Prismatic Hunter
| Prismatic Hunter | |
|---|---|
| Information | |
| Alignment | Prismatic |
| Unlock | Complete the The Final Shape campaign. |

Prismatic Hunter is the
Prismatic-based subclass of the
Hunter class. It is unlocked by completing the The Final Shape campaign on any difficulty as a Hunter, with initial access granted during the Transmigration mission. Additional abilities, Aspects, and Fragments are unlocked through campaign progression, post-campaign quests (Lost in the Light, Found in the Dark), and collecting Prismatic Chests in The Pale Heart.
Lore
The Hunter moves like a whisper through the chaos, a fleeting silhouette against the storm. Solar flames flicker in their knives, Arc lightning sparks in their step, and Stasis frost trails their wake. Void cloaks their form, and Strand binds their foes in an inescapable weave.
They are the blade that strikes unseen, the arrow that never misses. With each dodge, they evade fate; with each strike, they shape it. In the crucible of battle, they transcend, wielding the primal forces of creation and destruction as one.
The enemy falters, caught in a storm of ice and fire. The Hunter is gone before the ashes settle, already hunting the next mark.
Abilities
Super
- File:Golden Gun Marksman icon.png Golden Gun: Marksman: Summon a flaming hand cannon that fires three precision shots, dealing massive Solar damage.
- File:Silence and Squall icon.png Silence and Squall: Summon two Stasis kamas, Silence and Squall. Silence creates a flash-freeze blast that freezes and damages targets; Squall creates a Stasis storm that slows and damages targets.
- File:Storm's Edge icon.png Storm's Edge: Throw an electrified Arc dagger that teleports you to its location, dealing area damage. Can be thrown multiple times.
- File:Shadowshot Deadfall icon.png Shadowshot: Deadfall: Fire a Void anchor that tethers enemies, suppressing and weakening them.
Silkstrike: Weave a Strand rope dart to slash through enemies or perform a diving attack, dealing bonus damage to suspended targets.
Class Ability
Gambler's Dodge: Dodge to perform a deft tumble, avoiding enemy attacks. Dodging near enemies fully recharges your Melee Ability.
Marksman's Dodge: Dodge to perform an evasive maneuver with a steady hand, automatically reloading your weapon.
Acrobat's Dodge: Dodge to gain Radiant, increasing weapon damage.
Movement
High Jump: While airborne, jump a second time to reach greater heights.
Strafe Jump: While airborne, jump a second time with strong directional control.
Triple Jump: While airborne, sustain your air control with a second or third jump.- File:Blink icon.png Blink: Teleport a short distance while airborne, replacing your jump.
Melee
- File:Combination Blow icon.png Combination Blow: Deliver a powerful Arc punch that stacks damage (up to 3x) and refills class ability energy on kills. Triggers health regeneration.
- File:Withering Blade icon.png Withering Blade: Toss a Stasis shuriken that damages and slows targets, bouncing between enemies.
- File:Knife Trick icon.png Knife Trick: Throw a fan of flaming Solar knives that scorch targets.
- File:Snare Bomb icon.png Snare Bomb: Throw a Void smoke bomb that weakens and distracts enemies.
Threaded Spike: Throw a Strand spike that severs targets and returns to you, refunding melee energy if caught.
Grenade
- File:Swarm Grenade icon.png Swarm Grenade: A Solar grenade that detonates on impact, releasing drones that seek and scorch nearby enemies.
- File:Duskfield Grenade icon.png Duskfield Grenade: A Stasis grenade that shatters on impact, creating a field that slows and freezes targets who remain inside.
Arcbolt Grenade: An Arc grenade that chains lightning to nearby enemies.- File:Magnetic Grenade icon.png Magnetic Grenade: A Void grenade that attaches to targets and explodes twice.
- File:Grapple icon.png Grapple: A Strand grenade that pulls you to a targeted location, enabling a powered melee attack that unravels targets.
Transcendence
- File:Hailfire Spike icon.png Hailfire Spike: Activate Transcendence when Light and Darkness meters are full to gain a unique Stasis and Solar grenade. The grenade attaches to surfaces or targets, erupting into a slowing storm, then ignites into a scorching cyclone that deals area damage. Transcendence also refills grenade and melee energy, boosts ability regeneration, grants a weapon damage bonus, and increases damage resistance.
Aspects
- File:Stylish Executioner icon.png Stylish Executioner: Defeating a target with an elemental debuff (e.g., Slow, Freeze, Scorch) grants invisibility and Truesight. Melee attacks while invisible weaken targets. (2 Fragment slots)
- File:Winter's Shroud icon.png Winter's Shroud: Dodging creates a Stasis burst that slows nearby enemies. (3 Fragment slots)
- File:Gunpowder Gamble icon.png Gunpowder Gamble: Defeat targets with abilities, elemental debuffs, or Solar weapons to charge a Solar explosive. Throw it to cause an Ignition. (3 Fragment slots)
- File:Threaded Specter icon.png Threaded Specter: Activate your class ability to create a Strand decoy that unravels enemies when attacked. (2 Fragment slots)
- File:Ascension icon.png Ascension: While airborne, consume class ability energy to summon an Arc Staff, propelling upward and creating a burst that amplifies allies and jolts targets. (3 Fragment slots)
Fragments
- Main page: Prismatic Fragments
Facet of Awakening: Elemental final blows and Super kills generate matching elemental pickups. +10 Resilience.
Facet of Balance: Light damage kills grant melee energy; Darkness damage kills grant grenade energy.
Facet of Bravery: Grenade kills grant Volatile Rounds to Void weapons; powered melee kills grant Unraveling Rounds to Strand weapons. -10 Intellect.
Facet of Blessing: Melee final blows start health regeneration. While Transcendent, melee kills heal you and nearby allies.- File:Facet of Courage icon.png Facet of Courage: Light ability damage increases by 10% against targets with Darkness debuffs (e.g., Slow, Suspend). -10 Discipline.
Subclass-Specific Exotics
Helmets
- File:Celestial Nighthawk icon.jpg Celestial Nighthawk: Modifies Golden Gun: Marksman to fire a single high-damage shot, refunding Super energy on precision hits or kills.
Arms
- File:Liars Handshake icon.jpg Liar's Handshake: Enhances Combination Blow with increased damage and healing, triggering an Arc explosion after dodging.
Chest
- File:Gyrfalcon's Hauberk icon.jpg Gyrfalcon's Hauberk: Grants Volatile Rounds to Void weapons after exiting invisibility, synergizing with Stylish Executioner.
Class Item
- File:Relativism icon.jpg Relativism: An Exotic class item exclusive to Prismatic Hunters, featuring two random perks inspired by other Exotics (e.g., Spirit of the Liar, Spirit of Caliban). Obtained from the Dual Destiny mission or The Pale Heart activities.
Images
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Prismatic Hunter subclass customization screen background.