Ergo Sum
Ergo Sum
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Attributes
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Season | 24 |
Type | Sword |
Slot | Energy |
Ammo | Special |
Rarity | Exotic |
Damage Type | Kinetic |
Foundry | ????? |
Archetype | ????? |
Description | Silent. Silent. Silent. |
Statistics
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Impact | 60 |
Stability | 0 |
Ammo Capacity | 39 |
Swing Speed | 40 |
Zoom | 0 |
Inventory Size | 15 |
Acquisition
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' |
Ergo Sum PvP Stats |
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Perks - Curated Roll
Intrinsic
- Gathering Light — Final blows with this weapon grant stacks of Gathering Light. Hold [Reload]: Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.
Blade
- Tempered Edge — Increased sword damage and ammo.
Guard
- Burst Guard - Sword Guard has low efficiency and high defense.
Trait 1
- 35px Wave Sword Frame - Heavy attack deploys a shockwave uppercut and launches the user into the air.An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target.
Trait 2
- 35px Transcendent Duelist - This weapon collects less ammo. Final blows with this weapon accelerate Light and Darkness mastery.Deals increased damage while Transcendent; defeating targets lengthens Transcendence.
Perks - Random Rolls
Intrinsic
- Wolfpack Rounds — Rounds fired split into tracking cluster missiles upon detonation.
- Gathering Light — Final blows with this weapon grant stacks of Gathering Light. Hold [Reload]: Consume stacks, granting melee, grenade, and class ability energy based on the number of stacks.
- Sacred Flame — Hipfiring this weapon fires multiple tracking projectiles. Targets marked by these projectiles explode upon death, or when struck by another Sacred Flame's explosion.
- The Perfect Fifth — Precision hits return ammo to the mag. Landing 4 precision hits loads a delayed Solar explosive round for your next shot.
- Arc Conductor - When taking Arc damage, this weapon becomes more powerful and resists incoming Arc damage. Kills extend the time in this overcharged state.
- Stormbringer - Rapid precision hits create a lightning storm at the point of impact.
- Unplanned Reprieve — Fusion projectiles attach and detonate with a delayed Void blast.
- Insectoid Robot Grenades — This weapon's grenades are insectoid robots that chase targets and explode close to them.
Possible Blade
- Hungry Edge - Increased sword ammo.
- Enduring Blade - Greatly increased sword ammo at the cost of damage.
- Honed Edge - Increased sword damage.
- Jagged Edge - Increased damage at the cost of sword ammo.
- Tempered Edge — Increased sword damage and ammo.
Possible Guard
- Balanced Guard - Sword Guard has balanced efficiency and defense.
- Burst Guard - Sword Guard has low efficiency and high defense.
- Enduring Guard - Sword Guard has high efficiency and low defense.
- Heavy Guard — Sword Guard has high overall defenses, but lowers charge rate.
- Swordmaster's Guard — Sword Guard has low overall defenses, but increases charge rate.
Possible Trait 1
- Vortex Frame — [Heavy Attack] : Launch a heavy spin attack.
- Heavy attacks are stronger with full energy.
- Caster Frame — [Heavy Attack]: Launch a heavy projectile attack. Heavy attacks are stronger with full energy.
- 35px Wave Sword Frame - Heavy attack deploys a shockwave uppercut and launches the user into the air.An immediate follow up swing after the uppercut deploys a homing strike that aggressively seeks a target.
- Lightweight Frame - Superb Handling. Move faster with this weapon equipped.
- Aggressive Frame - High damage, high recoil.
Possible Trait 2
- 35px Transcendent Duelist - This weapon collects less ammo. Final blows with this weapon accelerate Light and Darkness mastery.Deals increased damage while Transcendent; defeating targets lengthens Transcendence.
How to Obtain
Detailed explanation on how to acquire Ergo Sum
Notes
Lore
Silent. Silent. Silent.
You are a child waking from a long and dreamless sleep. Is it still today, or have you slept into tomorrow (and tomorrow, and tomorrow, until the days buried you as much as the sand)? Gentle hands brush away the grains, but your voice is so soft that they cannot hear you over the sound of their own heartbeats.
You are a moon. You feel heavy, so heavy, but to the stargazer you hang weightless in the sky. When the stargazers call out, you do not answer. They would give themselves up for you; abandon their own dreams to chase you. You love them too much to condemn them so.
You are a lighthouse keeper. You are watching over a sleepy coastal village as the storm clouds roll in, and you are flashing the signal lantern, faster and faster and brighter and brighter, but they do nothing. You are trapped on an island, in a tower, signaling desperately that It is coming, and still they do not run. They are going to die-and if you do not run, you will die too.
You are leaning out over the ocean. Sometimes the fish brush against your fingers and believe that they have felt the divine; sometimes the tide recedes, and the fish do not know you except by your absence. And today, you strive with all your might to reach the water, because It is here, the great dark shadow of the shark parting the water like a knife, and you cannot warn them, but you must. You must try. You cannot bear to lose even one more.
You are carrying a tower of books. If you recited one title each second, you would not finish before the heat death of the universe. And every year, every day, every minute, Its hands add more to the pile. A man reaches for one of the books, for you, and you want so very badly to reach back, to take his hand and tell him that you must bear it just like he must, forever, the memory engraved in quartz-but your hands are full.
You are a prisoner. The cage is so small that you can barely breathe. He screams at you to share your gift. You would not give it to anyone who thought of it so. It is a burden, a terrible weight that you have already asked too many to bear, to be crushed by. You could say all this, and more. You do not.
You are reaching over a chasm, into which countless paths feed like arteries. You are trying to reach the people on the other side, but you cannot bridge the gap alone. You watch them turn, one after another, to walk down, down, down into the abyss, until It consumes them entirely. You are as surprised as anyone else when one of those wanderers comes back up the path, still reeking of decay, and reaches back to you.
You are drowning. The water roils, dragging you down, and you are tired, so tired. The deep, dark ocean has gotten into your lungs, droplets of ink dispersing in silver blood. This time, you think, this time It has won. But when you look up, you see a figure diving toward you, fighting their way down through the suffocating waves, reaching out just like you've reached out to them, so many times before.
You have so little strength left, but you do have it, that last gasp of air in your chest. You reach back-and in your hand is a sword.
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Primary | Auto Rifles • Scout Rifles • Pulse Rifles • Hand Cannons • Submachine Guns • Sidearms • Combat Bows |
Special | Shotguns • Breech Grenade Launchers • Fusion Rifles • Sniper Rifles • Trace Rifles • Glaives • Rocket Sidearms |
Heavy | Swords • Drum Grenade Launchers • Rocket Launchers • Linear Fusion Rifles • Machine Guns |
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