Large Arms Reserves
| Large Arms Reserves | |
|---|---|
| Information | |
| Type | Armor Mod |
| Slot | Chest Armor |
| Description | Increased ammo reserves for large weapon types (Deprecated) |
Large Arms Reserves was an Armor Mod for Chest Armor in Destiny 2 that increased ammunition reserves for larger weapon types. This mod has been deprecated and replaced with element-specific reserve mods.
Contents
Overview
Large Arms Reserves was designed to increase the maximum ammunition capacity for heavy and large-frame weapons. It was part of the original armor mod system that categorized weapons by size rather than element or damage type.
Status
- Current Status: Deprecated
- Functionality: No longer provides any benefit
- In-game Message: "This mod has been deprecated and no longer functions. You may replace it with another mod."
- Replacement: Element-specific Reserve mods
Original Function
Affected Weapons
Large Arms Reserves likely affected:
- Rocket Launchers
- Grenade Launchers
- Machine Guns
- Linear Fusion Rifles
- Other heavy weapon types
Reserve Increases
- Provided moderate ammunition capacity boost
- Stacked with weapon perks
- Multiple copies could be equipped
- Effect varied by weapon archetype
Deprecation Reasons
System Overhaul
- Shift to element-based mod system
- Improved clarity and consistency
- Better integration with subclass builds
- Simplified inventory management
Balance Considerations
- Generic mods too broadly effective
- Reduced build diversity
- Element-specific mods encourage specialization
- Better control over ammo economy
Current Reserve System
Element-Based Reserves
Modern reserve mods include:
- Arc Reserves - Arc weapon ammo
- Solar Reserves - Solar weapon ammo
- Void Reserves - Void weapon ammo
- Stasis Reserves - Stasis weapon ammo
- Strand Reserves - Strand weapon ammo
- Kinetic Reserves - Kinetic weapon ammo
- Harmonic Reserves - Matches subclass element
How Current Mods Work
- Grant 20/40/50 Inventory Size stat
- 1/2/3 mods equipped respectively
- Affects matching element weapons
- Total reserves calculated from Inventory + Magazine stats
Historical Context
Pre-Element System
- Weapons categorized by type/size
- Less integration with builds
- Simpler but less strategic
- Limited synergy options
Community Usage
- Popular for heavy ammo builds
- Essential for raid DPS phases
- Rocket Launcher capacity priority
- Machine Gun sustained damage
Impact of Change
Update 8.0.5 Changes
- Cannot swap mods after rally
- Ammo count adjusts immediately
- Prevents exploit strategies
- Maintains intended balance
Player Adaptation
- Requires element consideration
- More deliberate mod choices
- Better build integration
- Enhanced strategic depth
Comparison to Light Arms=
| Mod Type | Weapon Coverage | Status | |----------|-----------------|---------| | Large Arms Reserves | Heavy/Large weapons | Deprecated | | Light Arms Reserves | Primary/Small weapons | Deprecated | | Element Reserves | Element-matching | Active |
Modern Reserve Strategy
Best Practices
- Match reserves to weapon elements
- Consider subclass synergy
- Use Harmonic for flexibility
- Stack for crucial weapons
Inventory Size Impact
Typical reserve increases:
- Rocket Launchers: +1 rocket
- Machine Guns: ~50% magazine
- Special weapons: 3-4 rounds
- Varies by archetype
Legacy Presence
- May appear in old loadouts
- Visible in Collections
- Cannot be reacquired
- Safe to dismantle
Notes
- Hidden inventory stat determines capacity
- Viewable in third-party apps
- Effect varies by weapon type
- No refund for deprecated mod
See Also
References
- Light.gg - Large Arms Reserves
- Shacknews - Update 8.0.5 Reserve Changes
- TheGamer - Armor Mod System
- Bungie.net - Reserve Mod Discussion