Debilitating Wave
From Destiny 2 Wiki
| Debilitating Wave
| |
|---|---|
| Attributes
| |
| Name | Debilitating Wave |
| Season | 25 |
| Type | Artifact Perk |
| Rarity | Legendary |
| Description | Finishers emit a damaging wave that matches the element of your currently equipped Super. BOOST: While you have an Arc, Void or Stasis Super equipped, the blast also applies Blind, Weaken, and Slow, respectively. |
| Source | Slayer Baron Apothecary Satchel Artifact |
Debilitating Wave is a Seasonal Mod from Episode: Revenant.
Contents
Acquisition
Unlocked on tier 4 of the Slayer Baron Apothecary Satchel Seasonal Artifact.
Usage
This perk transforms finishers into elemental area attacks matching your equipped Super.
Base Wave Properties
- Trigger: Any finisher animation
- Damage Type: Matches equipped Super element
- Range: Approximately 10-meter radius
- Damage: Moderate (not intended as primary damage source)
- No Cost: Does not consume Super energy
Elemental Effects
The wave element depends on your Super:
-
Arc: Arc damage wave -
Void: Void damage wave -
Stasis: Stasis damage wave -
Solar: Solar damage wave -
Strand: Strand damage wave
BOOST Effect
With the correct Tonic active, adds debuffs:
- Arc Super: Applies Blind (3 seconds)
- Void Super: Applies Weaken (5 seconds)
- Stasis Super: Applies Slow (stacks to freeze)
- Solar/Strand: No additional debuff
Strategic Applications
- Crowd Control: Debuff groups after finisher
- Combo Potential: Sets up weakened enemies
- Defensive Tool: Blind/slow provides safety
- Synergy Enabler: Triggers subclass verbs
Synergies
Works exceptionally well with:
- Total Carnage: Damage resistance after finisher
- Power from Pain: Weaken enables Devour
- Concussive Reload: Multiple weaken sources
- Finisher Mods: Heavy/Special ammo generation
Build Integration
- Void Builds: Weaken synergizes with Void 3.0
- Arc Builds: Blind enables Spark of Beacons
- Stasis Builds: Slow stacks for freezing
- Finisher Builds: Additional utility layer
Limitations
- Damage Output: Wave damage is minimal
- Element Lock: Must match Super element
- Range: Smaller than some expect
- No Boost: Solar/Strand lack debuffs
PvE Applications
- Champion Stunning: Debuff after finisher
- Add Control: Clear space around majors
- Team Support: Apply debuffs for allies
- Seasonal Content: Designed for dense combat
Notes
- Wave originates from finisher target location
- Does not trigger on self-finishers (Felwinter's Helm)
- Debuff duration is fixed, not affected by stats
- Visual effect matches element color