The Journey

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The Journey
The Journey icon.jpg
Information
Season 8
Type Quest
Rarity Exotic
Steps 6
Rewards
Rewards Xenophage

The Journey is an Exotic Quest.

1. Emergence

Description

Around you... darkness. If you are to discover your path, you must anchor yourself to light.

"It was hard to see the point of a single fireteam taking on Crota, but it was easy to understand how retribution had driven us there. The names of everyone we'd lost in that needless disaster were etched across the walls of the Last City, each and every one a reminder that they were gone and we were not. So when Eriana-3 came knocking, it was a simple decision. From top to bottom, we'd avenge every one of those names. A fire burned in all six of us. We were gonna make sure Crota knew it."

—A loyal friend

Objectives

Emerged from the dark: 1

Notes

  • This quest step is obtained in the Enduring Abyss on the Moon. On the stage before the Pyramid there are four statues. The player has to interact with them to make all of them light up. This is a puzzle, solving it spawns a chest with this quest.
  • To complete this step, the player has to travel to the Anchor of Light and locate a shiny orb in one of the buildings. They have a limited amount of time to light 7 saucers scattered around the area with this orb.

2. Pathfinder

Description

A light shines on your path. But you have yet to bring it into focus. Until then, your path remains among the lost.

"For me, there was no return from Crota. I lacked hope. Made me not the easiest to get along with. I knew that. But it didn't matter to Eris. She saw hope in me where I wouldn't. Wanted to say thanks, so I tried to gift her a trinket, but she rejected it. Eris wasn't looking for gratitude; she truly saw hope in us all. On our own, we were nothing. But as she'd always remind us, lost as we might be, true strength came from our union.

"Eris's words rang in my ears as the Hive tore my Light from my soul."

—A loyal friend

Objectives

  • Archer's Line Path Fragment found: 1
  • Sorrow's Harbor Path Fragment found: 1
  • Hellmouth Path Fragment found: 1
  • Anchor of Light Path Fragment found: 1

Notes

  • This quest step is completed by solving a puzzle at the end of each Lost Sector on the Moon. There is a grid with Hive symbols on a wall, and a symbol above it. The player has to change all of the symbols on the grid into the symbol above by shooting them. Shooting a symbol changes all symbols on the vertical and horizontal lines where it is located. Once a wall is solved, it spawns a chest with the path fragment.

3. Descent

Description

Your path brightens, shining through the barrier of emerald, beneath a harbor built from sorrow.

"The worst part about what the Hive did to us wasn't the killing. It was the separation. Splitting us up made us weak. They dragged me deep below the lunar surface, through a wall of endless doors. Strung me up. Made my Ghost, Karsys, watch as they tore my Light away, like stripping muscle from bone. Then they killed Karsys in front of me. Sure would've been nice then to have had some of that hope Eris had been peddling."

—A loyal friend

Objectives

Path uncovered: 1

Notes

  • This quest step is completed in the Pit of Heresy dungeon. The player has to proceed past the first encounter to the walls with many doors and interact with a hidden switch in one of them. The correct doorway is the only one without a chained symbol on it.

4. Discovery

Description

The Pariahs stand guard over far more than just despair, for within these tunnels lie many secrets.

"I did see one familiar face before the end. I'm not sure how she found me—probably followed the Hive's trail of runes or something.

"The resilience of Eris Morn—her greatest strength and her greatest weakness. To see the Heart of Crota peel my Light away and feed it to those disgusting little maggots and yet do nothing to stop it... She made the right call. 'Else the fire in us both might've gone out that day. I'd never blame her."

—A loyal friend

Objectives

Path's end located: 1

Notes

  • This quest step is completed by opening the doorway to the hidden boss in the Pit of Heresy during the second encounter. The player has to obtain a shiny orb above the pit with giant bones, and light the two saucers by the doorway in the opposite section of the encounter.

5. Slay Volmâr, the Tempted

Description

The end of your path is in sight. Defeat those who would keep you from it.

"Eris did something truly kind for me, however, in those final moments. When she found me strung up, I saw her clutching the trinket I had made her—the one she'd rejected—tightly against her chest. I never forgot that. She'd made sure in that moment that the fire in my heart didn't go out. Made sure I knew I wasn't alone. The fire in me raged. What I would've given to stand with my fireteam one last time and burn those heathens to oblivion!"

—A loyal friend

Objectives

Volmâr, the Tempted slain: 1

Notes

  • This quest step is completed by defeating the hidden boss in the Pit of Heresy. When in Volmâr's room, the player receives a "Dread" buff, which determines what kind of damage they will be able to deal to the boss. Each corner of the entrance room contains an orb with a Hive rune above it, the color of the orb corresponds with a certain damage type. There are four saucers with Hive runes above them, and a shiny orb in the middle of the room. The player has to memorize the rune for the orb which matches their Dread in the entrance room, then carry the shiny orb and light the saucer with this rune in the main room. Doing so changes their buff to its "Vengeance" version, which lasts 30 seconds and allows them to damage Volmâr with the buff's element.
  • The Dread and Vengeance buffs refer to the elements as Neutral (Kinetic), Thunderous (Arc), Fiery (Solar), Abyssal (Void).
  • There are no buffs for Stasis, but having this subclass equipped might cause the boss to bug out and accept all damage dealt to her by the player.

6. Finality

Description

Return to Eris Morn with the Hive bug.

"As they peeled away my Light piece by piece, the dark began to set in. I went limp. My mind started to fade. But the fire raged on.

"It's a funny thing, dying for good twice. I imagine my first death was frightening. But this one was calming. This time I knew I wasn't really gone forever. Neither were my friends. Vell. Eriana. Sai. Toland. ...Eris. There was peace in that. Knowing we'd always be together, somewhere. Somehow.

"I felt my spirit leave my body through my Light. And then—only darkness."

—A loyal friend

Objectives

Talk to Eris Morn: 1

Reward

Xenophage icon1.jpg Solar Xenophage
Heavy ammo Machine Gun