Dawnblade
Dawnblade | |
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Information | |
Alignment | Solar |
Unlock | Stoking The Flame |
Dawnblade is the Solar-based subclass of the Warlock class. Excelling in aerial combat, the Dawnblade is outfitted with an array of abilities that encourage players to engage their targets from the skies.
Contents
Lore
Destiny 2
A young—by Warlock standards—apprentice holds out a hand and reaches for flame. Nothing. The wizened teacher laughs. "You're supposed to be teaching me. Not laughing."
The teacher's arm extends as one word hangs in the air, "Sword." As quickly as it appeared, the blade vanishes. "That doesn't help."
"Sword." In a flash, the blade appears again, this time at the student's throat. Both pairs of eyes widened. One aghast, one aglow. "Say it with me."
Two voices ring: "Sword."
A blade appears in each outstretched hand. A pair of wings form on each Warlock's back. Two Warlocks take flight and vow to never again look down.
Season of the Haunted
Rise. Closer, closer to the sun.
Your life shall be restored; the three shall be as one.
Dash. Swiftly, swiftly as the Light.
A scorched earth lies below; foes flee from the fight.
An incandescent ray; behold the mighty way.
Rise. Closer, closer to the blaze.
My wings shall never melt. They're already aflame.
Abilities
Super
- Daybreak: Fashion Solar Light into blades and smite your foes from the sky. Your Daybreak projectiles launch a streak of deadly flames on impact.
- Well of Radiance: Thrust your Sword into the ground, damaging and scorching nearby targets. The Sword projects a continuous aura, granting restoration and radiant effects to nearby allies, protecting them from the effects of Stasis.
- Song of Flame: Unleash your inner fire, making your equipped weapons radiant and enhancing your abilities. While Song of Flame is active, you and nearby allies regenerate abilities more quickly, are more resistant to incoming damage, and your Solar and Kinetic weapons scorch targets.
- [Melee] : Release a supercharged melee attack that launches additional projectiles.
- [Grenade] : Create a sentient flame wisp that seeks out targets and detonates in a scorching explosion, then seeks out other nearby targets.
Movement
- Strafe Glide: Jump while airborne to activate glide and start an airborne drift with strong directional control.
- Burst Glide : Jump while airborne to activate glide and start an airborne drift with a strong initial burst of speed.
- Balanced Glide: Jump while airborne to activate glide and start an airborne drift with both moderate speed and directional control.
Grenade
- Solar Grenade: A grenade that creates a flare of Solar Light which continually damages and scorches targets trapped inside.
- Firebolt Grenade: A grenade that unleashes bolts of damaging Solar Light at nearby targets and slightly scorches them.
- Fusion Grenade: An explosive grenade that attaches to its targets, damaging and moderately scorching them on detonation.
- Incendiary Grenade: A grenade that explodes in a fiery burst and heavily scorches nearby targets.
- Thermite Grenade: A grenade that sends forth a line of fire, dealing damage and scorching targets in its path.
- Swarm Grenade: A grenade that detonates on impact, releasing multiple drones that seek nearby enemies. Each drone slightly scorches affected targets.
- Tripmine Grenade: An explosive grenade that sticks to surfaces and detonates when enemies pass through its laser trigger, dealing damage and moderately scorching them.
- Healing Grenade: A grenade that cures allies on impact and creates Orb of benevolent Solar Light granting restoration to allies when picked up.
Class Ability
- Healing Rift: Conjure a well of Light that continuously heals those inside it.
- Empowering Rift: Conjure a well of Light that increases weapon damage for those inside it.
- Phoenix Dive: Dive to the ground and create a burst of Solar Light that cures nearby allies. While Heat Rises is active, you gain restoration while diving and scorch targets upon landing.
Melee
- Incinerator Snap: Snap your fingers to create a fan of burning sparks that explode and scorch targets.
- Celestial Fire: Send out a spiral of three explosive Solar energy blasts, scorching targets with each hit.
Aspects
- Icarus Dash: Dodge quickly while airborne. While Heat Rises is active, you have an additional dodge. While airborne, rapidly targets with your Super or weapons cures you.
- Heat Rises: You can fire weapons, melee, and throw grenades while gliding. Hold to consume your grenade, gaining Heat Rises and releasing a burst of healing energy that cures nearby allies. The strength of the burst is increased when a Healing Grenade is consumed. Final blows while airborne increase the duration of Heat Rises and grant melee energy.
- Touch of Flame: Your Healing, Solar, Firebolt, and Fusion Grenades have enhanced functionality.
- Healing Grenade: Improves the strength of cure and restoration effects applied. Consuming a Healing Grenade with Heat Rises also applies restoration to nearby allies.
- Solar Grenade: Increases linger duration. Periodically emits blobs of lava around its perimeter.
- Firebolt Grenade: Increases target search radius and maximum target count.
- Fusion Grenade: Explodes twice.
- Hellion: Activate your class ability to summon a Solar mortar that lobs flaming projectiles at distant targets. Targets damaged by the mortar are scorched.
Fragments
- Main Page: Solar Fragments
Ability Trees (pre-Solar 3.0)
Attunement of Sky
- Celestial Fire — Send out a spiral of three explosive Solar energy blasts.
- Winged Sun — Fire weapons, send Celestial Fire, and throw grenades while gliding. Airborne final blows extend the effects of Heat Rises and grant melee energy.
- Heat Rises — Hold [Grenade] to consume your grenade energy to extend Glide time and improve in-air accuracy.
- Icarus Dash — Activate while midair to dodge twice.
Attunement of Grace
- Divine Protection — Hold to convert your grenade into a Blessing that heals ally targets and drops overshields you and your allies can pick up. Activate Divine Protection while Gliding hover in mid-air.
- Guiding Flame — Strike an enemy with this melee ability to inflict burn damage and empower yourself and nearby allies.
- Benevolent Dawn — Healing or empowering your allies regenerates your grenade, melee and Rift energy.
- Well of Radiance — Thrusts your Daybreak sword into the ground. The sword continuously projects a powerful aura that heals and empowers nearby allies.
- Replaces Daybreak as subclass Super.
Attunement of Flame
- Igniting Touch — Strike an enemy with this melee ability to burn them and cause them to explode when killed.
- Fated for the Flame — Daybreak projectiles seek targets as they travel and, upon impact, launch a streak of deadly flames.
- Everlasting Fire — Killing an enemy with Daybreak increases its duration.
- Phoenix Dive — Activate while midair to quickly descend and restore your health. When Daybreak is active, descent causes explosive damage.
Subclass-Specific Exotics
- Sunbracers — Increases the duration of Solar Grenades and grants grenade energy on melee hits.
- Bonus grenade energy recovery is 50%, or half of a charge.
- Requires a melee charge to activate.
- Starfire Protocol — Fusion Grenades have an additional charge and recharge from empowered weapon damage. Fusion Grenade kills grant Rift energy.
- Bonus rift energy recovery is 100%, or a complete charge.
- Wings of Sacred Dawn — When Dawnblade is equipped, aiming weapons while you're midair suspends you there for a short time, improving airborne accuracy, reducing incoming flinch, and granting damage resistance. Weapon hits extend this effect's duration.
- Phoenix Protocol — Kills and assists you make while standing in your Well of Radiance return Super energy.
- Promethium Spur — While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.