Light Arms Reserves

From Destiny 2 Wiki
Jump to: navigation, search
Light Arms Reserves
Information
Type Armor Mod
Slot Chest Armor
Description Increased ammo reserves for small weapon types (Deprecated)


Light Arms Reserves was an Armor Mod for Chest Armor in Destiny 2 that increased ammunition reserves for smaller weapon types. This mod has been deprecated and replaced with element-specific reserve mods.

Overview

Light Arms Reserves was designed to increase the maximum ammunition capacity for primary and smaller-frame weapons. It was part of the original armor mod system that categorized weapons by size rather than element or damage type.

Status

  • Current Status: Deprecated
  • Functionality: No longer provides any benefit
  • In-game Message: "This mod has been deprecated and no longer functions. You may replace it with another mod."
  • Deprecation: Season 12 armor sunset

Original Function

Affected Weapons

Light Arms Reserves likely affected:

Reserve Benefits

  • Increased maximum ammo capacity
  • Applied to all light weapon types
  • Stackable with multiple copies
  • Complemented weapon perks

Deprecation Timeline

Season 12 Sunset

  • All armor from Seasons 1-8 retired
  • Mod system completely overhauled
  • Shift to element-based reserves
  • Part of broader sunsetting initiative

System Evolution

  • Original: Type-based reserves
  • Transition: Element considerations
  • Current: Full element integration
  • Future: Continued refinement

Current Alternatives

Element-Based System

Replace with element-specific mods:

  • Kinetic Reserves - Kinetic weapons
  • Arc Reserves - Arc weapons
  • Solar Reserves - Solar weapons
  • Void Reserves - Void weapons
  • Stasis Reserves - Stasis weapons
  • Strand Reserves - Strand weapons

Primary Ammo Changes

  • Primary weapons now have infinite ammo
  • Reserve mods less critical for primaries
  • Focus shifted to special/heavy weapons
  • Simplified ammo management

Historical Context

Pre-Infinite Primary

  • Primary ammo scarcity existed
  • Reserve mods essential
  • Ammo management gameplay
  • Strategic considerations

Design Philosophy

  • Size-based categorization
  • Simple but limited
  • Less build integration
  • Generic approach

Comparison Table

| System | Coverage | Flexibility | Status | |--------|----------|-------------|---------| | Light Arms | Small weapons | High | Deprecated | | Large Arms | Heavy weapons | High | Deprecated | | Element Reserves | Element-matched | Moderate | Active |

Impact on Builds

Historical Usage

  • Essential for sustained combat
  • Primary weapon focused builds
  • Ammo economy management
  • General purpose option

Modern Approach

  • Element matching required
  • Special/heavy focus
  • Build synergy emphasis
  • Strategic mod selection

Reserve Mod Mechanics

Current System

  • 20/40/50 Inventory Size bonus
  • 1/2/3 mods respectively
  • Element matching required
  • Immediate effect application

Update 8.0.5 Changes

  • No mod swapping exploits
  • Rally flag interactions fixed
  • Consistent behavior
  • Balance maintained

Community Reception

  • Initial confusion during transition
  • Adaptation to new system
  • Generally accepted changes
  • Improved build diversity

Legacy Status

  • Cannot be reacquired
  • Visible in Collections
  • No gameplay function
  • Historical artifact

Notes

  • Primary infinite ammo reduced importance
  • Special/heavy reserves now priority
  • Element matching creates synergies
  • More strategic depth than original

Tips for New System

  • Match reserves to damage types
  • Consider subclass elements
  • Use Harmonic for flexibility
  • Focus on special/heavy weapons

See Also

References