Ill Omen

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Ill Omen
Ill omen icon1.jpg
Attributes
Season 24
Type Sword
Slot Power
Ammo Heavy
Rarity Legendary
Damage Type Stasis
Foundry ?????
Archetype ?????
Description Come what may.
Statistics
Impact 60
Stability 0
Ammo Capacity 60
Swing Speed 40
Zoom 0
Inventory Size 0
Weapon Pattern Legendary icon.jpg Weapon Pattern
Completing Deepsight Resonance extractions on this weapon will unlock its Pattern.
Resonant Elements Extract icon.jpg Deepsight Resonance
Extractions required to unlock: 5
Acquisition
Episode: Echoes Activities
Ill Omen PvP Stats
Ill Omen is a Legendary Sword.


Perks - Curated Roll

Intrinsic

  • Caster Frame icon.png Caster Frame — [Heavy Attack]: Launch a heavy projectile attack. Heavy attacks are stronger with full energy.

Blade

Guard

  • Heavy guard icon1.png Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.

Trait 1

  • Tireless blade icon1.png Tireless Blade — Sword ammo granted for every other powered sword kill.

Trait 2

  • Surrounded icon1.png Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.

Origin Trait

Perks - Random Rolls

Intrinsic

  • Caster Frame icon.png Caster Frame — [Heavy Attack]: Launch a heavy projectile attack. Heavy attacks are stronger with full energy.

Possible Blade

Possible Guard

  • Enduring guard icon1.png Enduring Guard - Sword Guard has high efficiency and low defense.
  • Heavy guard icon1.png Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
  • Balanced guard icon1.png Balanced Guard - Sword Guard has balanced efficiency and defense.
  • Swordmasters guard icon1.png Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
  • Burst guard icon1.png Burst Guard - Sword Guard has low efficiency and high defense.

Possible Trait 1

  • Valiant charge icon1.png Valiant Charge - Receiving damage while guarding temporarily increases Sword lunge distance.
  • 35px Strategist - Final blows with this weapon generate class ability energy. Activating your class ability briefly improves this weapon's stability.
  • Attrition orbs icon1.png Attrition Orbs - Dealing sustained damage creates an Orb of Power.
  • Duelist's trance icon1.png Duelist's Trance - Sword final blows grant increased charge rate, efficiency, and defense until this weapon is stowed.
  • Unrelenting icon.png Unrelenting - Rapidly defeating targets triggers health regeneration. Guardians and powerful combatants count as more than one kill.
  • Tireless blade icon1.png Tireless Blade — Sword ammo granted for every other powered sword kill.
  • Relentless strikes icon1.png Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.

Possible Trait 2

  • Assassins blade icon1.png Assassin's Blade - Sword Kills boost movement speed and damage.
  • One for all icon1.png One for All - Hitting three separate targets increases damage for a moderate duration.
  • En garde icon1.png En Garde - Quick attacks immediately after swapping to this sword do additional damage.
  • Vorpal weapon icon1.png Vorpal Weapon - Increased damage against bosses, vehicles, and Guardians with their Super active.
  • Surrounded icon1.png Surrounded - This weapon gains bonus damage when three or more enemies are in close proximity.
  • Whirlwind blade icon1.png Whirlwind Blade - Consecutive rapid sword strikes increase this weapon's damage output.
  • Cold steel icon1.png Cold Steel - Powered Sword hits slow targets.

Possible Origin Trait

How to Obtain

Detailed explanation on how to acquire Ill Omen

Notes

Lore

Come what may.

The Witch.

The Adherent.

Eris Morn placed both cards down on her worktable, the illuminated faces gleaming under the sharp light of her lamp.

The Deck of Whispers had not sat idle since her metamorphoses had concluded. The cards had been consulted occasionally by herself and others, each supplicant approaching with a question and leaving with a new perspective. For now, this was all the cards could provide.

They no longer whispered to her since her vengeance had been satisfied. But Eris could still feel the push and pull of the Hive spells woven through their being. To any other practitioner, they would be no more than flat images, a hint at some deeper meaning. However, they were so intimately tied to her that she could still read them, even without her terrifying morph.

Savathûn and Xivu Arath. Where had they fled to? What were they planning? The sisters were at odds once again, the natural bond of their love and logic restored.

Eris placed a third card beside the others.

The Harbinger.

So, she still had a role to play in all this. She stared down at the image of herself, running an ungloved fingertip along its edge.

They would come for her soon.

For a fleeting moment, Eris remembered the shape of her own claws. The power of the Hive in her grip. And best of all, the terror, the fear, the heartbreak as Xivu Arath was removed from her throne.

The feeling evaporated. The card faces stared up at her. The three of them united once again: Eris Morn, Savathûn, and Xivu Arath. The cards spoke of confrontation, but also sorority. Xivu Arath had called her sister. Was she still?

One final card.

Lament.

The visage of Oryx, his Dreadnaught, his logic and his laws. That phantom with a shadow so long it lingered over them long after his death.

She tensed for a moment, her eyes lingering over the card face before picking up each one and returning them to her deck.

Images

Ill Omen1.jpg

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