Light Arms Reserves
| Light Arms Reserves | |
|---|---|
| Information | |
| Type | Armor Mod |
| Slot | Chest Armor |
| Description | Increased ammo reserves for small weapon types (Deprecated) |
Light Arms Reserves was an Armor Mod for Chest Armor in Destiny 2 that increased ammunition reserves for smaller weapon types. This mod has been deprecated and replaced with element-specific reserve mods.
Contents
Overview
Light Arms Reserves was designed to increase the maximum ammunition capacity for primary and smaller-frame weapons. It was part of the original armor mod system that categorized weapons by size rather than element or damage type.
Status
- Current Status: Deprecated
- Functionality: No longer provides any benefit
- In-game Message: "This mod has been deprecated and no longer functions. You may replace it with another mod."
- Deprecation: Season 12 armor sunset
Original Function
Affected Weapons
Light Arms Reserves likely affected:
Reserve Benefits
- Increased maximum ammo capacity
- Applied to all light weapon types
- Stackable with multiple copies
- Complemented weapon perks
Deprecation Timeline
Season 12 Sunset
- All armor from Seasons 1-8 retired
- Mod system completely overhauled
- Shift to element-based reserves
- Part of broader sunsetting initiative
System Evolution
- Original: Type-based reserves
- Transition: Element considerations
- Current: Full element integration
- Future: Continued refinement
Current Alternatives
Element-Based System
Replace with element-specific mods:
- Kinetic Reserves - Kinetic weapons
- Arc Reserves - Arc weapons
- Solar Reserves - Solar weapons
- Void Reserves - Void weapons
- Stasis Reserves - Stasis weapons
- Strand Reserves - Strand weapons
Primary Ammo Changes
- Primary weapons now have infinite ammo
- Reserve mods less critical for primaries
- Focus shifted to special/heavy weapons
- Simplified ammo management
Historical Context
Pre-Infinite Primary
- Primary ammo scarcity existed
- Reserve mods essential
- Ammo management gameplay
- Strategic considerations
Design Philosophy
- Size-based categorization
- Simple but limited
- Less build integration
- Generic approach
Comparison Table
| System | Coverage | Flexibility | Status | |--------|----------|-------------|---------| | Light Arms | Small weapons | High | Deprecated | | Large Arms | Heavy weapons | High | Deprecated | | Element Reserves | Element-matched | Moderate | Active |
Impact on Builds
Historical Usage
- Essential for sustained combat
- Primary weapon focused builds
- Ammo economy management
- General purpose option
Modern Approach
- Element matching required
- Special/heavy focus
- Build synergy emphasis
- Strategic mod selection
Reserve Mod Mechanics
Current System
- 20/40/50 Inventory Size bonus
- 1/2/3 mods respectively
- Element matching required
- Immediate effect application
Update 8.0.5 Changes
- No mod swapping exploits
- Rally flag interactions fixed
- Consistent behavior
- Balance maintained
Community Reception
- Initial confusion during transition
- Adaptation to new system
- Generally accepted changes
- Improved build diversity
Legacy Status
- Cannot be reacquired
- Visible in Collections
- No gameplay function
- Historical artifact
Notes
- Primary infinite ammo reduced importance
- Special/heavy reserves now priority
- Element matching creates synergies
- More strategic depth than original
Tips for New System
- Match reserves to damage types
- Consider subclass elements
- Use Harmonic for flexibility
- Focus on special/heavy weapons
See Also
References
- Light.gg - Light Arms Reserves
- Light.gg - Large Arms Reserves
- Shacknews - Update 8.0.5 Reserve Changes
- TheGamer - Armor Mods Explained