Ill Omen
Ill Omen
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Attributes
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Season | 24 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Stasis |
Foundry | ????? |
Archetype | ????? |
Description | Come what may. |
Statistics
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Impact | 60 |
Stability | 0 |
Ammo Capacity | 60 |
Swing Speed | 40 |
Zoom | 0 |
Inventory Size | 0 |
Weapon Pattern Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
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Deepsight Resonance Extractions required to unlock: 5
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Acquisition
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Episode: Echoes Activities |
Ill Omen PvP Stats |
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Contents
Perks - Curated Roll
Intrinsic
- Caster Frame — [Heavy Attack]: Launch a heavy projectile attack. Heavy attacks are stronger with full energy.
Blade
- Hungry Edge - Increased sword ammo.
Guard
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Trait 1
- Tireless Blade — Sword ammo granted for every other powered sword kill.
Trait 2
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
Origin Trait
- 35px Radiolaria Transposer - Rapid final blows cause targets to explode into a pool of radiolarian fluid.
Perks - Random Rolls
Intrinsic
- Caster Frame — [Heavy Attack]: Launch a heavy projectile attack. Heavy attacks are stronger with full energy.
Possible Blade
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
- Tempered Edge — Increased sword damage and ammo.
- Honed Edge - Increased sword damage.
- Hungry Edge - Increased sword ammo.
- Jagged Edge - Increased damage at the cost of sword ammo.
Possible Guard
- Enduring Guard - Sword Guard has high efficiency and low defense.
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
- Balanced Guard - Sword Guard has balanced efficiency and defense.
- Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
- Burst Guard - Sword Guard has low efficiency and high defense.
Possible Trait 1
- Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
- 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
- Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
- Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
- Tireless Blade — Sword ammo granted for every other powered sword kill.
- Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Possible Trait 2
- Assassin's Blade - Sword Kills boost movement speed and damage.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- En Garde - Quick attacks immediately after swapping to this sword do additional damage.
- Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
- Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
- Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
- Cold Steel - Powered Sword hits slow targets.
Possible Origin Trait
- 35px Radiolaria Transposer - Rapid final blows cause targets to explode into a pool of radiolarian fluid.
How to Obtain
Detailed explanation on how to acquire Ill Omen
Notes
Lore
Come what may.
The Witch.
The Adherent.
Eris Morn placed both cards down on her worktable, the illuminated faces gleaming under the sharp light of her lamp.
The Deck of Whispers had not sat idle since her metamorphoses had concluded. The cards had been consulted occasionally by herself and others, each supplicant approaching with a question and leaving with a new perspective. For now, this was all the cards could provide.
They no longer whispered to her since her vengeance had been satisfied. But Eris could still feel the push and pull of the Hive spells woven through their being. To any other practitioner, they would be no more than flat images, a hint at some deeper meaning. However, they were so intimately tied to her that she could still read them, even without her terrifying morph.
Savathûn and Xivu Arath. Where had they fled to? What were they planning? The sisters were at odds once again, the natural bond of their love and logic restored.
Eris placed a third card beside the others.
The Harbinger.
So, she still had a role to play in all this. She stared down at the image of herself, running an ungloved fingertip along its edge.
They would come for her soon.
For a fleeting moment, Eris remembered the shape of her own claws. The power of the Hive in her grip. And best of all, the terror, the fear, the heartbreak as Xivu Arath was removed from her throne.
The feeling evaporated. The card faces stared up at her. The three of them united once again: Eris Morn, Savathûn, and Xivu Arath. The cards spoke of confrontation, but also sorority. Xivu Arath had called her sister. Was she still?
One final card.
Lament.
The visage of Oryx, his Dreadnaught, his logic and his laws. That phantom with a shadow so long it lingered over them long after his death.
She tensed for a moment, her eyes lingering over the card face before picking up each one and returning them to her deck.
Images
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