Ancient Apocalypse Plate
Ancient Apocalypse Plate
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Attributes
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Season | 11 |
Type | Chest Armor |
Class | Titan |
Rarity | Legendary |
Description | "Sometimes it's a cosmic event. Sometimes it's a beast from hell. Sometimes it's one man." —The Drifter |
Mobility | 10 |
Resilience | 2 |
Recovery | 10 |
Discipline | 2 |
Intellect | 2 |
Strength | 22 |
Acquisition
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Ancient Apocalypse Plate is a Legendary Chest Armor.
Perks
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Mods
- Empty Mod Socket: Flourishing Blade (1 Any), Prized Shooting (1 Any), Automatic Prize (1 Any), Dimensional Tithes (1 Any), Ascendant Bounty (1 Any), Discipline Mod (3 Any), Strength Mod (3 Any), Intellect Mod (5 Any), Mobility Mod (3 Any), Recovery Mod (4 Any), Resilience Mod (3 Any), Arc Resistance (1 Arc), Solar Resistance (1 Solar), Void Resistance (1 Void), Minor Resist (1 Any), Major Resist (1 Any), Boss Resist (2 Any), Concussive Dampener (1 Any)
- Empty Mod Socket: Enhanced Unflinching Rifle Aim (1 Any), Counter Charge (3 Any), Overload Grenades (2 Any), Breach Resonator (1 Any), Inferno Whip (2 Any), Light Arms Reserves (4 Any), Rifle Reserves (4 Any), Large Arms Reserves (4 Any), Machine Gun Reserves (3 Arc), Auto Rifle Reserves (1 Solar), Bow Reserves (1 Arc), Fusion Rifle Reserves (2 Solar), Grenade Launcher Reserves (3 Void), Hand Cannon Reserves (1 Void), Linear Fusion Rifle Reserves (3 Solar), Pulse Rifle Reserves (1 Arc), Rocket Launcher Reserves (3 Solar), Scout Rifle Reserves (1 Void), Shotgun Reserves (3 Arc), Sidearm Reserves (1 Void), Submachine Gun Reserves (1 Solar), Sniper Rifle Reserves (3 Void), Sword Reserves (2 Arc), Unflinching Light Arms Aim (4 Any), Unflinching Rifle Aim (5 Any), Unflinching Large Arms (4 Any), Unflinching Auto Rifle Aim (1 Solar), Enhanced Unflinching Auto Rifle Aim (3 Solar), Unflinching Bow Aim (3 Arc), Enhanced Unflinching Bow Aim (5 Arc), Unflinching Fusion Rifle Aim (2 Solar), Enhanced Unflinching Fusion Rifle Aim (3 Solar), Unflinching Grenade Launcher Aim (3 Void), Enhanced Unflinching Grenade Launcher Aim (5 Void), Unflinching Hand Cannon Aim (3 Void), Enhanced Unflinching Hand Cannon Aim (5 Void), Unflinching Machine Gun (3 Arc), Enhanced Unflinching Machine Gun Aim (5 Arc), Unflinching Linear Fusion Aim (4 Solar), Enhanced Unflinching Linear Fusion Aim (6 Solar), Unflinching Pulse Rifle Aim (2 Arc), Enhanced Unflinching Pulse Rifle Aim (3 Arc), Unflinching Scout Rifle Aim (2 Void), Enhanced Unflinching Scout Rifle Aim (3 Void), Unflinching Shotgun Aim (2 Arc), Enhanced Unflinching Shotgun Aim (3 Arc), Unflinching Sidearm Aim (1 Void), Enhanced Unflinching Sidearm Aim (3 Void), Unflinching Sniper Aim (4 Void), Enhanced Unflinching Sniper Aim (6 Void), Unflinching Submachine Gun Aim (1 Solar), Enhanced Unflinching Submachine Gun Aim (3 Solar)
