impact | 60 |
| Range | 20 |
| Ammo Capacity | 74 |
| Swing Speed | 80 |
| Efficiency | 55 |
| Zoom | 0 |
Acquisition
| |
|---|---|
| Acquired from the Menagerie aboard the Leviathan. | |
Goldtusk is a Legendary Sword.
Perks - Curated Roll
Intrinsic
Lightweight Frame - [Heavy Attack] : Launch a heavy dash attack.
- Heavy attacks are stronger with full energy.
Blade
Jagged Edge - Increased damage at the cost of sword ammo.
Guard
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Trait 1
Energy Transfer - Guarding while receiving damage generates class ability energy.
Trait 2
-
Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Perks - Random Rolls
Intrinsic
Lightweight Frame - [Heavy Attack] : Launch a heavy dash attack.
- Heavy attacks are stronger with full energy.
Possible Blade
Hungry Edge - Increased sword ammo.
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Honed Edge - Increased sword damage.
Jagged Edge - Increased damage at the cost of sword ammo.
Tempered Edge — Increased sword damage and ammo.
Possible Guard
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
En Garde - Quick attacks immediately after swapping to this sword do additional damage.
Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Tireless Blade — Sword ammo granted for every other powered sword kill.
Possible Trait 2
-
Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Assassin's Blade - Sword Kills boost movement speed and damage.
Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Notes
Images
Versions
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |