I Am Alive
From Destiny 2 Wiki
I Am Alive
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Attributes
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Season | 2 |
Type | Grenade Launcher |
Slot | Power |
Rarity | Legendary |
Damage Type | Void |
Foundry | Emperor Calus |
Archetype | Adaptive |
Description | "When the end comes, I reserve the right to be last." —Calus, Emperor of the Cabal |
Statistics
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Blast Radius | 30 |
Velocity | 41 |
Stability | 53 |
Handling | 51 |
Reload Speed | 46 |
Rounds Per Minute | 120 |
Magazine | 7 |
Zoom | 13 |
Inventory Size | 46 |
Aim Assistance | 67 |
Recoil | 74 |
Bounce Intensity | 26 |
Bounce Direction | Tends Left |
Acquisition
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Eater of Worlds Raid reward.
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Spire of Stars (Prestige) Raid reward selected from Leviathan or Eater of Worlds.
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Imperial Engram Rewarded from Benedict 99-40 for leveling Loyalist reputation.
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I Am Alive is a Legendary Grenade Launcher.
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Sight / Barrel
- Confined Launch - This weapon's launch parameters are particularly stable.
- Greatly increases Stability.
- Increases Blast Radius.
- Decreases projectile speed.
- Quick Launch - This weapon's barrel provides faster projectiles and much faster aiming.
- Greatly increases handling speed
- Increases projectile speed
- Smart Drift Control — This barrel is broadly optimized for firing control.
- Moderately controls recoil
- Increases stability
- Increases handling speed
- Slightly increases projectile speed
Magazine / Battery
- Moving Target - Increased movement speed and target acquisition when moving while aiming down sights.
Trait
- Auto-Loading Holster - The holstered weapon is automatically reloaded after a short period of time.
Mods
- Masterwork Upgrade - This weapon can be upgraded into a Masterwork item.
- Vanguard Masterwork - This weapon generates orbs on multikills, gains a random bonus stat, and displays the number of enemies defeated by using it.
- Crucible Masterwork - This weapon generates orbs on multikills, gains a random bonus stat, and displays the number of Crucible opponents defeated by using it.
Notes
- The default shader for this weapon appears to be identical to the Calus's Selected shader.