- Empty Mod Socket: Enhanced Unflinching Rifle Aim (1 Any), Counter Charge (3 Any), Overload Grenades (2 Any), Breach Resonator (1 Any), Inferno Whip (2 Any), Light Arms Reserves (4 Any), Rifle Reserves (4 Any), Large Arms Reserves (4 Any), Machine Gun Reserves (3 Arc), Auto Rifle Reserves (1 Solar), Bow Reserves (1 Arc), Fusion Rifle Reserves (2 Solar), Grenade Launcher Reserves (3 Void), Hand Cannon Reserves (1 Void), Linear Fusion Rifle Reserves (3 Solar), Pulse Rifle Reserves (1 Arc), Rocket Launcher Reserves (3 Solar), Scout Rifle Reserves (1 Void), Shotgun Reserves (3 Arc), Sidearm Reserves (1 Void), Submachine Gun Reserves (1 Solar), Sniper Rifle Reserves (3 Void), Sword Reserves (2 Arc), Unflinching Light Arms Aim (4 Any), Unflinching Rifle Aim (5 Any), Unflinching Large Arms (4 Any), Unflinching Auto Rifle Aim (1 Solar), Enhanced Unflinching Auto Rifle Aim (3 Solar), Unflinching Bow Aim (3 Arc), Enhanced Unflinching Bow Aim (5 Arc), Unflinching Fusion Rifle Aim (2 Solar), Enhanced Unflinching Fusion Rifle Aim (3 Solar), Unflinching Grenade Launcher Aim (3 Void), Enhanced Unflinching Grenade Launcher Aim (5 Void), Unflinching Hand Cannon Aim (3 Void), Enhanced Unflinching Hand Cannon Aim (5 Void), Unflinching Machine Gun (3 Arc), Enhanced Unflinching Machine Gun Aim (5 Arc), Unflinching Linear Fusion Aim (4 Solar), Enhanced Unflinching Linear Fusion Aim (6 Solar), Unflinching Pulse Rifle Aim (2 Arc), Enhanced Unflinching Pulse Rifle Aim (3 Arc), Unflinching Scout Rifle Aim (2 Void), Enhanced Unflinching Scout Rifle Aim (3 Void), Unflinching Shotgun Aim (2 Arc), Enhanced Unflinching Shotgun Aim (3 Arc), Unflinching Sidearm Aim (1 Void), Enhanced Unflinching Sidearm Aim (3 Void), Unflinching Sniper Aim (4 Void), Enhanced Unflinching Sniper Aim (6 Void), Unflinching Submachine Gun Aim (1 Solar), Enhanced Unflinching Submachine Gun Aim (3 Solar)
- Empty Mod Socket: Taking Charge (3 Any), Shield Break Charge (1 Any), Empowered Finish (1 Any), High-Energy Fire (4 Any), Swift Charge (5 Arc), Lucent Blade (4 Arc), Font of Light (3 Arc), Radiant Light (3 Arc), Sustained Charge (4 Solar), Argent Ordnance (5 Solar), Kindling the Flame (2 Solar), Supercharged (5 Solar), Precision Charge (2 Void), Surprise Attack (1 Void), Energy Converter (4 Void), Charge Harvester (3 Void), Global Reach (1 Any), Blessing of Rasputin (2 Arc), Modular Lightning (3 Arc), Strength of Rasputin (2 Arc), Sheltering Energy (5 Arc), Chosen of the Warmind (1 Arc), Warmind's Light (3 Arc), Light of the Fire (4 Solar), Burning Cells (3 Solar), Wrath of Rasputin (1 Solar), Fireteam Medic (3 Solar), Rage of the Warmind (5 Solar), Incinerating Light (3 Solar), Grasp of the Warmind (3 Void), Cellular Suppression (4 Void), Power of Rasputin (4 Void), Warmind's Protection (2 Void), Warmind's Longevity (1 Void), Light from Darkness (3 Void)
How to Obtain
Detailed explanation on how to acquire Ancient Apocalypse Plate
Notes
Lore
"Sometimes it's a cosmic event. Sometimes it's a beast from hell. Sometimes it's one man." —The Drifter
Drifter could see Redjacks from his vantage point on the train car roof. Two of Lord Shaxx's idiot frames were guarding the door to the car. The Drifter holstered his hand cannon and drew a long blade instead. He vaulted down to the deck below and took the frames' heads with an arcing sweep, sheathing his sword and catching the bodies before they fell. Complete silence.
Two Redjacks meant more Redjacks. He didn't want to start a firefight. As he entered the car and ducked low, he couldn't help but chuckle. They try so hard, the Redjacks. And yet the average 'Jack didn't last more than three missions.
Gambit was popular with Crucible Guardians—and they spoke frequently about the legend of Arcite and Dahlia, veteran Redjacks dating back to the early Last City. Drifter would believe it when he met them. He kept moving.
Images
Related Links
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