The Slammer (Adept)
From Destiny 2 Wiki
The Slammer (Adept)
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Attributes
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Season | 23 |
Type | Sword |
Slot | Power |
Ammo | Heavy |
Rarity | Legendary |
Damage Type | Stasis |
Archetype | Vortex Frame |
Description | The cutting edge. |
Statistics
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Impact | 60 |
Range | 40 |
Magazine | 50 |
Ammo Capacity | 60 |
Swing Speed | 40 |
Zoom | 0 |
Acquisition
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Grandmaster Nightfalls |
The Slammer (Adept) is a Legendary Sword.
Perks - Curated Roll
Intrinsic
- Vortex Frame — [Heavy Attack] : Launch a heavy spin attack.
- Heavy attacks are stronger with full energy.
Blade
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Trait 2
- Cold Steel - Powered Sword hits slow targets.
Origin Trait
- Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
- Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
Perks - Random Rolls
Intrinsic
- Vortex Frame — [Heavy Attack] : Launch a heavy spin attack.
- Heavy attacks are stronger with full energy.
Possible Blade
- Hungry Edge - Increased sword ammo.
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
- Honed Edge - Increased sword damage.
- Jagged Edge - Increased damage at the cost of sword ammo.
- Tempered Edge — Increased sword damage and ammo.
Possible Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
- Burst Guard - Sword Guard has low efficiency and high defense.
- Enduring Guard - Sword Guard has high efficiency and low defense.
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
- Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
- Eager Edge - Gain increased Sword lunge distance immediately after switching to this weapon.
- Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
- Attrition Orbs - Dealing sustained damage creates an Orb of Power.
- Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
- Thresh - Killing combatants with this weapon generates a small amount of Super energy.
- Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
Possible Trait 2
- Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
- Cold Steel - Powered Sword hits slow targets.
- One for All - Hitting three separate targets increases damage for a moderate duration.
- Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
- Permeability - Using your class ability changes this weapon's damage type to match your subclass until you stow the weapon.
- Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Possible Origin Trait
- Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
- Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
Notes
Related Links
Weapons | |
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
Exotic Weapons |