Taken Incendior

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Taken Incendior
Information


Taken Incendiors are Taken variants of Cabal Incendiors that have been corrupted by Darkness and transformed to serve the will of the Taken. These powerful units combine the original Incendior's flame-based arsenal with new Taken abilities, creating a unique hybrid of Solar and Void damage.

Overview

Taken Incendiors represent corrupted Cabal flame units transformed through the process of Taking. Unlike their standard counterparts, these entities wield enhanced pyrotechnic abilities infused with Darkness, making them significantly more dangerous. Most encountered Taken Incendiors possess Ultra-tier status, granting them increased durability and special abilities not found in regular units.

Appearance

Taken Incendiors retain the bulky frame of standard Incendiors but display the characteristic Taken aesthetic:

  • Black and white writhing energy covering their form
  • Distorted visual effects around their body
  • Glowing white eyes typical of Taken entities
  • Corrupted fuel tanks emanating dark energy
  • Void-tainted flames mixed with Solar fire

Weaponry

Orphic Flame Tank

The primary weapon system:

  • Functions similarly to standard Magma Launchers
  • Deals primarily Solar damage
  • Enhanced with Taken energy
  • Increased range over standard variants
  • Leaves lingering damage zones

Abilities

Umbral Blast

The signature ability of Taken Incendiors:

  • Charge Time: 2-3 seconds of preparation
  • Range: Long-distance projectile
  • Damage Type: Solar impact with Void aftereffect
  • Area Effect: Burning pools persist at impact site
  • Tracking: Slight homing capabilities

Searing Step

Available to Ultra variants only:

  • Activation: Close-range defensive ability
  • Effect: Area-of-effect ground slam
  • Damage: Solar burst in all directions
  • Knockback: Pushes Guardians away
  • Cooldown: Moderate recharge time

Removed Abilities

Unlike standard Incendiors, Taken variants cannot:

  • Perform compression blast attacks
  • Use jetpack charge maneuvers
  • Deploy standard Cabal fortifications

Combat Behavior

Taken Incendiors exhibit modified tactics:

  • More aggressive than standard variants
  • Utilize cover less frequently
  • Coordinate with other Taken units
  • Prefer long-range engagement with Umbral Blast
  • Close distance for Searing Step when threatened

Notable Variants

Baurisk, Envoy of Savathûn

  • First Taken Incendior encountered
  • Appeared in Io Lost Sector
  • Set precedent for future variants

Taken Pyromaster

  • Massive variant in Heroic Contact Public Events
  • Can shield itself with Taken Pylons
  • Requires coordinated assault to defeat
  • Drops enhanced rewards

Taken Disruptor Incendior

Uprooted Incendior

  • Specialized variant in specific activities
  • Enhanced abilities and health pool
  • Often guards important objectives

Locations

Taken Incendiors appear in:

Strategy

Engagement Tips

  • Maintain medium to long range
  • Strafe to avoid Umbral Blast projectiles
  • Watch for charge-up animations
  • Avoid lingering fire pools
  • Use cover to break line of sight

Recommended Loadouts

Lore Significance

Taken Incendiors represent the corruption of Cabal military might by Taken forces. Their transformation demonstrates how the Taking process enhances existing abilities while adding new Darkness-derived powers. The fusion of Solar and Void energies in their attacks symbolizes the unnatural merger of opposing forces.

Gameplay Impact

  • Introduced new attack patterns for Incendior class
  • Required adjustment of standard anti-Cabal tactics
  • Added variety to Taken enemy roster
  • Created unique visual effects combining damage types

Trivia

  • First Taken Cabal unit to combine Solar/Void damage
  • Umbral Blast inspired similar attacks in other enemies
  • Community initially confused by mixed damage types
  • One of the rarer Taken variants overall
  • Absence of compression blast surprised many players

Gallery

List of appearances

References

  • In-game Taken enemy encounters
  • Baurisk encounter documentation
  • Contact Public Event mechanics
  • Community combat guides