- See also: Perks and Weapons
Weapons have perks associated with them which boost their natural capabilities.
Perk Slots
Weapons have an intrinsic perk and up to 4 perk columns.
The number of available perk columns is dependent on the rarity of the weapon.
Each perk column has specific perk types which inhabit them.
Perks on legendary weapons are randomly rolled from perk pools unique to each gun.
Perk Column Count by Rarity
Common |
0
|
Uncommon |
2
|
Rare |
3
|
Legendary |
4
|
Exotic |
4
|
Intrinsic
Every weapon has an intrinsic perk, typically a Weapon Frame.
Weapons Frames are responsible for determining the damage values for a gun and its Rounds Per Minute.
Additionally, some weapon frames provide additional utility.
Exotics weapons instead get an exotic intrinsic perk, such as Delayed Gratification or Memento Mori.
These intrinsic perks occupy the same slot as where a weapon frame would normally go.
They provide much more utility than a normal frame, enough to be analagous to an extra weapon trait.
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Memento Mori
Intrinsic
|
Reloading after a kill loads magazine with a few extra-damage bullets. Grants radar while aiming down sights.
|
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Perk Slot 1
Perk Slot 1 is occupied by Barrels, Blades, Bowstrings, Launcher Barrels, Scopes, and Sights.
This column usually provides a choice between 2 perks, sometimes 3.
Perk Slot 2
Perk slot 2 is occupied by Arrows, Batteries, Guards, and Magazines.
This column usually provides a choice between 2 perks, sometimes 3.
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Tactical Mag
Magazines and Batteries
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This weapon has multiple tactical improvements. Slightly increases stability. Slightly increases reload speed. Slightly increases magazine size.
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Perk Slot 3
Perk Slot 3 is occupied by Weapon Traits.
Exotic weapons have a unique weapon trait in the slot that is specific to the exotic.
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Soul Devourer
Traits
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Absorbing a Remnant strengthens Mark of the Devourer and partially refills the magazine.
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Perk Slot 4
Perks Slot 4 is occupied by Weapon Traits.
Exotic Weapons have Stocks and Grips in this slot instead.
Hand Cannons and Sidearms have Grips while all other weapon families use Stocks
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Rampage
Traits
|
Kills with this weapon temporarily grant increased damage. Stacks 3x.
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All Weapon Perks