Rifle Reserves
| Rifle Reserves | |
|---|---|
| Information | |
| Type | Armor Mod |
| Slot | Chest Armor |
| Description | Increased ammo reserves for rifle-type weapons (Deprecated) |
Rifle Reserves was an Armor Mod for Chest Armor in Destiny 2 that increased ammunition reserves for various rifle-type weapons. This mod has been deprecated and replaced with element-specific reserve mods.
Contents
Overview
Rifle Reserves was designed as a versatile reserve mod that affected multiple rifle weapon types. It provided a middle ground between highly specific weapon reserves and the broader Light/Large Arms categories, offering flexibility for players using multiple rifle types.
Status
- Current Status: Deprecated
- Functionality: No longer provides any benefit
- In-game Message: "This mod has been deprecated and no longer functions. You may replace it with another mod."
- Replacement: Element-specific reserve mods
Original Function
Affected Weapons
Rifle Reserves likely covered:
- Auto Rifles
- Pulse Rifles
- Scout Rifles
- Sniper Rifles
- Fusion Rifles (possibly)
- Linear Fusion Rifles (possibly)
Reserve Benefits
- Moderate ammunition increase
- Applied to all rifle categories
- Less specific than individual mods
- More focused than Arms reserves
Deprecation Context
Forsaken Era System
Original chest armor reserve perks included:
- Weapon-specific reserves (Hand Cannon, Shotgun, etc.)
- Category reserves (Light Arms, Large Arms)
- Mid-tier options like Rifle Reserves
- Multiple stacking possibilities
System Overhaul
- Shift to element-based mods
- Removal of weapon-type categories
- Simplified mod ecosystem
- Better subclass integration
Current Reserve System
Element-Based Mods
Modern alternatives include:
- Kinetic Reserves - Kinetic rifles
- Arc Reserves - Arc element rifles
- Solar Reserves - Solar element rifles
- Void Reserves - Void element rifles
- Stasis Reserves - Stasis element rifles
- Strand Reserves - Strand element rifles
Inventory Size Mechanics
- Grants 20/40/50 Inventory Size
- 1/2/3 mods equipped respectively
- Affects matching element weapons
- Total reserves = Inventory + Magazine stats
Historical Usage
Build Applications
- Versatile rifle loadouts
- Mixed primary/special builds
- General purpose option
- Raid encounter flexibility
Advantages Over Specific Mods
- Single mod for multiple weapons
- Lower total energy cost
- Inventory simplification
- Build flexibility
Comparison to Other Deprecated Mods
| Mod Type | Weapon Coverage | Specificity | |----------|-----------------|-------------| | Auto Rifle Reserves | Auto Rifles only | High | | Rifle Reserves | All rifle types | Medium | | Light Arms Reserves | All small weapons | Low |
Impact of Deprecation
Player Adaptation
- Requires element matching
- More mod slots needed
- Increased specialization
- Strategic element choices
Build Considerations
- Element diversity challenges
- Subclass synergy opportunities
- Harmonic Reserves flexibility
- Focused weapon selection
Modern Reserve Strategy
Best Practices
- Match reserves to primary element
- Consider special weapon needs
- Use Harmonic for subclass matching
- Balance energy costs
Common Loadout Examples
- Kinetic pulse + Arc sniper: Use respective reserves
- Solar auto + Void fusion: Element-specific mods
- Mixed elements: Prioritize special/heavy
Legacy Impact
- Influenced current mod design
- Demonstrated categorization issues
- Led to element-based system
- Improved clarity and consistency
Notes
- Cannot be reacquired
- No direct 1:1 replacement
- Multiple mods needed for coverage
- Element matching more important
Tips for Transition
- Audit weapon elements
- Plan mod combinations
- Consider energy limitations
- Use DIM for optimization
See Also
References
- Charlemagne - Chest Armor Mods
- Light.gg - Fusion Rifle Reserves
- GameRant - Forsaken Armor Perks
- Blueberries.gg - Armor Mods List