Throne-Cleaver (Season 20)
From Destiny 2 Wiki
Throne-Cleaver (Season 20)
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Attributes
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Season | 20 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Class | Titan |
Damage Type | Solar |
Archetype | Aggressive |
Description | An Earth artifact, refashioned to suit the Emperor's modest tastes. |
Statistics
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Impact | 72 |
Range | 60 |
Ammo Capacity | 48 |
Swing Speed | 0 |
Efficiency | 55 |
Zoom | 0 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Open Legendary engrams and earn faction rank-up packages. | |
War Table: Recovered Leviathan Weapons Engram Possible reward when playing as a Titan.
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Throne-Cleaver is a Legendary Sword.
Perks - Curated Roll
Intrinsic
- Aggressive Frame - [Heavy Attack] : Launch a heavy slam attack.
- Heavy attacks are stronger with full energy.
Blade
- Tempered Edge — Increased sword damage and ammo.
Guard
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Trait 1
- Tireless Blade — Sword ammo granted for every other powered sword kill.
Trait 2
- En Garde - Quick attacks immediately after swapping to this sword do additional damage.
Origin Trait
- To Excess - Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.
Perks - Random Rolls
Intrinsic
- Aggressive Frame - [Heavy Attack] : Launch a heavy slam attack.
- Heavy attacks are stronger with full energy.
Possible Blade
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
- Tempered Edge — Increased sword damage and ammo.
- Honed Edge - Increased sword damage.
- Hungry Edge - Increased sword ammo.
- Jagged Edge - Increased damage at the cost of sword ammo.
Possible Guard
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Possible Trait 1
- Energy Transfer - Guarding while receiving damage generates class ability energy.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
- Tireless Blade — Sword ammo granted for every other powered sword kill.
Possible Trait 2
- En Garde - Quick attacks immediately after swapping to this sword do additional damage.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
- Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
Origin Trait
- To Excess - Final blows with this weapon while your Super is full grant a bonus to Strength and Discipline for a moderate duration.
Notes
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |