Just in Case
From Destiny 2 Wiki
| Just in Case
| |
|---|---|
| Attributes
| |
| Season | 21 |
| Type | Sword |
| Slot | Power |
| Ammo | Heavy |
| Rarity | Legendary |
| Damage Type | Solar |
| Foundry | ????? |
| Archetype | ????? |
| Description | Even contingencies need contingencies. |
| Vendor | Xûr, Suraya Hawthorne |
| Statistics
| |
| Impact | 60 |
| Range | 40 |
| Ammo Capacity | 62 |
| Swing Speed | 40 |
| Zoom | 0 |
Acquisition
| |
|---|---|
| Season of the Deep Fishing | |
| Just in Case PvP Stats |
|---|
Contents
Perks - Curated Roll
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Blade
Honed Edge - Increased sword damage.
Guard
Burst Guard - Sword Guard has low efficiency and high defense.
Trait 1
Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
Trait 2
Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
Origin Trait
- 35px Disaster Plan - Picking up ammunition increases this weapon's flinch resistance and range, which lasts until it is fired again. Swords gain a large increase to charge rate instead.
Perks - Random Rolls
Intrinsic
Adaptive Frame - A well-rounded grip, reliable and sturdy.
Possible Blade
Hungry Edge - Increased sword ammo.
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Honed Edge - Increased sword damage.
Jagged Edge - Increased damage at the cost of sword ammo.
Tempered Edge — Increased sword damage and ammo.
Possible Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Burst Guard - Sword Guard has low efficiency and high defense.
Enduring Guard - Sword Guard has high efficiency and low defense.
Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Tireless Blade — Sword ammo granted for every other powered sword kill.
Flash Counter - Melee blocked immediately after guarding disorients and weakens the attacker.
Energy Transfer - Guarding while receiving damage generates class ability energy.
Wellspring - Kills with this weapon generate ability energy. This energy is divided between your uncharged abilities.
Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
Possible Trait 2
Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
En Garde - Quick attacks immediately after swapping to this sword do additional damage. -
Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Incandescent - Defeating a target spreads scorch to those nearby. More powerful combatants and opposing Guardians cause scorch in a larger radius.
Possible Origin Trait
- 35px Disaster Plan - Picking up ammunition increases this weapon's flinch resistance and range, which lasts until it is fired again. Swords gain a large increase to charge rate instead.
How to Obtain
Detailed explanation on how to acquire Just in Case
Notes
Lore
Images
Versions
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |