The Menagerie

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The Menagerie was a six-player PvE activity in Destiny 2 introduced during Season of Opulence. Located aboard Emperor Calus's Leviathan, it challenged Guardians to prove their worth through various combat encounters inspired by raid mechanics. The activity was vaulted with the release of Beyond Light on November 10, 2020.

Overview

The Menagerie took place in the oldest deck of the Leviathan, described by Calus as his former home during exile. This forgotten undercroft served as an enclosure for various species collected during Calus's journeys, including Hive, Vex, and Arkborn. Unlike the opulent upper decks, The Menagerie featured a darker, more decrepit aesthetic reflecting its age and purpose.

Gameplay

Core Mechanics

  • Teams accumulated points through encounter completion to reach the final boss
  • Progress bar tracked overall advancement through the activity
  • No fail state in Normal mode - failed encounters still contributed progress
  • Each encounter had a three-minute time limit
  • Respawn timer increased but no darkness zones (Normal mode)

Difficulty Modes

Normal Mode

  • Power Level: 690
  • Matchmaking enabled
  • No darkness zones
  • Unlimited attempts per encounter

Heroic Mode

  • Power Level: 740
  • No matchmaking (premade fireteams required)
  • Darkness zones in every encounter
  • Team wipe resulted in return to orbit
  • Released June 25, 2019

Encounters

The Menagerie featured multiple rotating encounters, each inspired by classic Destiny raid mechanics:

Lamplighting

  • Always the first encounter
  • Kill mini-boss enemies to obtain sparks
  • Deliver sparks to designated lamps around the arena
  • Light all six lamps to complete
  • Triumph: Each player lights one lamp

The Gauntlet

  • Defeat Ultra enemies in central room
  • Team teleported to timed platforming sections
  • Navigate checkpoints before timer expires
  • Three gauntlet runs total
  • Second/third runs feature flame hazards
  • Triumphs: All six players complete one/all runs

The Crystals

  • Destroy immune purple crystals on multiple levels
  • Kill Vex Harpies for special relic weapons
  • Relics damage crystals (one relic per crystal)
  • Ultra enemy spawns after each crystal set
  • Complete all crystals before timer expires for Triumph

The Mockery

  • Based on The Blind Well mechanics
  • Safe zones shrink over time
  • Kill Wizards for orbs to restore havens
  • Dunk orbs in receptacles to maintain bubbles
  • Three bubbles must be kept active
  • Triumph: Defeat Ogres with all havens preserved

The Hunted

  • Survive against waves of Knights
  • Stay near designated player to avoid damage
  • Rotate safe zones throughout encounter

The Riposte

  • Three players stand on plates to lower boss shield
  • Remaining players damage shielded boss
  • Coordinate plate activation and damage phases

The Arkborn

  • Capture sync plates while defeating enemies
  • Maintain control percentage above threshold
  • Arkborn enemies provide significant opposition

Bosses

Three rotating final bosses challenged fireteams:

Hasapiko, Beloved by Calus

  • Massive Vex Minotaur
  • Projectile attacks and deletion wall mechanics
  • Required coordinated movement and positioning

Arunak, Beloved by Calus

  • Hive Ogre variant
  • Ground slam and beam attacks
  • Spawned additional Hive reinforcements

Pagouri, Beloved by Calus

  • Vex Hydra boss
  • Rotating shield mechanics
  • Temporal shockwave attacks

Rewards System

Chalice of Opulence

  • Central reward mechanism for The Menagerie
  • Combined Runes to determine loot drops
  • Upgrades allowed more reward slots
  • Enabled targeted loot farming

Loot Pool

  • Weapons: Beloved (sniper), Austringer (hand cannon), Imperial Decree (shotgun), etc.
  • Armor: Opulent armor sets for each class
  • Guaranteed drops based on Chalice configuration
  • Heroic mode provided additional rewards

Triumphs and Titles

The Menagerie featured numerous Triumphs:

  • Encounter-specific challenges
  • Flawless runs
  • Speed completions
  • Contributing to the Shadow title

Reception

The Menagerie was praised for:

  • Accessible "raid-lite" experience
  • Matchmaking for six-player content
  • Deterministic loot system via Chalice
  • No fail state reducing player frustration
  • Variety of encounters maintaining freshness

Legacy

The Menagerie influenced future Destiny 2 activities:

  • Inspired matchmade six-player activities
  • Demonstrated viability of simplified raid mechanics
  • Established precedent for player-directed rewards
  • Showed demand for accessible endgame content

Trivia

  • First six-player matchmade activity in Destiny 2
  • Encounters directly referenced mechanics from Leviathan raids
  • Normal mode completion always guaranteed rewards
  • Some players farmed the activity by leaving before completion
  • The chest room featured multiple reward chests initially

References