Ancient Apocalypse Gloves
Ancient Apocalypse Gloves
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Attributes
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Season | 11 |
Type | Gauntlets |
Class | Warlock |
Rarity | Legendary |
Description | "Sometimes the difference between survival and eradication is just pure, simple stubbornness." —The Drifter |
Mobility | 10 |
Resilience | 2 |
Recovery | 10 |
Discipline | 2 |
Intellect | 2 |
Strength | 22 |
Acquisition
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' |
Ancient Apocalypse Gloves is a Legendary Gauntlets.
Perks
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Mods
- Empty Mod Socket: Flourishing Blade (1 Any), Prized Shooting (1 Any), Automatic Prize (1 Any), Dimensional Tithes (1 Any), Ascendant Bounty (1 Any), Discipline Mod (3 Any), Strength Mod (3 Any), Intellect Mod (5 Any), Mobility Mod (3 Any), Recovery Mod (4 Any), Resilience Mod (3 Any), Arc Resistance (1 Arc), Solar Resistance (1 Solar), Void Resistance (1 Void), Minor Resist (1 Any), Major Resist (1 Any), Boss Resist (2 Any), Concussive Dampener (1 Any)
- Empty Mod Socket: Enhanced Pulse Rifle Loader (1 Any), Enhanced Bow Loader (1 Any), Unstoppable Pulse Rifle (2 Any), Fastball (2 Any), Impact Induction (3 Arc), Enhanced Impact Induction (5 Arc), Momentum Transfer (3 Solar), Enhanced Momentum Transfer (5 Solar), Light Arms Loader (4 Any), Rifle Loader (5 Any), Large Weapon Loader (5 Any), Auto Rifle Loader (1 Solar), Enhanced Auto Rifle Loader (3 Solar), Bow Reloader (2 Arc), Enhanced Bow Loader (3 Arc), Fusion Rifle Loader (2 Solar), Enhanced Fusion Rifle Loader (3 Solar), Grenade Launcher Loader (3 Void), Enhanced Grenade Launcher Loader (5 Void), Hand Cannon Loader (3 Void), Enhanced Hand Cannon Loader (5 Void), Machine Gun Loader (3 Arc), Enhanced Machine Gun Loader (5 Arc), Linear Fusion Rifle Loader (3 Solar), Enhanced Linear Fusion Rifle Loader (5 Solar), Pulse Rifle Loader (1 Arc), Enhanced Pulse Rifle Loader (3 Arc), Rocket Launcher Loader (4 Solar), Enhanced Rocket Launcher Loader (6 Solar), Scout Rifle Loader (1 Void), Enhanced Scout Rifle Loader (3 Void), Shotgun Loader (3 Arc), Enhanced Shotgun Loader (5 Arc), Sidearm Loader (1 Void), Enhanced Sidearm Loader (3 Void), Submachine Gun Loader (2 Solar), Enhanced Submachine Gun Loader (3 Solar), Sniper Rifle Loader (4 Void), Enhanced Sniper Rifle Loader (6 Void)
- Empty Mod Socket: Enhanced Pulse Rifle Loader (1 Any), Enhanced Bow Loader (1 Any), Unstoppable Pulse Rifle (2 Any), Fastball (2 Any), Impact Induction (3 Arc), Enhanced Impact Induction (5 Arc), Momentum Transfer (3 Solar), Enhanced Momentum Transfer (5 Solar), Light Arms Loader (4 Any), Rifle Loader (5 Any), Large Weapon Loader (5 Any), Auto Rifle Loader (1 Solar), Enhanced Auto Rifle Loader (3 Solar), Bow Reloader (2 Arc), Enhanced Bow Loader (3 Arc), Fusion Rifle Loader (2 Solar), Enhanced Fusion Rifle Loader (3 Solar), Grenade Launcher Loader (3 Void), Enhanced Grenade Launcher Loader (5 Void), Hand Cannon Loader (3 Void), Enhanced Hand Cannon Loader (5 Void), Machine Gun Loader (3 Arc), Enhanced Machine Gun Loader (5 Arc), Linear Fusion Rifle Loader (3 Solar), Enhanced Linear Fusion Rifle Loader (5 Solar), Pulse Rifle Loader (1 Arc), Enhanced Pulse Rifle Loader (3 Arc), Rocket Launcher Loader (4 Solar), Enhanced Rocket Launcher Loader (6 Solar), Scout Rifle Loader (1 Void), Enhanced Scout Rifle Loader (3 Void), Shotgun Loader (3 Arc), Enhanced Shotgun Loader (5 Arc), Sidearm Loader (1 Void), Enhanced Sidearm Loader (3 Void), Submachine Gun Loader (2 Solar), Enhanced Submachine Gun Loader (3 Solar), Sniper Rifle Loader (4 Void), Enhanced Sniper Rifle Loader (6 Void)
- Empty Mod Socket: Taking Charge (3 Any), Shield Break Charge (1 Any), Empowered Finish (1 Any), High-Energy Fire (4 Any), Swift Charge (5 Arc), Lucent Blade (4 Arc), Font of Light (3 Arc), Radiant Light (3 Arc), Sustained Charge (4 Solar), Argent Ordnance (5 Solar), Kindling the Flame (2 Solar), Supercharged (5 Solar), Precision Charge (2 Void), Surprise Attack (1 Void), Energy Converter (4 Void), Charge Harvester (3 Void), Global Reach (1 Any), Blessing of Rasputin (2 Arc), Modular Lightning (3 Arc), Strength of Rasputin (2 Arc), Sheltering Energy (5 Arc), Chosen of the Warmind (1 Arc), Warmind's Light (3 Arc), Light of the Fire (4 Solar), Burning Cells (3 Solar), Wrath of Rasputin (1 Solar), Fireteam Medic (3 Solar), Rage of the Warmind (5 Solar), Incinerating Light (3 Solar), Grasp of the Warmind (3 Void), Cellular Suppression (4 Void), Power of Rasputin (4 Void), Warmind's Protection (2 Void), Warmind's Longevity (1 Void), Light from Darkness (3 Void)
How to Obtain
Detailed explanation on how to acquire Ancient Apocalypse Gloves
Notes
Lore
"Sometimes the difference between survival and eradication is just pure, simple stubbornness." —The Drifter
My crew and I quickly learned that the creatures in the monolith facilities were not the only ones on that damn rock. Plenty of 'em roaming around out in the wild, where it was cold, but less cold than the frozen cages that contained the ones in the monoliths.
How'd we find out? Well, one of us died in our sleep. Not that uncommon or tragic, actually. Happened a lot. Damn cold out there.
Except this time that fella's Ghost couldn't resurrect him. Turns out one'a those creatures just slithered by, and close proximity to it from inside our shelter just… silenced that poor bastard's Light.
It was unfortunate, but it also lit a fire under us. The next morning we realized we had a potential weapon on our hands that could change everything in battles of Light versus Light.
We knew we had to find a way to get these creatures off their icy home.
And we needed to find it fast. Despite our breakthrough, tensions were… a little high. Some of us thought it was awful convenient the creature wandered by and happened to take out only one of us. And so soon after we realized the value of them.
—Drifter's thoughts recited to his Ghost, for posterity. The third of five parts.
Images
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