The Slammer
From Destiny 2 Wiki
| The Slammer
| |
|---|---|
| Attributes
| |
| Season | 23 |
| Type | Sword |
| Slot | Power |
| Ammo | Heavy |
| Rarity | Legendary |
| Damage Type | Stasis |
| Archetype | Vortex Frame |
| Description | The cutting edge. |
| Statistics
| |
| Impact | 60 |
| Range | 40 |
| Magazine | 50 |
| Ammo Capacity | 60 |
| Swing Speed | 40 |
| Zoom | 0 |
Acquisition
| |
|---|---|
| Nightfalls | |
The Slammer is a Legendary Sword.
Perks - Curated Roll
Intrinsic
Vortex Frame — [Heavy Attack] : Launch a heavy spin attack.
- Heavy attacks are stronger with full energy.
Blade
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Trait 1
Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Trait 2
Cold Steel - Powered Sword hits slow targets.
Origin Trait
Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
Perks - Random Rolls
Intrinsic
Vortex Frame — [Heavy Attack] : Launch a heavy spin attack.
- Heavy attacks are stronger with full energy.
Possible Blade
Hungry Edge - Increased sword ammo.
Enduring Blade - Greatly increased sword ammo at the cost of damage.
Honed Edge - Increased sword damage.
Jagged Edge - Increased damage at the cost of sword ammo.
Tempered Edge — Increased sword damage and ammo.
Possible Guard
Balanced Guard - Sword Guard has balanced efficiency and defense.
Burst Guard - Sword Guard has low efficiency and high defense.
Enduring Guard - Sword Guard has high efficiency and low defense.
Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
Eager Edge - Gain increased Sword lunge distance immediately after switching to this weapon.
Pugilist - Final blows with this weapon generate melee energy. Dealing melee damage briefly improves this weapon's handling.
Attrition Orbs - Dealing sustained damage creates an Orb of Power.
Relentless Strikes — Landing three light attack hits within a short time grants sword ammo.
Thresh - Killing combatants with this weapon generates a small amount of Super energy.
Chain Reaction - Each final blow with this weapon creates an elemental damage explosion. Improves ammo reserves.
Possible Trait 2
Bait and Switch - Deal damage with all equipped weapons within a short time to give this weapon a damage boost.
Cold Steel - Powered Sword hits slow targets.
One for All - Hitting three separate targets increases damage for a moderate duration.
Demolitionist - Kills with this weapon generate grenade energy. Activating your grenade ability reloads this weapon from reserves.
Permeability - Using your class ability changes this weapon's damage type to match your subclass until you stow the weapon.
Collective Action - Collecting elemental pickups or throwing a Strand Tangle grants a stacking period of increased damage.Elemental pickups include Firesprites, Void Breaches, Stasis Shards, Ionic Traces, and Strand Tangles.
Possible Origin Trait
Stunning Recovery - Stunning a Champion partially refills your magazine, triggers health regeneration, and improves recovery for a short duration.
Vanguard's Vindication - Final blows with this weapon grant a small amount of health.
Notes
Related Links
| Weapons | |
|---|---|
| Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
| Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
| Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
| Exotic Weapons | |