Just in Case
From Destiny 2 Wiki
Just in Case
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Attributes
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Season | 21 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Solar |
Foundry | ????? |
Archetype | ????? |
Description | Even contingencies need contingencies. |
Vendor | Xûr, Suraya Hawthorne |
Statistics
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Impact | 60 |
Range | 40 |
Ammo Capacity | 62 |
Swing Speed | 40 |
Zoom | 0 |
Acquisition
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Season of the Deep Fishing |
Just in Case PvP Stats |
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Contents
Perks - Curated Roll
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Blade
- Honed Edge - Increased sword damage.
Guard
- Burst Guard - Sword Guard has low efficiency and high defense.
Trait 1
- Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
Trait 2
- Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
Origin Trait
- 35px Disaster Plan - Picking up ammunition increases this weapon's flinch resistance and range, which lasts until it is fired again. Swords gain a large increase to charge rate instead.
Perks - Random Rolls
Intrinsic
- Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Blade
- Hungry Edge - Increased sword ammo.
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
- Honed Edge - Increased sword damage.
- Jagged Edge - Increased damage at the cost of sword ammo.
- Tempered Edge — Increased sword damage and ammo.
Possible Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
- Burst Guard - Sword Guard has low efficiency and high defense.
- Enduring Guard - Sword Guard has high efficiency and low defense.
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
- Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
- Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
- Tireless Blade — Sword ammo granted for every other powered sword kill.
- Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
- Energy Transfer - Guarding while receiving damage generates class ability energy.
- Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Possible Trait 2
- Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
- En Garde - Quick attacks immediately after swapping to this sword do additional damage.
- Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
- Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Possible Origin Trait
- 35px Disaster Plan - Picking up ammunition increases this weapon's flinch resistance and range, which lasts until it is fired again. Swords gain a large increase to charge rate instead.
How to Obtain
Detailed explanation on how to acquire Just in Case
Notes
Lore
Images
Versions
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |